Only sometimes; nowhere near reliably enough to get any sort of wishlist.Fuchs wrote:Can you buy that loot from other players in Eve? If yes, then it's not random loot only. It's "You can buy loot with money you get from selling loot". Which runs counter to Franks "You cannot buy anything, RANDOM LOOT ONLY!!!" vision.
"I want to get an officer item, any officer item!" was something you could do for a gargantuan sum of money;
"I want to get an officer armor thermal hardener," would not be something you could always do;
"I want Vizan's Modified Armor Thermal Hardener," would require you to either:
- Go out to where Vizan hangs out (which is almost certainly a very, very dangerous place; on the order of, "if you don't have hundreds of other players protecting you, you will almost certainly get killed), and search that area for him for literal days of playing until he shows up and you find him before anyone else does. Then, you have to kill him and hope it survives the destruction of his ship. If it doesn't, you're back to step 1.
- Put up a sufficiently large reward that someone else will go through all of that for you.
Well, if the loot system isn't fun, that only detracts from the game if objection four (items are needed) comes up.As far as the other points go: We are talking loot here. Just because you hate the loot system doesn't mean you only care about the loot system. You can like a game's combat and quest system, and still hate the loot system.
From your description, the illusionary pet thing is the only one of those that's actually more than just a 'numbers item' in the context of a TTRPG. A TTRPG that wants to keep people interested using items will need hundreds or thousands of different items at least as interesting as that.People have different ideas of what is a cool and interesting item. Some even in MMOGs won't care for the lightning axe since it looks butt-ugly. But they'll love the flaming mace. Or the helmet that will allow you to cast a weak illusionary pet. With random drops they might never get what they think is cool.
Well, first of all, I think that, in a well-designed TTRPG, you wouldn't actually need the items from the random drops in order to function, they would just be cool things you might get to do in addition to whatever your character class does, or that make you perform above and beyond what you need to do.Needed stuff is just that - needed. If you want to play a warrior you need warrior stuff. If it never drops you are boned. That's not "Perceived as neccessary", that's actual need to play your role. "You looted two one-handed swords, go DPS!" won't cut it if you want to be a tank - and even less if your guild wants you to tank, and you have all the tank gear but a good shield.
Second, in D&D, loot is a party resource, so finding a perfect set of items for [X] doesn't mean you are going to be doing that, it means that someone is probably going to be doing that. Or maybe everyone is, if you find enough.
Third, I don't think that DPS and Tank are appropriate TTRPG roles.