Expanding AWOD

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angelfromanotherpin
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Post by angelfromanotherpin »

FrankTrollman wrote:So anyway, is referring to it as the "waking world" (as opposed to the other worlds that are "nightmare worlds") or "day world" (as opposed to the other worlds that are "night worlds") too fucking campy?
I think it might be difficult to be too campy. I might try 'The Luminous World,' since it's where Luminaries come from, and it sounds more mysterious and less safe than 'waking' or 'day.'
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Post by Orion »

Although this will confuse the fuck out of current aWoD players, the best name for the current "Ventrue" is actually Nosferatu. Since they look and act exactly like the guy from the movie, Nosferatu. This leaves us needing a new name for the Astral Vampire, but that's actually okay, because we only named them that in the first place as a WW reference.

EDIT: Waking World is fine. "Day World" is confusing, since the other worlds do have day/night cycles as I recall.

EDIT: Child of Aether -> Icarite

EDIT: Other acceptable Sartre-derived titles include Dirty Hands, Troubled Sleep, and The Age of Reason.
Last edited by Orion on Fri Apr 08, 2011 4:45 pm, edited 3 times in total.
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Post by Quantumboost »

FrankTrollman wrote:This is true. While "Obtenebration" is a real word in the English language that White Wolf is incapable of owning, it is an incredibly obscure and most people think that Rein*Hagen made it up. So if people read it, their reaction would be "You ripped that off from White Wolf!" - which of course I did; though not in any legal sense. Probably better to call it "Imminence of Penumbra" or something.
Nocturne of Shadow? :D
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Post by JigokuBosatsu »

Orion wrote: EDIT: Other acceptable Sartre-derived titles include Dirty Hands, Troubled Sleep, and The Age of Reason.
How about "Search for Meth".
Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
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Post by Orion »

Actually, if we can call Frankensteins "Frankensteins," why not call astral transhumans "Jekylls"?
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Post by CatharzGodfoot »

Orion wrote:Actually, if we can call Frankensteins "Frankensteins," why not call astral transhumans "Jekylls"?
The transhuman of that set is Mr Hyde. Kind of appropriate when their specialty is Obfuscation.

But, seriously, what's wrong with "Mad Scientist"?
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Post by Orion »

Jekyll is superior to mad scientist in a number of ways

--it's 1 word, 2 syllables rather than 2 words, 4 syllables

--it doesn't require capitalizing normal English words. I try to avoid doing Too Much of that because Fantasy-Writing looks hideous once every Word is Capitalized

--it's more specific in that it's more discriminating: a Khaibit or a Deep One could be a mad scientist.

--it's more specific in that it gives more information. "Jekyll" tells you not just "mad inventor" but "inventor who transformed their body with their own invention."

Jekyll is superior to "Hyde" because "Hydes" is a homophone of "Hides," which is confusing.
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Post by Username17 »

Midnight_v wrote:
Lokathor wrote:Children of Ether: Disciples of Daedalus.
Very good actually. . . less alliteration would sound better.
but "...of Daedalus" has a good sound to it.
I find it odd that they were weak vs water but so far they're my favorites.
Sure. How about:


The Icarids: Children of Daedalus
There are things man was not meant to know. It is interesting that we repeatedly seek to know as much about these as possible.

Humanity’s greatest survival trait, indeed the one which has ensured our ascent to power, is a willingness and ability to improve upon our environment – the closest environment being our own flesh and bones. The desire to gain greater abilities overwhelms all else sometimes; even personal ethics, self-preservation, and basic sanity. Man is first and foremost a tool using creature, but when he treats himself as a tool, is he still a man?

The Icarids are born when a Luminary is subject to the (nominally successful) experiments of scientists and practitioners of medicine to improve the human form beyond what it already has – and usually this Luminary is both subject and creator of the experiment. They rarely have any familiarity or experience with the supernatural beforehand, and simply stumble through the veil of normality by “accident”. The transformational event bestows efficiency and power on the human form and mind that brings it beyond mortal limitations, including impressive strength and will – at the cost of sanity and self.

The drugs or procedures done to bring an Icarid to the point they now are aren't just unwise – they're lethal. If you did that to an Extra they'd just die. It is in no small part the strength of the Luminary's dreams that force them onward through certain death and into power and madness. The ritual to regain Power Points involves continuing to do more of the same to themselves. What's better than a lethal dose of mercury-based super serum? More mercury-based super serum. It is not at all weird for an Icarid who has been at it for a while to bleed clear liquid, sand, or even tiny grubs.

An Icarid has an Astral power source and a Ritual power schedule.
The First Icarid?
According to the secret histories, the first identified Icharids were the natural philosopher Daedalus and his son Icarus. They stumbled upon a humoral treatment based on goose bile and hot wax that would allow them to transcend human limitations in approximately 630 BCE. Icarus improved upon the treatment considerably and attained the aptitude of Flight. Icarus' experiments ended in tragedy when he flew over the ocean and a sudden rainstorm left him powerless. When he plunged into the sea, the pitiless waves crashed his nearly mortal body against the unforgiving cliffs until he was dead. In his grief, Daedalus named the process in honor of his son, but he still followed the Tradition of Misdirection, and reported the events somewhat differently to the humans of his time.

  • Icarid Starting Powers

    - Core Discipline: Obfuscation -
  • Hide From Notice (Basic Obfuscation)
  • Mask of a Thousand Faces (Basic Obfuscation)

    - Basic Powers -
  • Supernatural Senses (Basic Clairvoyance)
  • Curse of Failure (Basic Trail of Tears)
  • Clinging (Basic Clout)
  • Revive the Flesh (Basic Fortitude)

    -Advanced Powers -
  • Dark Night of the Soul (Advanced Trail of Tears)
  • Hide in Plain Sight (Advanced Obfuscation)

    Distinctive Flaw: Prideful
Story Inspiration: The Invisible Man, Dr. Jekyll and Mr. Hyde, Norman Osbourne, Karl Ruprecht Kroenen, Bane
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Post by fectin »

Winnah wrote:Vow seems pretty good because of the associated words.

Terms like neonate can be replaced with Plight or Pledge for some cults.

Consecration for active enforcement of the Masquerade. Desecration for a breach.

Tinkering the exact lexicon specific groups may use should be fairly easy once the basic terms are established.
Recommend against "pledge". That's a fraternity word.
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Post by Orion »

How 'bout "The Silence" or "The Ban"?

EDIT: Sabbat call it "Interdict," for hopefully obvious reasons.
Last edited by Orion on Sat Apr 09, 2011 2:02 pm, edited 1 time in total.
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Post by Winnah »

Still reading the associated material in the hope that I can offer some useful ideas. Wish I had learned about this project earlier.

As for pledge, I was trying to come up with a neutral term for a probationary member of a cult or clan. Pledge might work for an Occult Fraternity, not just groups associated with American universities. A rival Occult organisation may use a completely different term to describe their new or prospective members, even if they fill the same role in the organisation. I mean, one Witch may call their student an Apprentice, another Acolyte.

Similar with the AWOD term for Masquerade. A neutral term is useful for reference. Specific lexicon for different groups may vary. I might be overcomplicating things though.
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Post by Midnight_v »

The Icarid is perfect. I kep thinking Deadleons but ... yeah. Plus it reminds me of that old magic card which is kinda cool too.
Okay the only thing that gets me is ... "Water".
Gene treated Ionized supermen... killed by freak rainstorms. I'm sure I just missed the explantion or reference for it but. . . . It just seems like these dudes somehow lost the weakness lottery or something.
What was the explanation for that, again?
Aside from that it has excellent decision making to it behind it.
"The Vow" hmm... It has traction I think. Especially when someone is sent to punish people who have broken "The Vow", Reminds me of that one scene with the vegan superman from scott pilgrim, when Thomas jane showed up and depowered him. I say keep it.
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Post by Maxus »

FrankTrollman wrote:In his grief, Daedalus named the process in honor of his son, but he still followed the [b]Tradition of Misdirection[/b], and reported the events somewhat differently to the humans of his time.[/td][/tr]

Relevant bit rendered bold.

Is that what I suggested? That the current Masquerade is a growth of an earlier tradition which allowed you to show you were supernatural/could do amazing stuff, as long as you bullshit the mortals about how it actually happens?
Last edited by Maxus on Sat Apr 09, 2011 11:01 pm, edited 1 time in total.
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Post by Manxome »

FrankTrollman wrote:Thing I notice looking through the text files. World of Darkness has a neat property where it is both the name of the game and the name of the world to be used as a comparison point with our own. So you can have sentences like "People living in the World of Darkness blah blah blah." "Dead of Night" does not have that property.
...
So anyway, is referring to it as the "waking world" (as opposed to the other worlds that are "nightmare worlds") or "day world" (as opposed to the other worlds that are "night worlds") too fucking campy?
It occurs to me that you might want to use a term like "waking world" for characters that are drawing a distinction between the human world and limbo/etc. and a completely separate term for players or authors that are drawing a distinction between the game universe (including all of its sub-worlds) and "real life". Because those are both distinctions that you might want to draw at various points.

So that you can write sentences like "people in [the game universe] who are serious about security need to consider the possibility of intruders entering from other worlds, whether their stronghold is in the wilds, limbo, etc.", but also sentences like "one advantage of the waking world over the other three is the existence of industry."

Then again, many fictions seem to get away without ever having a formal name for the fictional universe.
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Post by CatharzGodfoot »

Midnight_v wrote:The Icarid is perfect. I kep thinking Deadleons but ... yeah. Plus it reminds me of that old magic card which is kinda cool too.
Okay the only thing that gets me is ... "Water".
Gene treated Ionized supermen... killed by freak rainstorms. I'm sure I just missed the explantion or reference for it but. . . . It just seems like these dudes somehow lost the weakness lottery or something.
What was the explanation for that, again?
Yeah, I'd make it alcohol. It just seems right that obsessive geniuses would have a weakness to alcohol.

But remember that they aren't killed by whatever it is. It just keeps them from using Vanish From The Mind's Eye/HiPS or Revive The Flesh.
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Post by Orion »

Manxome,

depending on the name chosen, we might be able to use the name of the game for the "in the multiverse of" usages. "People wanting security in [game world]" becomes "people wanting security in Echidna" or "people wanting security in the dead of night," or "people with dirty hands who want security"
Last edited by Orion on Sun Apr 10, 2011 5:52 am, edited 1 time in total.
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Post by Lokathor »

I noted when re-reading over how cults work, that it says that the cult's magic and resources are ones that are favored and gotten more often if you're in that cult, but the Karmic Advancement system doesn't seem to have any method of making that actually happen.

Also, is it the King With Three Shadows, or the King Of Three Shadows, the opening two chapters have multiple instances of both.
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Post by Username17 »

I think I want to use the word "Covenant" for the Sabbat. Which of course requires renaming covenants to something else.


The Deep Ones: Scions of Dagon
Those horrible eyes. Unblinking and inhuman, twas like looking at fish more than a man.

According to legend, Dagon was spawned when Tiamat mated with the Tigris River. He was a powerful and fish-like creature, and his progeny all carry fish traits about their being. Hailing from the oceans, a Deep One gradually becomes scaled and gilled as he ages. His eyes flatten and rarely blink, and the lure of the sea becomes harder to ignore. There are few who can stomach long departures from the coast, for in their mind they can always listen for the strange whispered yet incessant call of the ocean.

Deep Ones can breathe water as easily as air (though they do not need to breathe at all), and they have no problem speaking with lungs full of fluid. The strange whispers they hear in their own minds can also be shared with anyone foolish enough to look a Deep One in their strangely opaque eyes. Over time, the Deep One's teeth become sharp like some benthic terror and their skin becomes scaly and slimy like a muck dwelling fish.

Deep Ones are in many ways closer to Tiamat than other Leviathans, and the corruption she caused is manifest in the way they seem to affect the world. Ordinary people who spend long periods of time in the company of Deep Ones will find their sanity frayed at the edges like cloth stretched too tight. A Deep One gripped by Master Passion Fear spreads terror amongst the mortal Extras they converse with, whether they want to or not. Deep Ones dominated by other Master Passions spread different madness by mere presence.

A Deep One has an Astral power source and a Lunar power schedule.
The First Deep One?
The secret histories record the first Deep One by name. He is Dagon, the first and largest of the Deep Ones. Accounts differ as to his appearance, but all attest to his great size and blue scales. While some historians doubt the veracity of the Dagon myth, the majority of those who study the Deep Ones regard it as true. The general opinion is that Dagon is still alive, lurking and dreaming deep beneath the waves. Sometimes one of the progeny will be contacted in their dreams by an Elder that claims to be Dagon, and the general opinion of Deep Ones is that those contacts are real. The requests that the putative Dagon makes are perplexing and do not seem to add up. Opinion is divided as to whether this entity is playing a far deeper game or is simply completely out of touch with reality.
If the Dagon story is true, he would have been born somewhere between 3 and 5 thousand years BCE. That would make him ancient beyond reckoning even by the standards of Elders.

  • Deep One Starting Powers

    - Core Discipline: Clairvoyance -
  • Aura Perception (Basic Clairvoyance)
  • Supernatural Senses (Basic Clairvoyance)

    - Basic Powers -
  • Dream Vision (Basic Veil of Morpheus)
  • Patience of the Mountains (Basic Fortitude)
  • Command (Basic Authority)
  • Rising Mists (Basic Chasing the Storm)

    -Advanced Powers -
  • Telepathy (Advanced Clairvoyance)
  • Conditioning (Advanced Authority)

    Distinctive Flaw: Infectious Mood
Story Inspiration: The Shadow Over Innsmouth, The Creature From the Black Lagoon, Mermaid's Scar

The Troglodytes: Progeny of Drakaina
Thousands of years we have toiled beneath the Earth. We will not stop just because shiftless Eloi tell us we must.

The ancient tablets speak of Drakaina, Tiamat's heir by the Euphrates. A terrible worm creature living deep in the soil, her descendants carry always her pallor and disdain for the sun. The eyes of a Troglodyte darken until they are naught but obsidian orbs in their pallid sockets. The fingernails of a Troglodyte grow rapidly and hard, and without constant hygiene they form into claws.

Troglodytes see in darkness perfectly and can even read in the total absence of light. However, their blackened eyes are light sensitive, and bright flashes can easily blind a Troglodyte. The sharpened teeth of a Troglodyte seem destined to devour flesh, and indeed that is precisely how they gain Power Points. A Troglodyte needs to feed upon the flesh of sapient creatures (generally humans, but some Troglodytes say that Mirror Goblins are delicious), though these need not be particularly fresh. The corpse of a human has 15 power points in it, and when they have been consumed, the rest of the corpse is worthless (though possibly still delicious). Many Troglodytes dig up the interred dead for eating purposes, and this activity has earned them the nickname “ghouls”.

A Troglodyte has an Orphic power source and a Feeding power schedule.
The First Troglodyte?
The lineage of the Troglodytes goes back to the days of Babylon and likely before. The ancient worm-mother of the Troglodytes is likely a historical person, and some say that she yet lives. The secret histories claim that she burrowed deep beneath the surface world to found herself a new kingdom where the sun would never shine. This land beneath the land is not in contact with any surface dwellers – not even those Troglodytes who continue to see the stars.

  • Troglodyte Starting Powers

    - Core Discipline: Clairvoyance -
  • Aura Perception (Basic Clairvoyance)
  • Supernatural Senses (Basic Clairvoyance)

    - Basic Powers -
  • Touch of Darkness (Basic Lure of Destruction)
  • Clinging (Basic Clout)
  • Patience of the Mountains (Basic Fortitude)
  • Hide From Notice (Basic Obfuscation)

    -Advanced Powers -
  • Psychometry (Advanced Clairvoyance)
  • Earth Meld (Obfuscation / Clout Devotion)

    Distinctive Flaw: Unattractive
Story Inspiration: Mole People, Morlocks, The Hills Have Eyes

The Mi Go: The Larvae of Echidna
There can never be good for the bee which is bad for the hive.

“Tiamat begat Echidna by the Indus.” That is the beginning of the story that the Mi Go tell of their existence. And it is there that the story becomes confused, because the Mi Go do not know what they are. This isn't some sort of regular existential angst caused by awakening to their supernatural nature, but a genuine question of philosophy and science. Each Mi Go is a telepathic symbiosis of human and insect, and it is entirely reasonable to question which (if either) is the actual person. Even the eldest and wisest of the Mi Go do not have incontrovertible evidence to determine whether they are a human that has insects growing within their body that they can control, or a colony of insects that lives within a man sized puppet host. Perhaps the truth is somewhere in between.

A Mi Go experiences their first years of life from the perspective of being a human child. A human child who sometimes feels painful gnawing sensations within their body as they drift to sleep and as they wake up in the morning – as if they were being devoured from within by maggots. Which in truth, they are. If you were to drill a hole in one of these children, you would find larval insects in writhing clusters throughout their body. It is usually around their human puberty that the insects themselves mature to flying forms and it is a ghastly, painful, and terrifying spectacle when the insects burrow their way out of the awakening Mi Go's body and takes to the sky.

It is at this point that the Mi Go's powers truly become apparent, because during the metamorphosis, the young Mi Go feels not only their own flesh become torn asunder by uncounted scores of tiny mandibles, but also simultaneously see through the eyes of each of the hive's constituent members. From that moment on, “they” are able to see through the eyes of the bugs that grow within the human body and from the eyes of the human body. They do not have a “feeling” of having their thoughts or point of view necessarily within their head, and many of them are convinced that they are solely the hive and have murdered and stolen the memories of the child that they walk around wearing the skin of. Getting insecticides onto a Mi Go has roughly the effects of mace – it's incredibly painful and distracting. The poisoning of the bugs inside their flesh feels like the entirety of their body is on fire.

A Mi Go has an Infernal power source and a Lunar power schedule.
The First Mi Go?
The core question of identity is terribly important to many Mi Go, and finding the original being and asking it “Why” is one of the holy grails of Mi Go thought. According to the secret histories, Echidna flew into the Himalayan Mountains some four thousand years ago and has not been seen or heard from since. Many believe that she (it?) died during that journey. But there are many Mi Go who would kill to see even a corpse representing what form represents their destiny.

  • Mi Go Starting Powers

    - Core Discipline: Swarm Song -
  • Small Witness (Basic Swarm Song)
  • Body Colony (Basic Swarm Song)

    - Basic Powers -
  • Abyss of the Body (Basic Descent of Entropy)
  • Patience of the Mountains (Basic Fortitude)
  • Awe (Basic Presence)
  • Supernatural Senses (Basic Clairvoyance)

    -Advanced Powers -
  • Telepathy (Advanced Clairvoyance)
  • Magnify the Swarm (Advanced Swarm Song)

    Distinctive Flaw: Flake
Story Inspiration: Vampire Hunter D, Wrath of Khan, Starship Troopers, Whisperer in Darkness

The Reborn: Second Chances and Second Guesses
Put your helmet on. I wouldn't want to scar your pretty face. Again.

Reincarnation totally happens in the Dead of Night. Not to everyone, not even to most people. But to some people. For whatever reason, only Luminaries can access past lives, and even then past lives only become accessible when they are exposed to great stress in the presence of magic. Why this happens or what the consequences of this are is a matter of intense debate amongst the supernatural communities. It is possible that only Luminaries have past lives, or even that Luminaries are Luminary because they have lived before.

How many lives a particular Reborn remembers is quite variable. Sometimes it is as few as one, while other Reborn remember snippets of dozens. It is undeniably true that the chances of a particular Reborn running into specific people they knew in a past life (either other Reborn or immortals who happened to be alive back then) are extremely high. Past lovers and rivals both are very likely to be encountered by a Reborn during their new life, leading as many to repeat their old mistakes as to fix their previous errors.

There are prophetic maps available that plot the likely eruptions of new Reborn, and there are more than a few supernatural creatures and organizations of supernatural creatures that take an active interest in such matters. The Camarilla and Marduk Society traditionally find the Reborn to be natural members and go to great lengths to recruit them. Reborn are interesting in that they can be successfully identified with prophetic writings and comparisons to ancient statues and paintings long before they actually develop any powers.

A Reborn has an Orphic power source and a Lunar power schedule.
The First Reborn?
It is apparently true that no Reborn is ever born (much less awakened) during the lifetime of one of their past lives. Furthermore, all past lives are truly in the past, and there are no future incarnations remembered by any Reborn. So it stands to reason that at the earliest, the first Reborn had to have been born a couple generations after the first human. The earliest Reborn who is specifically listed in the secret histories is Krishna: a mighty Tamil warrior who lived around 670 BCE and who had at least one previous life as a sage.

  • Reborn Starting Powers

    - Core Discipline: Celerity -
  • Quickness (Basic Celerity)
  • Nimble Feet (Basic Celerity)

    - Basic Powers -
  • Supernatural Senses (Basic Clairvoyance)
  • Summon Spirit (Basic Necromancy)
  • Awe (Basic Presence)
  • Shadow Casting (Basic Play of Shadows)

    -Advanced Powers -
  • Shifting Sands (Celerity / Presence Devotion)
  • Psychometry (Advanced Clairvoyance)

    Distinctive Flaw: Distinctive Appearance
Story Inspiration: She, The Mummy

The Fallen: Rising from the Ashes
There is only one thing worse in the world than to be talked about. And that is to not be talked about.

Those luminaries whose souls are scoured out to beyond the possibility of recognition by the harsh infernos of Limbo are left ageless shells, they are The Fallen. Sometimes a man can become so by coming into possession of some demonic trinket that slowly or calamitously steals away their existence. But more commonly this is the result of a child being stolen away into the Dark Reflection by mirror goblins to toil away in the edifices of the dark king. These changelings usually are worked to death, and never see home. But sometimes a luminary child will grow hard and strong, and bitter like long steeped tea. And they will someday find way to escape their soot covered prison and return triumphantly to their parents, to be clasped again by loving hands and to walk again amongst mothers and friends. But this is perhaps the cruelest aspect of fairy captivity, for the children so taken are not long sought after for powerful magics are wrought to remove the Fallen from the thoughts of those who care for them. It is an alienating experience for those lucky enough to escape servitude back to the mortal world – while the family they remember like as not still exists, it is rare indeed that this family has any familiarity with them in return.

The Fallen do not have magic power of their own, but their bodies have become attuned to the ghastly magic of the Dark Reflection, and they can charge themselves up by exposing themselves to more Infernal energies. The Ritual to regain Power Points requires exposure to something from Limbo. Those who were transformed by an Infernal artifact are well advised to keep their hands firmly upon it. Those who escape the demonic realm usually carry something with them to recharge themselves with, though of course simply returning to the Dark Reflection is always an option.

The very fact that a Fallen's magic powers do not come back without exposure to more of the evil magic that caused their condition in the first place has led some to speculate that if they were to simply avoid Infernal power long enough that they would regain their human lives. If anyone has succeeded in that, there are no reliable records of it. This is in a sense unsurprising, in that there are very few reliable records of Fallen. Not only are Fallen simply unmemorable to Extras, but even documents pertaining to them just “get lost”. And it isn't merely that their rental contracts get accidentally thrown out, though that does happen. Fallen find copies of old yearbooks that simply don't contain any pictures of them.

A Fallen has an Infernal power source and a Ritual power schedule.
The Fist Fallen?
The King With Three Shadows has only been kidnapping mortal children since “the project” began in the 6th century CE. While the Troll Kingdoms had human slaves a thousand years before that, that practice ended when they were banished to Limbo, and human slaves in the mortal world did not become Fallen. The earliest Fallen in the secret histories is a Central African Queen of the 3rd century BCE who went by “She Who Shall Not Be Named” – likely because the process of becoming Fallen had stripped her of her original name. Supposedly she had a sacred flame that granted immortality. What happened to the Queen, her kingdom, or the presumably Limbo-powered flame is a matter of speculation even amongst those who know the secret histories. The last contact with any of them came with a trading expedition from Egypt in 476 CE.

  • Fallen Starting Powers

    - Core Discipline: Presence -
  • Awe (Basic Presence)
  • Dread Gaze (Basic Presence)

    - Basic Powers -
  • Deny the Gauntlet (Basic Progress of Glass)
  • Mask of a Thousand Faces (Basic Obfuscation)
  • Patience of the Mountains (Basic Fortitude)
  • Learn the Heart's Pain (Basic Names of the Blasphemies)

    -Advanced Powers -
  • Majesty (Advanced Presence)
  • Desire Reflection (Obfuscate / Presence Devotion)

    Distinctive Flaw: Either Minor or Feared By Children
Story Inspiration: Portrait of Dorian Gray, She, Rip Van Winkle
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Post by Username17 »

So while "Camarilla" is a real (if obscure) word meaning an unelected court of governing elite, it has to go because it is indelibly associated with White Wolf. The exact same concept comes in from the Berber Kingdoms in North Africa as "Makhzen". In old Avestan the word would appear to be "Fratemo" which like many words in Old Avestan is surprisingly understandable to English speakers. In Old Persian, the ruling elite are "Vithiya". All of those are less syllables than "Camarilla" and basically just as obscure. They have the advantage of coming from roughly the correct part of the world (Fratemo and Vithiya even come from the appropriate time period). If you wanted to play up the monster angle, "Davatem" and "Arika" mean roughly that in Old Avestan and Persian respectively.

Sabbat likewise is a real word, but one which is inextricably linked to White Wolf's works. It's actually a lot less loaded than Camarilla, because there are totally Gnostics and Pagans who tell cooperative stories about vampires. Even so, dropping "Sabbat" is a good start. My thoughts are that it should be called "The Covenant" or "The Brotherhood", because both of those are entirely acceptable names for a sinister order that was originally a European religious movement. I'm leaning towards "Covenant", but it has the problem that I would need to rewrite the generic term for international organizations (which I might want to do anyway to differentiate from Requiem). There are a lot of words that work for that, just Thesaurus "Organization" and you get good words like "Alliance", "Coalition", "Dominion", "Syndicate", and "Society". It isn't like I'm hard up to find a new word for covenant, I'm hard up to narrow it down to only one.

"Carthian" is a real life British surname, but that's so obscure that the real life people named that don't even get into the first page of a Google search. The name has to go. And honestly, starting in Revolutionary France, I don't see how it can have any name other than "Communes". Or possibly "Assembly".

"World Crime League" I made up out of whole cloth, so that stays.

"Marduk Society", "King With Three Shadows" and "Shattered Empire" aren't going anywhere either.

Edit: Here's how Dominate looks with IP stripped:

Authority
Look me in the eyes and tell me that again.

Authority is the power to impress one's Will directly upon another. Authority requires eye contact to function, although only cursorily. A character who is closing their eyes or wearing mirror shades cannot be controlled with Authority (unless the user has Will to Power). A character who is actively attempting to avoid seeing a potential dominator's eyes may be able to do so, depending upon the actions in question. Activating Authority is generally an opposed test with the target defending with Willpower. When a character is compelled to do something which is against their ideology (generally including following suicidal orders), they may spend an action dithering. They at this point lose an entire round of actions as they have their internal struggle, making an additional resistance check to attempt to shake off the effects. If they again fail to resist the effects, they carry out the order even if it is something they are ideologically opposed to. Most uses of Authority require instructions to be given to the victim in a manner that they can comprehend. Usually this requires verbal orders to be given in a language they understand; but sign language, written directions, and even silent telepathic commands can suffice. All uses of Authority can be disrupted as if it were a Sorcery with a power source identical to the character using it. The target to dispel can be the dominating character or the dominated target.

Basic Powers
  • Command The character gives an instantaneous verbal command, which the victim will follow to the best of their ability. The action itself must be essentially instantaneous, using up no more than a single complex action. If it is of an open ended nature such as “lie down,” then the victim will spend one complex action doing it, and then they are free to do as they please and wonder why they did that. Using Command is a Complex action, and requires a successful opposed test using either Willpower + Intimidation or Logic + Persuasion against Willpower test.
  • Mesmerism The character can hypnotize a victim, allowing them to give extended commands that will be obeyed. Commands must be stressed and repeated, with each major instruction taking approximately a minute to convey. During the period of hypnotism, the victim stands there like an obviously hypnotized drone, but behaves seemingly normally when they go off to carry out their instructions. Any sudden sensory stimulation (such as a nearby gunshot or someone shaking the victim) during the Mesmerism breaks the spell. Using Mesmerism is an opposed, extended test pitting the character's Logic + Persuasion or Willpower + Intimidation against the target's Willpower. The expected time to bring someone under Mesmerism so that instructions can begin is one minute.
  • Suggestion The character can offer a suggestion that the victim will then immediately themselves suggest as if it were their own idea. Whether this idea is followed up upon or discarded as “a bad idea” depends entirely upon how they feel about the idea once they've said it to themselves. The immediate victim does not remember being fed the suggestion in the first place, but the scene may look odd to onlookers. Using a Suggestion is a Simple Action and requires an opposed Logic + Tactics or Willpower + Expression vs. Willpower test.
Advanced Powers
  • Unreliable Narrator The Unreliable Narrator allows the character to erase or alter the memories of a victim. A single use of Unreliable Narrator can alter about 5 minutes of memory, but net hits increase the time frame. Using Unreliable Narrator is a Complex action, and requires a successful opposed Willpower + Expression or Logic + Artisan against Willpower test. A Luminary who is presented with proof that their memories are incorrect may spend an Edge to remember. Extras just have to resolve those discrepancies somehow.
  • Conditioning Using extended mind controlling techniques, a victim's will is broken and they are transformed into a servant of the character's. Breaking someone's mind in this manner is an extended task that has an expected time frame of 1 day per point of the victim's Willpower, with a dicepool of Willpower + Intimidation or Logic + Tactics. Conditioning is Hard and has a threshold of 3. Conditioning supernatural creatures with higher Potencies than the coditioner is even more difficult, and the difference is added to the threshold in that case. Once a victim has been thralled, they follow all orders their new master gives them as if they had been imparted with the force of a successful Mesmerism. At the time of conditioning, the character may choose to alter the ideologies and demeanor of their victim (this is often done to make the giving of orders that would be against the original nature easier to do). Using Conditioning requires an Edge, and it fails if the process is interrupted long enough that it is not continued between when the sun rises or sets and the next time it sets or rises.
Elder Powers
  • Possession Using Possession, the character can transfer their mind and spirit into the body of another. While the character is possessing a victim, their original body is inert and vulnerable, but they have full control of the other's body. They use the victim's Strength and Agility, but their own Social, Mental, and Special attributes as well as their own skills. They may use their own Powers in the body of another, and cannot activate any of the victim's Powers (but these disciplines do not necessarily turn off in the case of powers with ongoing effects). Activating Possession is a Complex action, and requires a successful opposed Willpower + Empathy or Logic + Persuasion against Willpower test. The character returns to their own body as soon as the sun rises or sets, the body they are in is knocked unconscious, their Possession power is suppressed by any means, or they spend a Complex Action to return to their own body. The character can only actually be in one body at a time.
  • Mob Mind A character with Mob Mind may affect a number of characters with their Authority powers simultaneously. The character's dicepool is reduced by 1 for every doubling of the number of victims. Note that while the character can attack more than target, there's still only one of them, so if they try to possess multiple targets they can still only end up in one body. The character does not need to maintain eye contact with every target, but must make eye contact at least transiently with every target during the 12 second round that the power is activated in (unless they have Will To Power).
-Username17
Last edited by Username17 on Sun Apr 10, 2011 4:16 pm, edited 1 time in total.
TarkisFlux
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Post by TarkisFlux »

Typo in Fallen block: "The Fist Fallen" should be "The First Fallen"
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Blasted
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Post by Blasted »

Looks good, I strongly prefer 'Assembly' to 'Commune', which just leaves me linking of either the Russian revolution, or hippies.
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Orion
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Post by Orion »

I don't like "Unreliable Narrator."
Last edited by Orion on Sun Apr 10, 2011 11:54 pm, edited 1 time in total.
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Ganbare Gincun
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Post by Ganbare Gincun »

I definitely vote for the term "Makhzen". I would also like to suggest the following:

The Carthian Movement - The Phrygian Assembly
The Sabbat - The Magisterium

Prometheans - Homunculi
Username17
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Post by Username17 »

Orion wrote:I don't like "Unreliable Narrator."
?

Really? Because that's a real term that basically means exactly that. What would you name it instead?
GG wrote:The Carthian Movement - The Phrygian Assembly
They are from France though. Phrygia is in Turkey.

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Post by Orion »

I know what it means. But the rest of the Dominate abilities are verbs or nominalized verbs, explaining what you do to your victim. This one explains what your victim is like afterwards. It's a thematic mismatch, unless you changed "Conditioning" to "Disciples" or something. Also, it's seven fucking syllables and kinda pretentious. That's fine for a sorcery, but again, the rest of Dominate is much plainer.

I guess I'd just use "Plant Memory" or "Falsify"
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