NAY for Online crap <.<
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Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
If they rip off World of Tanks, which is very similar in concept, the divide between those with money and those without will be pretty small, or non-existent after a point. One problem in World of Tanks they need to address is the main drive of the game is to get into the next more powerful tank, when you have the most powerful level of tanks there isn't really a reason to keep playing.Draco_Argentum wrote:Free to play, could be very dangerous ground if you can buy power.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Cite for your first claim? They are going to be narrowing the spread in the matches, not eliminating it. Right now it is possible that pre-WWII tanks get matched up against things like King Tigers and Ferdinand tank destroyers, they plan on limiting it so the gap is going to be smaller.Stahlseele wrote:In WOT they are planning to make it so you only drive against other tanks in your tier, not this 2 above and 2 below bullshit anymore . .
But yes, this seems, right now, like an about 80-90% WOT clone to me . .
Also, Premium Ammo in WOT blasts through Armor like paper . .
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
They are bringing in company battles that have a tier limit to what tank you can bring. Which they had already, except the Tier limit was 10. There will be no lower limit, so in a Tier 8 company match you may end up fighting tier 5 tanks.Stahlseele wrote:i read the plans for the update to 0.6.8 or 0.7.0 or so, and somewhere in there, they planned to introduce tier matches, where you only drive against same tier machines.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Most likely PvP. You'll click on a big red button that says fight, you'll be assigned to a team of probably 12 mechs, and your job will be do flatten the 12 or so enemy mechs.name_here wrote:So, will it be PvP or PvE primarily? That's a very important question.
From reading those PCGamer articles, this is not the impression I get. To me, it sounds a lot more like ChromeHounds, with people banding together in lances (parties) and companies (guilds). I imagine there'll be some kind of quick deathmatch-type game, but I don't care about that.Juton wrote:Most likely PvP. You'll click on a big red button that says fight, you'll be assigned to a team of probably 12 mechs, and your job will be do flatten the 12 or so enemy mechs.name_here wrote:So, will it be PvP or PvE primarily? That's a very important question.
Thinking about it, you'll probably won't be able to customize your mech either, beca'll use that could be abused. So you'll be stuck with stock machines, that's a real reason to be disappointed.
PoliteNewb wrote:D&D is a fucking game. Sometimes you lose games. D&D is better than most, in that losing is a.) not necessarily going to happen and b.) not permanent. But the possibility of loss is there. It should be there. In the opinion of many (myself included), it's part of what makes the game fun.
If your attitude is "I spent my valuable time to come here, so I better be able to play every minute, regardless of what I do or what my dice rolls are"...fuck that, and fuck you.
Maxus wrote:Shadzar is comedy gold, and makes us optimistic for the future of RPGs. Because, see, going into the future takes us further away from AD&D Second Edition and people like Shadzar.
FatR wrote:If you cannot accept than in any game a noob inherently has less worth than an experienced player, go to your special olympics.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Yes and no. Yes, they said (or people assumed) they put up the wrong version on steam and had to fix it, and there actually was an entirely new release within a day after that. That was October 28th and 29th. So no, the stuff you're reading about how the game sucks and is a giant incomplete mess? That's because the build that replaced the faulty steam release was almost identical to the faulty steam release.name_here wrote:Okay, I looked at the forum post. Apparently, what happened is that they swapped their "release code" and their "shitty early alpha code", then put the code they thought was release code on steam and threw out the code that they thought was shitty alpha code. So the reason it feels like a pre-release version is that it literally is.