You mean 'grudge' or 'grudges'.Medicineman wrote: Grouches (Is that the right Word ?)
A grouch is a person with a temperament of general low-level negativity. Like being grumpy.
Moderator: Moderators
You mean 'grudge' or 'grudges'.Medicineman wrote: Grouches (Is that the right Word ?)
OK, can anyone who is vaguely familiar with the events and speaks English natively or at least passably tell me what the fuck this guy is talking about?Medicineman wrote:I always corrected Him when He was wrong and his Ego couldn't take it .Sooner or Later he started to insult me (As You can obviously see) and since I don't back down when He's wrong he starts a Flame which ended with him getting a lot of Warnings by the Admins of the Forums.And since I'm not the only one he's holding Grouches (Is that the right Word ?) and Insults I can only guess that He got one Warning too much and was expelledhermit wrote:I deleted my account there because self-important, moronic douches like Medizinmann have far too much sway there. Same with the Nexus forum.
Hough !
Medicineman
Welcome, to Adept run!I just picked it up. It's only 15 pages (13 plus the cover and the Jackpoint splash page), but only $4.95.
It's really devoted to fleshing out the Way of each adept, in a manner similar to Traditions for magicians. There are more Ways listed (9 total, including the Athlete and Warrior from SR4A), and each Way has a Quality associated with it. The Quality is 10 BP, but it's optional and in addition to the 5 BP it costs to be a normal Adept. Each quality provides a 25% discount to point costs of associated adept powers and an added bonus for certain metamagics.
There are 8 new adept powers, each limited to a particular Way (the Burnout's Way doesn't get one except where the adept once followed another Way), including one that augments Logic and another that augments Intuition. That medic adept with Mind Over Body (from War!) is looking more attractive all the time, since the Way that gets access to the Logic-augmenting power also gets the discount on Improved Ability (first aid) and can use Adept Centering metamagic for it as well.
That's pretty much it. There's no new gear. I think the supplement is cool, and it's a good value for the price if you're playing an adept.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
the medic adept with mind over matter ^^Quantumboost wrote:Is that the hacker adept or something else I haven't heard of?Stahlseele wrote:Welcome, to Adept run!
And technically, they made the Frank Trollman Built Adept more viable *snickers*
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Stahlseele wrote:So, they just released a new PDF "Way of the Adept"Welcome, to Adept run!I just picked it up. It's only 15 pages (13 plus the cover and the Jackpoint splash page), but only $4.95.
It's really devoted to fleshing out the Way of each adept, in a manner similar to Traditions for magicians. There are more Ways listed (9 total, including the Athlete and Warrior from SR4A), and each Way has a Quality associated with it. The Quality is 10 BP, but it's optional and in addition to the 5 BP it costs to be a normal Adept. Each quality provides a 25% discount to point costs of associated adept powers and an added bonus for certain metamagics.
There are 8 new adept powers, each limited to a particular Way (the Burnout's Way doesn't get one except where the adept once followed another Way), including one that augments Logic and another that augments Intuition. That medic adept with Mind Over Body (from War!) is looking more attractive all the time, since the Way that gets access to the Logic-augmenting power also gets the discount on Improved Ability (first aid) and can use Adept Centering metamagic for it as well.
That's pretty much it. There's no new gear. I think the supplement is cool, and it's a good value for the price if you're playing an adept.
http://www.facebook.com/SRMissionsNew eBook released, unleashing your inner Adept! Unfortunately for Missions, it's entirely optional rules (all of the Shadowrun Options lines are), so they're not legal for use in Missions, at least not at this time (Like all optional rules, we'll evaluate them and potentially make exceptions if they seem balanced and like they will help make Missions better in the long run!)
http://www.facebook.com/SRMissions
We at NERPS Inc. are proud to reveal our new and groundbreaking product line today. As usually, using these on company grounds is strictly forbidden since we didn't bother to check if its safe to use. But don't be put off just because we as the manufacturer won't touch our own product with a ten-foot pole, please buy it.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Perfect translation.Stahlseele wrote:http://www.facebook.com/SRMissions
We at NERPS Inc. are proud to reveal our new and groundbreaking product line today. As usually, using these on company grounds is strictly forbidden since we didn't bother to check if its safe to use. But don't be put off just because we as the manufacturer won't touch our own product with a ten-foot pole, please buy it.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Yes, you can only guess, Medicineman. You guess wrong, like you so often do.I always corrected Him when He was wrong and his Ego couldn't take it .Sooner or Later he started to insult me (As You can obviously see) and since I don't back down when He's wrong he starts a Flame which ended with him getting a lot of Warnings by the Admins of the Forums.And since I'm not the only one he's holding Grouches (Is that the right Word ?) and Insults I can only guess that He got one Warning too much and was expelled
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Adepts are plenty powerful. Combat adepts are lame, because combat abilities are overpriced and Adept versions of combat abilities are overpriced on top of that. It's bad enough buying a whole skill point to get +1 to-hit with your SMG but not your Pistol, but paying double price to get a magic skill bonus to that skill on top of that? Fuck. That.sabs wrote:Are they halfway decent? I still feel like Pure Adepts need love in this game.
I don't know what you are talking about.And I still want them to just come out and admit that magic loss from essence should be at a 2:1 ratio
i try.sabs wrote:Stahlseele :) you suck. ALOT
Ah, okay, i misunderstood you then, sorry, my bad ._.Every point of essence gives you 2 magic point loss. I was actually arguing that Magic loss should be TWICE Essence Loss.
Because Adepts kinda suck, unless you get a ton of karma, or make bio/adepts. Bio Adepts are way overpowered.
And it's not really already Adept/Magic run. You can make some really amazing low essence characters. What it IS though is Augment Run.
Non-Augmented characters just don't rate. You need Cyber/Bio/nanites/magic/surge
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
So the up to 20x Magic loss of losing a whole point of Magic for losing .05 Essence isn't enough?sabs wrote:What I'm talking about Frank is that I want (and in my games I make) essence loss from cyber/bioware to result in double magic loss.
No. It doesn't. The people you're supposedly worrying about are losing like 1 or 2 Magic points, tops. Doubling that is a significant, but ultimately minor expense. The people you are not worried about are the people spending like 3 Magic and doing some fringe thing. Doubling that destroys the character concept.sabs wrote:It makes things like Muscle Toners and Wired Reflexes less attractive to Adepts/mages. Which is a good thing, because right now, in 1 point of essence you can fit a lot of REALLY nice stuff that's cheaper by far than trying to pay for something semi-equivalent with Adept Points.
it slows down the multiplicative powerup of adept powers plus bioware.