But it's Disgaea, people kind of expect it - and it's just so the PCs can pulverise the NPCs, so it's all good. So while I try to figure out the next random thing I should work on, I thought I might post up the stats for a bunch of the existing characters.
Feel free to argue, correct me, or post your alternatives. Several characters I didn't use much, or am not too familiar with, and so on. Also, I haven't played D4 yet.
So let's start with the main three from Disgaea (the first), shall we?
Laharl [Overlord Prince]
23 (28) 18 (23) 19 (24) 15 13 17
Init +9
Speed: 60'
BAB +15/Grab +24
HP: 197/197
F +25 R +20 W +17 Evasion!
DR 5/-
Overlord Sword +22/+20/+20 (2d6+21 Vile, 14-20/x3)
-Can Provoke for +15 damage, can be Flat for +1d6 damage on a charge
-Free Intimidate when damaging (+21)
-Tremorsense 120' Blindsense 60'
-May Take 10 on attacks
-CdG: Standard (Stunned, even), +2 to attack and damage 1 minute
-Drop foe: 5' step and Cleave, Aura of Fear DC 10 + HD of target
-1/round: AoO a flat opponent
-9 AoOs per round
-Hit someone:
Fort DC 26 vs Stun 1
Fort DC 20 vs Stagger 1
Fort DC 20 vs Lose a Limb
-Standard: attack, 5' slow per 5 damage
-Standard: attack, 2d4 Dex damage
AC: 30 (+6 Dex +9 Armour +5 Deflect)
Flat 24
Touch 21
(+3 Dodge when using a Sword)
Feats:
Product of Infernal Dalliance (Demon)
Combat School (Overlord's Wrath)
Murderous Intent
Subtle Cut
Blitz
Lightning Reflexes
Great Fortitude
Horde Breaker
Whirlwind Attack
Insightful Strike
Features:
Ancestral Weapon
Pledge (Kensai, +4 vs Mind Affecting)
Kiai! (5/day)
Ancestral Guidance (Commune & Speak With Dead)
Thousand Swords (Swift Attack)
Blood Walker (No Slipping)
Blade Rush (Whirlwind Charge)
Hurricane Slice (Standard: 2 attacks, self-flank, +2d8 Sonic each)
Gore Shower (kill: 20' radius Concealment then Grease, + Fort vs Nausea)
Euthanasia (CdG vs Cowering/Exhausted/Nauseated)
Stabbing Frenzy (Gatling Attack)
Dis-Arm (25% or more to lop limb off)
Winged Slayer (Standard: Charge a 60' cone then move to it)
Signature Style (Edge against higher-level)
Signature Move (+22/+22 5d6+21 Vile, 14-20/x3)
Most Useful
Gear:
Overlord Sword (+5 Ghost Touch Greatsword of Sharpness)
Midnight Orb (+5 to Saving Throws)
Devil Ring (+5 Deflection, all Dark Assembly are one stage friendlier)
Belt of Monster Strength (+5, treated as rolling 20 to Break inanimate objects)
Grafted Muscles of Constitution (+5, immune to ingested poison/disease)
Magic Splintmail (+5)
Shoes of Dexterity (+5, Run Along Walls/Ceilings)
Flonne [Fallen Angel]
13 18 17 (22) 16 23 (28) 20 (25)
Init +7
BAB +10/Grab +11
HP: 151/151
F +21 R +22 W +29 Evasion! Mettle!
-Acid, Fire, Cold Resist 10
-Immune to Electricity
-Immune to Mundane Poisons
Attacks: what?
melee touch +11
range touch +14
Lucent Lances +14/+9 RTA (Blind 1 and Dazzle 20, 31d6 Light)
AC: 32 (+4 Dexterity, +5 Deflection, +4 Mage Armour, +7 Charisma +2 Dodge)
Flat 28 ~NEVER~
Touch 28 ~NOT AGAINST GHOSTS~
Feats:
Danger Sense
Elusive Target
Iron Will
Lightning Reflexes
Attune Sphere: Splendour
Attune Domain: Summoner
Harmless Form
Features:
Armoured Casting
Magic Hands +11 touch 1d6+9
Turn Undead
Brilliance
*Healing:
-Uncapped
-Reach
-Chained +9
-Empowered
-Heightened
*Abjurations:
-Uncapped
-Reach
-Chained +9
-Heightened
Equilibrium
Planar Immunity: Disease, Poison, Sleep, Hunger, Thirst
Instant Ward
Inner Fire
-Even KOed can self-heal
Advanced Learning 2 3 4
Status Check
Friggin' Lasers +2 CL
False Divinity
Flashes of Light
*Healing/Light/Abjure:
-Quickened
*Light:
-Empowered
In Brightest Day
Pew Pew
-Attack Action Heal/Light
In Darkest Night
Ribbon Twirl (Standard: attack all in 30' rad, 1d6+7, Ref DC 29 Entangle)
Armour of Contempt (1/round Will DC = Damage to halve it)
Prettiness +1 (CL and DC of [Charm] effects)
Magic Tea Party (Heroes' Feast and Empower all elemental damage)
Demonic Change (Telepathy)
Evilty (Violation: Detect Thoughts at will)
Spellcasting: Casting as 13th, CL 18 (20 Light)
Orisons: 6/day, DC 24 (30 Healing/Abjuring)
Cure Minor, Dancing Lights, Detect Magic, Disrupt Undead, Flare
Light, Mending, Purify Food and Drink, Resistance, Virtue
1st Level: 8/day, DC 25 (30 Healing/Abjuring)
Avoid Planar Effects, Bless Water, Cure Light Wounds (1d8+1d4+19)
Deathwatch, Delay Disease, Endure Elements, Faerie Fire
Greater Dispel, Lesser Vigour, Produce Flame, Protection From X
Remove Fear, Shield of Faith, Mage Armour
Charm Person, Summon Monster I
2nd Level: 8/day, DC 26 (30 Healing/Abjuring)
Aid, Calm Emotions, Close Wounds (1d4+1d2+19), Continual Flame
Cure Moderate (3d8+19), Delay Poison, Gentle Repose
Lesser Restoration, Make Whole, Protection From Negative Energy,
*Rainbow Beam (9d12 Dazz 1), Remove Paralysis, Resist Energy, Shield Other
Eagle's Splendour, Summon Monster II
3rd Level: 8/day, DC 27 (30 Healing/Abjuring)
Attune Form, Create F&W, Cure Serious (4d8+1d4+19), Daylight
Tiny Hut, Magic Circle Against X, Neutralise Poison
Protection From Energy, Remove Blind/Deafness, Remove Disease
*Searing Light, Spark of Life, Vigour
Flame Strike, Summon Monster III
4th Level: 7/day, DC 28 (30 Healing/Abjuring)
Astral Hospice, *Blistering Radiance, Cure Critical (6d8+19)
Death Ward, Delay Death, Freedom of Movement, Good Hope
Planar Tolerance, Mass Shield of Faith, Resilient Sphere
Restoration, Revenance, Spell Immunity, Stoneskin
Glorious Form!, Lesser Planar Ally
5th Level: 7/day, DC 29 (30 Healing/Abjuring)
Break Enchantment, Greater Vigour, Life's Grace, *Lucent Lance (31d6 Blind 1)
Mass Cure Light, Plane Shift Willing, Raise Dead, Revivify
Spell Resistance, Undeath to Death, Wall of Force
Sympathy, Summon Monster V
6th Level: 6/day, DC 30
Animate Objects, Bolt of Glory, Contingency, Energy Immunity
Globe of Invulnerability, Heal (180), Heroes' Feast, Mass Cure Moderate
*Ray of Light (Bl. 1d4+1d2), Revive Outsider, Stone to Flesh, Word of Recall
Greater Heroism, Planar Ally
7th Level: 4/day, DC 31
Fortunate Fate, Greater Restoration, Mass Cure Serious Wounds
Mass Restoration, Mass Spell Resistance, Spell Turning, Radiant Assault
Regeneration, Resurrection, Sunbeam
Gear:
Chaos Orb (+5 Wisdom, can treat herself as a Demon any time she wants)
Charisma Ribbon (+5)
Shiny Feathers of Constitution (+5)
A Strange Device (+5 to Saving Throws)
Deflector (+5 Deflection)
Necromancer's Brain (+5 to Caster Levels)
Magic Glasses (+5 to DCs)
Etna [Beauty Queen]
20 (25) 17 (22) 20 (25) 15 13 22 (27)
Init +12
BAB +15/Grab +22
HP: 172/172
F +21 R +28 W +18 Evasion!
DR 10/Good
Spear +29/+24/+24 (2d6+17 x3 1d6ColdFireZap) and 5' step, 40' reach
-Charge +31 (2d6+3d6+24 x3 1d6ColdFireZap) and 5'step
+1d6 Zap per square moved (max 15)
-Charged (4d6+34)
-Fort DC 24 vs Daze 1
AC: 31 (+6 Dex +5 Deflect +8 Cha +2 Dodge)
Flat 26 ~LOLNOPE~
Touch 31
Feats:
Lightning Reflexes
Heighten SLA
Combat School: Face Stabber
Prinny Queen
Danger Sense
Elusive Target
Phalanx Fighter
Features:
Traits
Greater Traits (Cold/Fire/Acid Resist 10, Poison Immune)
Spheres: Carnage (B) Seduction (B) Violation (B)
Telepathy
Impaler
Lightning Charge
Grand Skewer
Valkyrie Wings
Warsong
Meteor Impact
Turbulence (15 Sonic and shunt 5')
Title: Swift Charm 3 DC 25
Magic Tea Party
Aura of Beauty: Gaze (Death) DC 25
Sexy-Sexy (-2)
SLA: (DC 25)
Speak With Dead 3/day
Charm Person 1/day
Hypnotism 1/day
Entice Gift 1/day
Seething Eyebane 1/day
Suggestion 2/day
Blade of Fear and Pain 1/day
Modify Memory 1/day
Glibness 1/day
Dominate Person 1/day
Lahm's Finger Darts 1/day
Charm Monster 1/day
Lesser Planar Binding 1/day
Blade Barrier 1/day
Sympathy 1/day
Geas 1/day
Fleshshiver 1/day
Mass Suggestion 1/day
Greater Planar Binding 1/day
Disintegrate 1/day
Mass Charm 1/day
Dominate Monster 1/day
Flensing 1/day
Simulacrum 1/day
Horrid Wilting 1/day
Gear:
Titan Toothpick (Magic Greatspear, Shocking and Frost and Flaming (DMG style))
Ring of Deflection +5
Collar of Resistance +5 (Immune to Altitude Sickness)
Sexy Black Thong +5 (Charisma, Madness DC 25)
Olympic Belt +5 (Str, Ignore Light Encumberance)
Fast Boots +5 (Dex, Shadow Step)
Feather Token +5 (Con, automatically gain one Love <3 in Dark Assembly)