Part of the problem with D&D is that becoming stronger gives you pretty much everything that being larger should give you (carry more, hit harder, grapple better). All that the actual size increase needs to give is reach, a penalty to hiding, and possibly a worse AC and an attack penalty (which could presumable come from a dexterity penalty in a better game). Instead, becoming larger also lets you carry more, hit harder, and grapple better.tussock wrote:Does seem a little like that's what people want 'round here when they say "play a giant" though. I mean, +2 Str? Less than a 6' tall 210 lb Half-Orc? For my 10'6 1100 lb Giant?
So you have this weird situation where you arguably don't need to make big characters any stronger, but every single 'big' creature in existence is much stronger. A 'giant' without a significant strength boost will be out-wrestled by farm animals!