You really need to define this term better if you're going to keep throwing it around.Lago PARANOIA wrote:I just hate it when games say that they're all epic and awesome and really they're not.
echo
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You just implied that five peasants with knives are a match for the highest end VAH's. Do you think Conan would have trouble with a small mob of angry farmers?Lago wrote:If you have VAHs fighting gods then it implies that five peasants with knives can fight a god, too.
Quoting myself from another thread:EchoVanguard wrote: You really need to define this term better if you're going to keep throwing it around.
Now, what's really sad is that a lot of 4E epic destinies meet every one of those criteria for being epic in the description and fluff. It's just that mechanically they never fail to match up. 99% of epic abilities or powers are less amazing on both a mechanical and conceptual level than motherfucking Mind Spike. That's why I'm so pissed off at the game; if they in their hearts thought that epic meant 'Spider-Man' I wouldn't be so angry, but their fluff clearly shows that they were trying to evoke an image way beyond that. They do that deceitful bait and switch CONSTANTLY and I'm fed up with it.Okay, let me try putting this another way. Here are some facets of high-level play. Let's forget about phlebtonium and superpowers for a bit and talk more on theme and tone.
- The time and setting scale is zoomed out. Concerns that happen to high-level characters should happen on a scale of years rather than months. You no longer really give a care about the effects of things that happen in anything smaller than a country, because that's the level you start out with.
- The idea of you operating in a vacuum does not happen anymore. You are no longer an unloved, unmourned hobo. Even if you happen to be playing a character who is the literal incarnation of stealth, your concerns and actions effect everything. If you are the incarnation of war and you get beat up really badly, for the next several years people are a lot more willing to commit wartime atrocities. As you are Gruumsh the God of orcs, winning glory makes your followers smarter and more brawny.
- The status quo changes and constantly. Since you are at a godly or near-godly level, the setting can just go ahead and have big changes. There is a random roll to see whether Krynn is overrun with barbarians. There are random rolls to see what new metropolises are formed. Since you are now part of something bigger the game is more free to change shit around.
- Followers. There is absolutely no getting around it, you have at the very least a basement full of dragons who will follow your every word. While it's not necessary for every adventure or even campaign to have to include you commanding your druid hordes into battle, if you can't handle the idea of your character being theoretically expected to snap his fingers and fight alongside/command thousands or even hundreds of thousands of minions you shouldn't be playing high levels.
- Environmental and social engineering. Even if you're not the kind of person to raise continents from the ocean, you as a high-level character should focus on having some sort of impact on society at large. If you want to be a wizard whose highest ambition is to snort cocaine off of a succubus's tits then stay mid-level. If you want a wizard that created the best wizard's school from scratch after completely genociding/assimilating all of the Southern barbarians and after a couple of centuries brought most of the major nations under the heels of the wizard's guild, welcome to high levels.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Yes, actually. Conan can take on mob of angry farmers with if they're fighting him in broad daylight and have quick Star Wars-style cutaways to mask the fact that no one is really trying to kill him, but if they were to attack him at night after he's wasted on beer and prostitutes no one would call BULLSHIT if said five peasants gave him a good fight or even managed to beat him up and sell him into slavery.DSMatticus wrote: You just implied that five peasants with knives are a match for the highest end VAH's. Do you think Conan would have trouble with a small mob of angry farmers?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
It had better be enough beer to kill a baby elephant, or I call shenanigans.if they were to attack him at night after he's wasted on beer and prostitutes no one would call BULLSHIT if said five peasants gave him a good fight or even managed to beat him up and sell him into slavery.
Uh... you can do that in 4e (granted not totally freely until very high level), you just can't do it in 6 seconds.4e solved the problem by making everyone a VAH, and pretending you were cosmos-travelling superheroes.
If your DM didn't stat out a planar adventure in 3e, that shit still wasn't happening just because you plane-shifted somewhere. Unless you like the DM just randomly pulling whatever the fuck he feels like out of his ass. There's still a planar handbook in 4e. The 2nd DMG ends with ~30 pages on Sigil.Yes. The DM can technically give you rituals and plot devices that let you travel the cosmos.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
I think I'm letting myself get trolled here, but the REH Conan can totally take 5 farmers with torches and pitchforks.Lago PARANOIA wrote:Yes, actually. Conan can take on mob of angry farmers with if they're fighting him in broad daylight and have quick Star Wars-style cutaways to mask the fact that no one is really trying to kill him, but if they were to attack him at night after he's wasted on beer and prostitutes no one would call BULLSHIT if said five peasants gave him a good fight or even managed to beat him up and sell him into slavery.DSMatticus wrote: You just implied that five peasants with knives are a match for the highest end VAH's. Do you think Conan would have trouble with a small mob of angry farmers?
Crew of a pirate ship - would have been able to beat Conan after taking heavy losses, but protagonist saved via NPC intervention.Queen of the Black Coast wrote: In an instant he was the center of a hurricane of stabbing spears and lashing clubs. But he moved in a blinding blur of steel. Spears bent on his armor or swished empty air, and his sword sang its death-song. The fighting-madness of his race was upon him, and with a red mist of unreasoning fury wavering before his blazing eyes, he cleft skulls, smashed breasts, severed limbs, ripped out entrails, and littered the deck like a shambles with a ghastly harvest of brains and blood.
Invulnerable in his armor, his back against the mast, he heaped mangled corpses at his feet until his enemies gave back panting in rage and fear. Then as they lifted their spears to cast them, and he tensed himself to leap and die in the midst of them, a shrill cry froze the lifted arms.
100 soldiers, probably first level, and number possibly exagerrated due to perspective of character giving that account - able to beat Conan when he is hungover.A Witch Shall be Born wrote: "I never saw a man fight as Conan fought. He put his back to the courtyard wall, and before they overpowered him the dead men were strewn in heaps thigh-deep about him. But at last they dragged him down, a hundred against one. When I saw him fall I dragged myself away feeling as if the world had burst under my very fingers.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Most people really don't give a shit about consistency. It's nice that you harp on it and all, and consistency can be a good addition but it's not even vaguely as important to the vast majority of people as you make it out to be.That's taking advantage of peoples' poor perceptions and inability to process probability to play on their puerile need to believe on some level that the story is 'real'. That kind of crap leads to A Million Little Pieces. Not exactly what I'd call the basis for an internally consistent game.
When does he take 50 dudes?quanta wrote: And seriously, for book conan, what exactly about those quotes was inconsistent? He can take 50 dudes. Full stop. He is that fucking strong and fast and his armor is awesome. Sure, that's roughly his limit, but that isn't inconsistent in and of itself.
Depends on how you define Superhero. I mean Green Arrow and Batman are defined as superheroes and five dudes can be a challenge for them depending on the tactical situation.DSMatticus wrote:There is a fairly large middle-ground between being a superhero and getting beaten up by five dudes.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
If I say "I like fruit loops," accusing me of wanting to shit all over your lucky charms is not the appropriate response.sabs wrote:So play E6-E10, and don't try and change E12-20 for the people who enjoy playing guys from Crouching Tiger, Hidden Dragon, or Tiger and Del, Dhulyn Wolfshead and Parno Lionsmane.
Agreed. For the purposes of how I was using it, I meant people who behave like mid-high-level 3.5 casters, in that they have entire sets of abilities normal people don't, and those abilities are really strong. Batman has only perfectly normal people abilities, though he's very strong at them and he has tons of plot armor. Green Arrow (weaker versions) has a set of abilities normal people don't, and those abilities aren't very strong.Lago wrote:Depends on how you define Superhero.
Why does this conjure up images of an 80's sitcom about pair of orphan Rogue children adopted into a rich Wizard household?FrankTrollman wrote:In Rogues in the House,
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
I think that this question is ambiguous to the point of being loaded. 'Everyone eventually becoming a wizard' simultaneously implies 'everyone gets vast and meaningful superpowers' and 'everyone has to shed themselves of armor and swords and grow a bear and put on funny robes'.EV wrote: Lago makes an off-hand mention about having people level out of VAH, and I think that's a topic worth considering. Is having everyone eventually become a Wizard the only real way to make high-level play consistent and balanced?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Who wouldn't want to grow a bear? Bears are awesome.Lago PARANOIA wrote:I think that this question is ambiguous to the point of being loaded. 'Everyone eventually becoming a wizard' simultaneously implies 'everyone gets vast and meaningful superpowers' and 'everyone has to shed themselves of armor and swords and grow a bear and put on funny robes'.