New WoTC Illusion interaction rules.

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User3
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New WoTC Illusion interaction rules.

Post by User3 »

Skip W., via WoTC website wrote:Disbelief: A successful save lets a creature ignore the effect. Spells that allow this kind of saving throw usually are from the illusion school, and they usually don't have any direct effects on creatures or objects, but instead have effect or area entries. Creatures make their disbelief saves upon interacting with the area or effect in some fashion. The rules don't give any guidelines on what kind of interaction is required. As a rule of thumb, a creature interacts with something upon attacking it, studying it, touching it, talking to it, or doing something else that one might do with a real creature or object. Merely looking at something usually doesn't qualify as interaction, but using an action (standard or full-round) to study or identify it does. Sometimes a disbelief save is automatic, such as when a character tries to touch an illusory wall and his hand passes right through it (see page 173 in the Player's Handbook for details).

Silent image is a good example of this kind of spell.


So with this clarification, you now can automatically pass a save when any part of the illusion is wrong (like noticing that the illusionary Silent Image goblin is not making sound, even though some other effect like Silence could be making the goblin quiet.)

The example of "passing your hand through an illusionary wall" equals free disbelief also ignores the fact that in a wild and wooly magical world, there could be any number of effects that create a wall that you could pass through.

People also get saves every round they talk to a guy with Disguise Self on.

I wish Skip would get fired or something.

-----------------------

Luckily, you won't get a Spellcraft roll to automatically know that the spell is a Silent Image. You only get that with a Negate save spell.

As above wrote:Negates: The spell has no effect on a recipient who makes a successful saving throw.

If the spell has no obvious physical effects (and most spells that allow saves to negate don't), a recipient that makes a successful saving throw still feels an obviously hostile force or tingle. If the spell has a target or targets entry, the caster knows that the spell has failed.

A recipient who makes a successful saving throw doesn't know where the spell came from (though that might be obvious if the caster is visible) or what the spell was. If the spell has a target or targets entry, however, a recipient that makes a successful saving throw can attempt a Spellcraft check (DC 25 plus the spell level) to determine what the spell was. This does not take an action, and the recipient cannot retry the check if it fails.

Charm person is a good example of this kind of spell.

User3
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Re: New WoTC Illusion interaction rules.

Post by User3 »

Wow, that's retarded. And illusionists get drilled in the ass again as the WotC quest to make all wizards use direct damage spells continues.

--d.
Username17
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Re: New WoTC Illusion interaction rules.

Post by Username17 »

K wrote:So with this clarification, you now can automatically pass a save when any part of the illusion is wrong (like noticing that the illusionary Silent Image goblin is not making sound, even though some other effect like Silence could be making the goblin quiet.)


That's actually not what he said. He did say that you get a save for every single round you talk to a guy with disguise self up (making it the useless spell of all useless spells), but he didn't actually say that you get a free disbelief if part of the illusion is wrong.

All he said was:
Skip wrote:Sometimes a disbelief save is automatic, such as when a character tries to touch an illusory wall and his hand passes right through it (see page 173 in the Player's Handbook for details).


What does that mean? I have no fvcking idea, but it doesn't explicitly state that a silent goblin gives a free disbelief. All it says is that putting your hand through an illusionary wall gives you a free disbelief and that you should look on page 173 of the PHB (where it would tell you that putting your hand into an illusionary wall is an example of something that would allow a saving throw).

What the hell that is supposed to mean in the context of the silent goblin is anyone's guess. It is not explicitly the same thing as the guideline he is misrepresenting in his article, and the original work he directs you to certainly wouldn't lead one to believe anything of the sort.

The only new Skipisms out of this are:

1. Disguise Self grants a save every god damned round.
2. A successful melee attack against any portion of an illusion negates the entire effect (making Mirror Image less than stellar).

Your illusionary goblin is still safe, unless enemies talk to it or fight it.

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Re: New WoTC Illusion interaction rules.

Post by RandomCasualty »

Skip really needs to talk less and just say "It's your DM's call".

The more he talks the worse things get. You just can't take anything he says with any real value unless it directs toward the spirit of the rules and not the letter of the rules.
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Re: New WoTC Illusion interaction rules.

Post by User3 »

The "hand through the wall" example sounds like a "your illusion was missing a component that people expect."

So it sounds like he's saying that any time your illusion is missing a component that people expect, you get an auto save. So a Goblin who's just standing is fine, but if that goblin starts running within hearing distance(and you don't hear the sound of his feet or chain armor) the viewers autosave.
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Re: New WoTC Illusion interaction rules.

Post by Username17 »

K wrote: The "hand through the wall" example sounds like a "your illusion was missing a component that people expect."

But it also "sounds like" a successful melee attack. Or taking a fullround action to study it within arm's reach. Or all kinds of crazy crap, and he doesn't say.

All he says is that you should check for more information in a place which ironically countermands even what little he does say. So you really can't extract meaningful information on this count from Skip's tirade.

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Re: New WoTC Illusion interaction rules.

Post by User3 »

Silent Image suddenly becomes "teh crap". While Minor Image still has some value since often, many figments only need a visual and audible component.

The Silent Image "cloud of opaque darkness" trick still works to act like a one-sided darkness spell.

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Re: New WoTC Illusion interaction rules.

Post by Fwib »

Guest (Unregistered) at [unixtime wrote:1094009710[/unixtime]]Silent Image suddenly becomes "teh crap". While Minor Image still has some value since often, many figments only need a visual and audible component.

The Silent Image "cloud of opaque darkness" trick still works to act like a one-sided darkness spell.

I'm attacking the darkness!
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Re: New WoTC Illusion interaction rules.

Post by Brobdingnagian »

Can you target illusions with Magic Missile?
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Re: New WoTC Illusion interaction rules.

Post by Fwib »

Brobdingnagian at [unixtime wrote:1178316258[/unixtime]]Can you target illusions with Magic Missile?
Well, you could interact with illusions of creatures by trying to target them - so when you find that you can't (because they are not creatures) that should give you a save. Similarly for spells that target objects....

:)

[edit] I seem to remember something in a thread somewhere where you would think about targeting or damaging your enemies, and when you found one that you couldn't, that told you something about them... similar trick? (sorry for the low info-content there)
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Re: New WoTC Illusion interaction rules.

Post by Crissa »

Perhaps we should replace 'autosave' with 'automatically gets a chance to save against...'

But the 'every round' thing is useless. That's like bringing fifty guys to roll spot checks because someone is going to roll 20.

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Re: New WoTC Illusion interaction rules.

Post by JonSetanta »

He could have cut the crap and just wrote "when you touch Illusions or enter the area of effect, you get a save". Didn't need a whole paragraph.
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Re: New WoTC Illusion interaction rules.

Post by PhaedrusXY »

Crissa wrote:That's like bringing fifty guys to roll spot checks because someone is going to roll 20.

A 20 doesn't mean an automatic success on a Spot check. So bringing 50 guys doesn't do any good if none of them can beat the DC on a 20.

And yeah, as usual, Skip is retarded.

Edit2: Wow... this thread is old as hell.
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Crissa
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Re: New WoTC Illusion interaction rules.

Post by Crissa »

PhaedrusXY at [unixtime wrote:1178817247[/unixtime]]
Crissa wrote:That's like bringing fifty guys to roll spot checks because someone is going to roll 20.
A 20 doesn't mean an automatic success on a Spot check. So bringing 50 guys doesn't do any good if none of them can beat the DC on a 20.

I didn't say it did.

But rolling a twenty is still +20 to whatever their spot check was, which means that DC 20 is just a matter of bringing twenty mooks instead of taking twenty minutes.

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