You mean like how in theory someone could roll all 1s for their attack rolls and get TPK'd by a random band of level-4 orc raiders before the adventure even starts properly?hogarth wrote: Note that Frank's system is explicitly supposed to work before the party even says any words. So they could (in theory) waltz through an adventure without a chance to do anything at all.
Arbitration is always more stupid/boring than randomness. Having an innkeeper decide to attack you in the middle of the night and sell you to the slaves only happens if the DM decides to make it part of their story--which means that due to the Law of Conservation of Detail, Law of Cartographic Elegance, and plain ol' Railroading means that it becomes predictable and harder to surprise people.hogarth wrote: At any rate, the basic objection to adding more random variables to the plot of a story is that it's easy to come up with stupid and/or boring stories that way
Of COURSE the riverboat captain decided to make a detour towards the pirate camp rather than take us to the Amazons. We're only in the first act. OF COURSE the ninjas decided to attack us in the middle of the night before the wedding. We threatened to expose the chancellor's scheme and only had 1 out of the recommended 4 battles for the day. OF COURSE we don't meet a crazy wandering merchant caravan who sells magical gear and is offering a prize if we find their jester; the module only has 60 pages in it and is titled 'Attack of the Mind Flayers'. This is what tends to happen when encounters and NPC reactions to PCs are delivered by DM fiat.