For me, that doesn't go far enough. I want system that allows players to create any combination of character classes to create the exact character concept they have in mind. If someone wants to be a Ranger/Wizard/Theif, they should be able to have the abilities associated, and not be behind on the power at from the Paladin/Monk or straight up Witch.
Concepts to drop:
- Encounter Level, Character Level and Challenge Rating - Since a character's measure of power is no longer based on a single numeric value, having everything else still work that way is equally dumb.
- Class Level gives the Complete Package - Allowing players to take a class level that grants them a full suite of bonuses to BAB, Casting, Saves and HP is just asking for dipping abuse. So it is going to stop.
- All Classes are Equal - It's pretty clear that the various classes in D&D3 are quite varying in power and effectiveness. And while the classes in 4e are close to the same in power, they're also far too similar. In this system, we will accept that the various classes will have differing power levels, though we will try to keep them near each other, especially at the first level.
- Bases Classes Last Forever - As characters rise in power, some character concepts simply do not work. While Batman can help Superman in various ways, punching Doomsday's teeth in so that Supe can testify against Luthor in a court of law is not one of them. Bats has to either transform into a world smashing superpower himself, or stay in Gotham fighting gangsters and the criminally insane.
- No Standard Progressions - Since character level is thrown out, the standard progressions for BAB and Saves is thrown out.
- Taking a Class costs XP - A Measure of a character's power is to be based on their XP total, and XP is spent acquiring class packages. The idea is that class packages will be worth
- Many Classes are Very Short - Twenty Levels of Monk is criminal. It just that the class is bad from the beginning, it's that the class is the same all the way from beginning to end. Being a naked dude punching other dudes stops being cool around the time the other dudes start carrying flamethrowers and poisoned swords. It's not that you can't make it believable that you Water Dancing Boxer can out fight fully trained and equipped soldiers, it's just that his training has unlocked magical martial-arts at that point.
- Classes Belong to a Tier of Power - Following up from the last point of the dropped concepts, the character classes need to be assigned to a tier of power accordingly. Getting into the higher tier classes should require a character to qualify for them, like prestige classes did. On another note, to keep everyone in the same tier of gamplay, perhaps higher tiered classes should require a different currency to purchase? Tier 2 XP? Epic XP?
Soldier 1
Cost: 500xp
Benefits: +4hp, Proficiency with Martial Weapons, Proficiency in Light Armor, Medium Armor and Shields, choose a special ability from the Martial Abilities list
Special Ability: Power Charge - When charging, the character may take a -4 penalty to AC to deal an additional 4 damage with their attack.
Soldier 2
Cost: 1000xp
Benefits: +2hp, +2 AB with Martial Weapons, +2 AC Bonus with Shields, +4 Spot and Listen skills, choose a special ability from the Martial Abilities list
Special Ability: Living Wall - As a move action the character may take a defensive stance, gaining a +2 bonus to AC. Attacking the character provokes an attack of opportunity. the defensive stance lasts a single round, unless the character moves.
Soldier 3
Cost: 1000xp
Benefits: +2hp, +2 STR, +2 damage with Martial Weapons, Proficiency with heavy armor, increase damage reduction by 2 while wearing heavy armor, choose two special abilities from the Martial Abilities list
For reference, I'm thinking of having every player roll 1d6 and add their CON mod to determine starting HP