After that, Mike Mearls went on to make a dozen more failed Skill Challenge overhauls. That is not a joke: seriously a dozen. The problem is that Mike Mearls doesn't know what the fuck he is doing and insists that him just fucking around and crapping out shitty experimental material is his right and something that he should be paid for.Mike Mearls wrote:I have a pretty simple question, and I'm actually serious about this. This is not asked in snark.
If you think skill challenges have failed, why is it a bad thing that we're tinkering with them? You basically build a case for the rules' shortcomings, but then seem unhappy that we're working to fix them.
I think that R&D now has the attitude that if something doesn't seem to work correctly, we're going to fix it now, rather than hope that nobody notices. Because the truth is that people do notice, and it doesn't help anyone to push aside problems people are having at their game tables.
That doesn't mean we'll errata the hell out of whatever happens to be the topic du jour. We're more interested in gradual experimentation that leads to a final fix.
Mike Mearls is going for the "moving target defense". The idea is that if he keeps changing the rules, that peoples' complaints about the rules will be invalid. That might keep his job secure, but it never ever results in a game that anyone can understand and certainly not in a game I want to play.
-Username17