Well the SRD version of Wounding is nerfsensical, a +2 bonus for 1 whole point of Con damage that you cannot crit-cheese and a bunch of critters get immunity to just to add complexity atop of tracking odd numbers of Con. With Tome Monk in the game, this is crazy overcosted.
Then the Book Fragment of Gears version of wounding makes a weapon deal Vile damage. That's cool and all, but requires you to be using BoVD material, or at least some of the clerical alignment spells, which is really problematic in my current no-alignment, white-mages-replace divine casters casters game where nothing is raw evil enough to count as "vile" and hallow and consecrate are not available to any PC class.
So here're a couple brainstormed alternatives:
- A weapon of Wounding causes intensely painful wounds. A victim who fails a Willpower save suffers 1d6 points of nonlethal damage each round until they receive First Aid or magical healing which restores hit points.
- A weapon of Wounding the new and better name for a Weapon of Poison - now causing fewer arguments over poison immunity abilities. Victim makes a Fort save or takes 1d6 Con
- A wounding weapon can be used to make attacks which destroy the vitality of enemies. A weapon of Wounding may be used as a standard action to make an attack which deals 2d4 Con damage.
- A weapon of Wounding causes bleeding wounds. A victim who fails a Fortitude save suffers 1d6 points of damage (of the same type(s) dealt by the injury each round until they receive First Aid or magical healing which restores hit points.
- A weapon of Wounding causes festering wounds which make healing and recovery difficult. A victim of a Wounding weapon who fails a will save is Cursed so that they cannot benefit from spells with the [Healing] descriptor. The wounding effect is the equivalent of an effect generated by a Bestow Curse cast at the weapon wielder's level, and may be negated by Break Enchantment, Remove Curse and similar effects.