K wrote:The real question about various spheres and walls is if you can make movable objects out of them at all (only Telekinetic Sphere explicitly moves). I mean, there has always been an assumption that if you put a Wall of Force on a ship deck or something it will move with the ship, but there are no rules to handle a case where you cast the wall on an object and then remove that object.
It makes the most sense that it simply freezes in place when the supporting material is taken away, even if that means it's hanging unsupported in the air. That ruins most airship designs right off.
What does "immovable" mean? When you cast Prismatic Wall on a rotating plane or an airship, does it go
CLANG! and destroy everything standing directly west of it? If not, at what point does an anchor become too small for the wall to be considered to be "immobile" relative to that object? Can you start with something big enough to anchor a wall to and then steadily shave bits off until it's the right size?
Additionally, if the Wall is immobile, what happens when you anchor a wall to a cart or a floating rock and then push really really really really hard on the wall? Fectin's Prismatic Wall airships, for example, are 80 feet long and more than 50 feet tall, and displace a bit over 10 tons; if you've anchored all of those walls to a one-ton metal framework, what happens when you cut the tether and the atmospheric pressure differential exerts a net force of over ten tons on something that doesn't weigh very much at all?
fectin wrote:You're correct. Prismatic wall is explicitly vertical and explicitly immobile. That's pretty clear; the zeplin fails. Darn.
Darn is right. We can still make the vertical sides of the zeppelin out of it, though. We just need to build floor and ceiling sturdy enough to support a vacuum.
Also, what does "vertical" mean when you're somewhere with nonstandard gravity? Could we redefine vertical by having the wizard in the Astral casting through a planar portal or similar?
Edit: we don't need permanency except for reliability. Breaks the custom-items restriction, but command-word item of Wall of Force and command-word item of Forcecage, then recast as necessary. Build a tall cylinder with flat top and bottom; use walls of force for the cylinder walls and forcecage for the floor and ceiling. Also significantly reduces XP costs.
Edit: use permanent Walls of Force as sails. Spectacular sail area; easily reef sails by temporarily suppressing them with Dispels. Only works on square-riggers, unfortunately; on the other hand, you could get some seriously amazing sail area without weighing down your ship at all, which means you'd be able to run with the wind like nothing in real life.