Dom3: Revenge of the Den
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Wait, so they only force a check if they get through enemy protection? I am disappoint.
EDIT: I would appreciate it if everyone would PM me their diplomatic status with respect to Tien Ch'i, so I know what promises I've made. If you prefer to communicate by email, include an email address in your PM. Even if I have no relationship with you, I would love a note saying "no pact" or whatever.
EDIT: I would appreciate it if everyone would PM me their diplomatic status with respect to Tien Ch'i, so I know what promises I've made. If you prefer to communicate by email, include an email address in your PM. Even if I have no relationship with you, I would love a note saying "no pact" or whatever.
Last edited by Orion on Thu Mar 17, 2011 2:03 am, edited 1 time in total.
longbowmen have 5 more range than composite bows. if you order the group to "fire at archers" they will moving forward to do so if necessary, though given man's precision advantages and the whole flaming thing I would probably use attack archers instead, at least with the cavalry. If you have some decent blocker cav (i.e. cheap, unarmored with shields) you can set them a little more forward (behind the blockers) and try hold and attack.
Your job is to get your lances on the archers as soon as possible. if you can decoy his archers away from your ancestor vessels, I guess you might use the fear bows if you have other cav on the archers, but really you don't have time. I don't know your force structure, mages or research, but unless you have someone who can cast storm and/or arrow fend, its all about speed. Your lances should instakill what they hit, but the bonus only gets used once. he will have blockers.
If you have any specific questions send me a pm and I will try to help. I know even less about chelms than I do about LA TC, but I can help prevent mistakes.
Your job is to get your lances on the archers as soon as possible. if you can decoy his archers away from your ancestor vessels, I guess you might use the fear bows if you have other cav on the archers, but really you don't have time. I don't know your force structure, mages or research, but unless you have someone who can cast storm and/or arrow fend, its all about speed. Your lances should instakill what they hit, but the bonus only gets used once. he will have blockers.
If you have any specific questions send me a pm and I will try to help. I know even less about chelms than I do about LA TC, but I can help prevent mistakes.
TC's lancers have tried several time to reach our archers. Only in the two earliest engagements did they succeed, and they still lost one of those two battles while the other was a bloodbath that left TC with a pile of dead Ancestor Vessels and a fully kitted Khan.
We've since adjusted and the lancers have to face a pretty thick screen of blockers before getting to the archers, who surprisingly don't die easily to lances (Defenders apparently have fantastic Defense). Once amongst the Defenders, TC cavalry tends to suffer 70-90% losses - on the first volley of short-range Longbow fire.
I haven't seen TC deploy a single air mage in any of our battles. And I don't think he has Storm researched either.
Finally, I have peace agreements or even outrght alliances with ALL my neighbors. So unless people want to start backstabbing, TC is on its own.
We've since adjusted and the lancers have to face a pretty thick screen of blockers before getting to the archers, who surprisingly don't die easily to lances (Defenders apparently have fantastic Defense). Once amongst the Defenders, TC cavalry tends to suffer 70-90% losses - on the first volley of short-range Longbow fire.
I haven't seen TC deploy a single air mage in any of our battles. And I don't think he has Storm researched either.
Finally, I have peace agreements or even outrght alliances with ALL my neighbors. So unless people want to start backstabbing, TC is on its own.
Last edited by Zinegata on Thu Mar 17, 2011 3:20 am, edited 1 time in total.
E-Mail changed, turn resent, Time added.
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
send an email to lthe llamaserver admin at llamabeast@llamaserver.net ? dunno when korwin will see this.
It did not, but I got the map from page 5 of this thread. EDIT: I'm now in game. This would be a good time for anyone to accuse anyone else of having secret piles of gemgens or blood slaves.
EDIT EDIT I have a NORMAL fucking SCOUT hero. Not a scout prophet hero. Just a scout.
EDIT EDIT I have a NORMAL fucking SCOUT hero. Not a scout prophet hero. Just a scout.
Last edited by Orion on Fri Mar 18, 2011 6:12 am, edited 2 times in total.
Immortals respawn in the capital if they die within a friendly dominion. They lose their gear.Orion wrote:Immortals lose their gear when they respawn, no?
Waitta minute. Victory Points? Can someone explain me this shit?
VPs are an alternate win condition. Each nation's capital is a VP province. You earn 1 VP per captured capital. FIrst player to fully control 7 VP provinces out of the possible 13 VP wins.
VP provinces are provinces with a crown symbol.
Currently, we have several folks tied with 2 VPs apiece.
Last edited by Zinegata on Fri Mar 18, 2011 6:27 am, edited 1 time in total.
It's vanilla, everyone is trying to build secret piles of everything. I just have piles, at least until I can summon a faery queen and have her burn them off with living fire. YEEOWch!!
Agartha upthread somewhere has an explicit timeline of when he is attacking, if he's pushed that up, you'll have to ask him. Welcome to the funhouse.
Agartha upthread somewhere has an explicit timeline of when he is attacking, if he's pushed that up, you'll have to ask him. Welcome to the funhouse.
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TheNotSoEvilNecromancer
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TheNotSoEvilNecromancer
- Journeyman
- Posts: 134
- Joined: Thu Dec 25, 2008 6:56 am