I don't. All random hit point rolling does is just make one character better than another. And unlike attribute rolling it's not better in a way that can be quantified by roleplaying. Yes, Roy Greenhilt is objectively better than a bog-standard fighter but at least his Intelligence score can be recycled into character developed. How would Roy Greenhilt be an appreciably different character if he had an extra 30 hit points?Seerow wrote: PCs however I think shouldn't all be more or less identical, and rolling for HP, while creating small differences, does make characters feel a little different. It's not so much about balance or mechanics as feel there (and that's why I advocate hp rolling systems that weight things in favor of a tighter rng, just a still existant one).
Of course, I care for randomized attribute rolling even less. Sure, it creates character differences, but it also makes some characters objectively more shallow than others. Which is unacceptable for a game in which you're supposed to hold onto a character for several months.