kzt wrote:Not having any electronics is not no defense against hacking, it's 100% defense. Just like the worlds best face isn't going to seduce an armored combat drone. It's 100% defended against seduction despite not having any obvious defenses. It's just how it works.
wat?
That's not "how it works" in Inception, or in Snowcrash, or in TRON, or in Lawnmower Man, or in The Matrix, or in Fringe, and it's not hand so on and so on. The idea of computer hacking that affects human brains directly is
quintessential Cyberpunk. There is absolutely no reason why divesting yourself of computers should make your brain immune to enemy hacking
in Cyberpunk fiction. And when it is fundamentally important
to the game that the Hacker character be able to do something when the enemy is a bunch of primitives or monsters, the claim that it is somehow an axiom that hackers have to stick their thumb into their ass when the enemy turns their computer off is wrong on every level.
The face analogy is
also fundamentally wrong. First of all, faces do not normally directly oppose enemies, an they certainly don't oppose enemies individually. What a face
does is generally find equipment and clues via legwork and avoid combats via social engineering. This all works super well against enemies who have combat drones, as their obvious integration into the world economy (in order to get combat drones and the power and ammo to make them go) means that there are blatantly socially accessible clues to be found. In short: a face
does have things to do when the enemy goes with unfeeling robots. The hacker needs things to do when the enemy has no computers.
kzt wrote:Oh another thing. Allow strong encryption, but have it handled in background by the OS. Essentially this means that if you hack a system and gain system rights the OS gives you all the data decrypted.
What is unbreakable (without some sort of prep work) are data connections (but you can record and do traffic analysis - unlike SR), passwords, financial transactions and turned off computers.
Agreed. Although I think there should be quantum entanglement communicators whose signal can't be recorded because it doesn't pass through intervening space. That makes a cool maguffin, especially if they are very expensive. Also probably possible given what we know about physics.
The key point you're missing is that a human brain is a computer that is
turned on all the time. Meaning that if your big defense against hacking is turning your computers off, you're still stuck as long as you have people with nervous systems on premises.
Catharz wrote:It's still fantasy when you have fey elves rather than human elves.
Elves should be more than "humans with stat boosts" like in SR. They should be humans that have inherent magical things going on with them.
Catharz wrote:The idea of the metahuman SURGE is probably legitimately SR IP anyway.
I definitely would not use the terms "SURGE", "UGE", or "Goblinization". But having some segment of the population spontaneously start turning into fishmen because the Stars Are Right is not SR IP. That is straight out of Mythos lore, and can of course be legitimately traced to before the 1920s as well.
Archmage wrote:If you're going to include AI (or, as I prefer, DI) as part of the setting at all, you need to think very carefully about how it came about and what impact it's going to have on the world at large.
The big deal with AI is that "software" AI needs to die in a fire. Human grade digital intelligence needs special hardware that is comparable in scope to the special hardware that natural human intelligence needs (brain). Then all the horseshit about infinite copies and shit just
goes away. While a factory could make a whole fuck tonne of robots, it would be expensive and similar in scope to making a bunch of clone soldiers. In fact: the setting should have both clone soldiers and digital intelligence droids. Not because Episode II was any good, but because those things belong in a cyberpunk fantasy heartbreaker setting.
AH wrote:One aspect of the setting I'm curious if Frank will address is, basically, Elfland. It doesn't have to literally be Elfland, as much as some people like to fap to immortal pointy-eared fucks, but the idea of a magic-centric parallel dimension or something full of magical critters intersecting with the current human world is common in many "the Magic Came Back" stories, and in punkish stories, the connection is not all sweetness and light for the fucking elves. Young elves take on human fashions and ideas, old elves find out about atomic bombs and genetically engineered viruses and basically shit themselves. The only advantage most Elflands have is some sort of bullshit fantasy physics where "machines don't work" - at least, not without some more magic or something (the Borderlands books, for example, had motorcycles rigged to run off of "spell boxes.")
Ancient magics can do crazy shit without having to explain how physics can be different enough that I can't use a taser without being different enough that my spinal action potentials stop moving. But yeah, I definitely think that there should be some phased-in islands and city-states and such that have (possibly magic or in-human) people in them. Possible inclusions include:
- Atlantis
- Lemuria
- Mu
- Xanadu
- R'lyeh
- Themiskyra
- Skull Island
- Lost Carcossa
- Avalon
- El Dorado
- City of Brass
- Presteria
- Lanka
- Devil's Reef
Some of these can be filled with backwards primitives in togas. Others can be full of face-eating demons, and still others can be filled with backwards toga wearing primitives who can do crazy magic like control the tides and cause earthquakes. And some of these countries can join the international community and some can go isolationist, and some can declare war on the modern society of nations.
-Username17