Heya, looking for serious answers to help inform a friend
Moderator: Moderators
Heya, looking for serious answers to help inform a friend
Need some reasons why pathfinder is bad. I mean, we know it is, but I dont have the books and need to give him informed reasons on why not to bother with it. Also in specific, how rogues in PF are weaker than 3.5.
Thanks =D
Thanks =D
It takes a wise man to discover a wise man - Diogenes
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
Re: Heya, looking for serious answers to help inform a friend
Well first off, is he already having fun with Pathfinder? If so, it's kind of in poor spirits to try to force him to not have fun.Damocles wrote:Need some reasons why pathfinder is bad. I mean, we know it is, but I dont have the books and need to give him informed reasons on why not to bother with it. Also in specific, how rogues in PF are weaker than 3.5.
Thanks =D
But really, there's a gigantic thread called "why pathfinder is still bad" that goes into detail about EVERYTHING. If you have time, just read through it.
I'm moreover looking for specifics and major points that are present in the system that legitimately makes it a bad system in general. I've heard the story about the company's past, but I'm trying to examine the system as specifically as I can from a rules standpoint.
I understand that there are some who still feel hurt on this subject of what Paizo may or may not have done to ostracize testers and former fans of the system itself but I'd like to examine the rules in spite of this.
Mind you, I've been condemned for standing by how I like the system. This is mainly due to the fact that I have not seen any blatant examples of horrifically overpowered and unbalanced material that may or may not be present in this system when comparing the rules to the similar 3.5 system. For this fact, I'm looking as many specific examples of problems that can be found within the system itself when compared with 3.5 or in general.
I understand that there are some who still feel hurt on this subject of what Paizo may or may not have done to ostracize testers and former fans of the system itself but I'd like to examine the rules in spite of this.
Mind you, I've been condemned for standing by how I like the system. This is mainly due to the fact that I have not seen any blatant examples of horrifically overpowered and unbalanced material that may or may not be present in this system when comparing the rules to the similar 3.5 system. For this fact, I'm looking as many specific examples of problems that can be found within the system itself when compared with 3.5 or in general.
You clearly haven't pushed hard enough. It took me five minutes to figure out the Feat Ninja, and that's an exploit that's made several PF-lovers scream in denial. Worst part is - it's barely what I consider passable.
Everything I learned about DnD, I learned from Frank Trollman.
Kaelik wrote:You are so full of Strawmen that I can only assume you actually shit actual straw.
souran wrote:...uber, nerd-rage-inducing, minutia-devoted, pointless blithering shit.
Schwarzkopf wrote:The Den, your one-stop shop for in-depth analysis of Dungeons & Dragons and distressingly credible threats of oral rape.
DSM wrote:Apparently, The GM's Going To Punch You in Your Goddamned Face edition of D&D is getting more traction than I expected. Well, it beats playing 4th. Probably 5th, too.
Frank Trollman wrote:Giving someone a mouth full of cock is a standard action.
PoliteNewb wrote:If size means anything, it's what position you have to get in to give a BJ.

Honestly, Pathfinder ain't bad per se. It's really not any better or worse than 3.5E. I think it's more like it didn't go as far as it could have to meet its full potential and a bunch of changes weren't necessarily improvements.
Regardless,
I like what they did with Skills
I like the concept of Class Archetypes.
I like how they handled polymorph effects.
and also:
http://www.tgdmb.com/viewtopic.php?t=51845
Regardless,
I like what they did with Skills
I like the concept of Class Archetypes.
I like how they handled polymorph effects.
and also:
http://www.tgdmb.com/viewtopic.php?t=51845
Last edited by Wrathzog on Thu Mar 08, 2012 3:31 pm, edited 1 time in total.
PSY DUCK?
its bad because it is built off of 3.x edition, meant to replace 3.x edition, and like 4th.. just didnt set out to make a new game but tried to keep 3.x alive.
of course this is because they wanted to look like 3.x to compete with 4th so that 3.x players could closely keep playing their games and have them supported.
otherwise if you like 3.x and want a few changes, PF should work for you.
is really like AD&D <=> Hackmaster in its differences to 3.x
of course this is because they wanted to look like 3.x to compete with 4th so that 3.x players could closely keep playing their games and have them supported.
otherwise if you like 3.x and want a few changes, PF should work for you.
is really like AD&D <=> Hackmaster in its differences to 3.x
Play the game, not the rules.
good read (Note to self Maxus sucks a barrel of cocks.)
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
Go here. Read the exact wording on Combat Trick. Then read the exact wording on Forgotten Trick. Then realise what this actually means. Go nuts.GhostRock wrote:What is this and where can I find information about it?
Everything I learned about DnD, I learned from Frank Trollman.
Kaelik wrote:You are so full of Strawmen that I can only assume you actually shit actual straw.
souran wrote:...uber, nerd-rage-inducing, minutia-devoted, pointless blithering shit.
Schwarzkopf wrote:The Den, your one-stop shop for in-depth analysis of Dungeons & Dragons and distressingly credible threats of oral rape.
DSM wrote:Apparently, The GM's Going To Punch You in Your Goddamned Face edition of D&D is getting more traction than I expected. Well, it beats playing 4th. Probably 5th, too.
Frank Trollman wrote:Giving someone a mouth full of cock is a standard action.
PoliteNewb wrote:If size means anything, it's what position you have to get in to give a BJ.

Wow there's not even an action cost associated with that. That's hilarious.Mister_Sinister wrote:Go here. Read the exact wording on Combat Trick. Then read the exact wording on Forgotten Trick. Then realise what this actually means. Go nuts.GhostRock wrote:What is this and where can I find information about it?
Since I don't have the Pathfinder book, and before saying how good this is: Is there a clause in the rule book that states that if an ability gives you a feat that you must meet the requirements?Mister_Sinister wrote:Go here. Read the exact wording on Combat Trick. Then read the exact wording on Forgotten Trick. Then realise what this actually means. Go nuts.GhostRock wrote:What is this and where can I find information about it?
If No: This is very good.
If Yes: It's okay.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
- RadiantPhoenix
- Prince
- Posts: 2668
- Joined: Sun Apr 11, 2010 10:33 pm
- Location: Trudging up the Hill
-
- Prince
- Posts: 2606
- Joined: Fri Apr 30, 2010 11:43 pm
Isn't it usually the other way around? Class abilities bypass the feat requirements.Leress wrote:Since I don't have the Pathfinder book, and before saying how good this is: Is there a clause in the rule book that states that if an ability gives you a feat that you must meet the requirements?Mister_Sinister wrote:Go here. Read the exact wording on Combat Trick. Then read the exact wording on Forgotten Trick. Then realise what this actually means. Go nuts.GhostRock wrote:What is this and where can I find information about it?
If No: This is very good.
If Yes: It's okay.
So a ranger gains Two Weapon Fighting even if he doesn't have the dex score to buy it as a feat.
I always assumed that worked like the RoW Fighter's Combat Specialist trick.Mister_Sinister wrote:Go here. Read the exact wording on Combat Trick. Then read the exact wording on Forgotten Trick. Then realise what this actually means. Go nuts.GhostRock wrote:What is this and where can I find information about it?
Huh.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
- JonSetanta
- King
- Posts: 5580
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
As I learned recently, magic weapon enhancements are usually "command word activated", which means you can only have one special bonus active at a time.
And it takes a standard action to activate it.
WOOOOOOOOO! Let's punish noncasters some more!
Say good bye to those +1d6 Fire +1d6 Acid +1d6 Cold weapons!
And it takes a standard action to activate it.
WOOOOOOOOO! Let's punish noncasters some more!
Say good bye to those +1d6 Fire +1d6 Acid +1d6 Cold weapons!
Yeah, the command word standard action is almost universally ignored. I really don't know why they weren't just use activated, which is what we did in just about any group I ever played in and I've played with probably a couple hundred different people and scores of different DMs.
To answer the original post. It's just as Wrathzog said. It's just another 3rd edition game. Just like 3.5 was mostly 3e with a bundle of changes and some minor improvements and disimprovements, Pathfinder is much the same. There's 3e, 3.5 and 3.P. Just different flavors of the same soup.
To answer the original post. It's just as Wrathzog said. It's just another 3rd edition game. Just like 3.5 was mostly 3e with a bundle of changes and some minor improvements and disimprovements, Pathfinder is much the same. There's 3e, 3.5 and 3.P. Just different flavors of the same soup.
There's usually a clause in the ability that says you can ignore the prerequisites for the ability being gained in the class description.TheFlatline wrote:Isn't it usually the other way around? Class abilities bypass the feat requirements.Leress wrote:Since I don't have the Pathfinder book, and before saying how good this is: Is there a clause in the rule book that states that if an ability gives you a feat that you must meet the requirements?Mister_Sinister wrote:
Go here. Read the exact wording on Combat Trick. Then read the exact wording on Forgotten Trick. Then realise what this actually means. Go nuts.
If No: This is very good.
If Yes: It's okay.
So a ranger gains Two Weapon Fighting even if he doesn't have the dex score to buy it as a feat.
Since there's nothing like that here, I'm assuming that prerequisites must be met in order to gain any combat feat from this trick.
The versatility is nice but I'm not seeing any real problems if there's still a safety net of prerequisites and for the fact that there is still a cost and time limit on how long the newly gained feat can be kept.
If you're looking for exploits, look at the jumping. In 3.5 it was part of a move action, in pathfinder as part of an action. So if you talk in someone elses turn, you can make a jump check 

Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
There's a time limit on the Combat Feat?GhostRock wrote:The versatility is nice but I'm not seeing any real problems if there's still a safety net of prerequisites and for the fact that there is still a cost and time limit on how long the newly gained feat can be kept.
Sure looks like there's a time limit on the Ninja trick to me. If you choose Combat Trick as a Ninja Trick then you gain a Combat Feat permanently. It doesn't say anything about only being able to use the Feat whilst you have the Trick, or losing the feat if you lose the trick that gave you it.
Basically, its clear their intention was for you to only be able to use the Feat for a few rounds using Forgotten Trick, but due to poor wording that's not how it plays. As per the RAW you get a Feat forever by spending 2 Ki points.
Simplified Tome Armor.
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
I would also add that nowhere does it say that reqs have to be met. So frankly, you can dumpster-dive for epic feats if you feel like it and the GM drinks the backwards-compatibility Kool-Aid.
Everything I learned about DnD, I learned from Frank Trollman.
Kaelik wrote:You are so full of Strawmen that I can only assume you actually shit actual straw.
souran wrote:...uber, nerd-rage-inducing, minutia-devoted, pointless blithering shit.
Schwarzkopf wrote:The Den, your one-stop shop for in-depth analysis of Dungeons & Dragons and distressingly credible threats of oral rape.
DSM wrote:Apparently, The GM's Going To Punch You in Your Goddamned Face edition of D&D is getting more traction than I expected. Well, it beats playing 4th. Probably 5th, too.
Frank Trollman wrote:Giving someone a mouth full of cock is a standard action.
PoliteNewb wrote:If size means anything, it's what position you have to get in to give a BJ.

@GhostRock: You have it backwards. Reqs don't have to be met unless the ability granting the feat states otherwise. This was true in 3.5, and it's still true in PF unless they wrote a rule that states otherwise. Which they didn't, AFAIK.Mister_Sinister wrote:I would also add that nowhere does it say that reqs have to be met. So frankly, you can dumpster-dive for epic feats if you feel like it and the GM drinks the backwards-compatibility Kool-Aid.
Everything I learned about DnD, I learned from Frank Trollman.
Kaelik wrote:You are so full of Strawmen that I can only assume you actually shit actual straw.
souran wrote:...uber, nerd-rage-inducing, minutia-devoted, pointless blithering shit.
Schwarzkopf wrote:The Den, your one-stop shop for in-depth analysis of Dungeons & Dragons and distressingly credible threats of oral rape.
DSM wrote:Apparently, The GM's Going To Punch You in Your Goddamned Face edition of D&D is getting more traction than I expected. Well, it beats playing 4th. Probably 5th, too.
Frank Trollman wrote:Giving someone a mouth full of cock is a standard action.
PoliteNewb wrote:If size means anything, it's what position you have to get in to give a BJ.

One would assume that since the ability itself granted the feat when the ability ended, so would the feat. The feat would take the place of the ability while the ability was active as a type of proxy.Red_Rob wrote:There's a time limit on the Combat Feat?GhostRock wrote:The versatility is nice but I'm not seeing any real problems if there's still a safety net of prerequisites and for the fact that there is still a cost and time limit on how long the newly gained feat can be kept.
Sure looks like there's a time limit on the Ninja trick to me. If you choose Combat Trick as a Ninja Trick then you gain a Combat Feat permanently. It doesn't say anything about only being able to use the Feat whilst you have the Trick, or losing the feat if you lose the trick that gave you it.
Basically, its clear their intention was for you to only be able to use the Feat for a few rounds using Forgotten Trick, but due to poor wording that's not how it plays. As per the RAW you get a Feat forever by spending 2 Ki points.
@Mister_Sinister
Here's an example where the wording of the bonus feats that are granted by the monk class say that you can gain the feats through the class even though the requirements are not met in the first place. Since this is in 3.5 I can assume by the logic that you've permitted that the same holds true in Pathfinder.
http://www.d20srd.org/srd/classes/monk.htm#bonusFeat
Ghost: Absence of text stating reqs must be met can only be understood one way - that reqs don't have to be met. This is basic logic here, and as there's no value between 'must be' and 'musn't be', we have to work under that assumption. The monk is pretty much the only thing that has this wording, so lacking further examples, I have to fall back to logic to sustain it and treat this as an exception. For comparison's sake, look at the rogue's bonus feat in 3.5.
Everything I learned about DnD, I learned from Frank Trollman.
Kaelik wrote:You are so full of Strawmen that I can only assume you actually shit actual straw.
souran wrote:...uber, nerd-rage-inducing, minutia-devoted, pointless blithering shit.
Schwarzkopf wrote:The Den, your one-stop shop for in-depth analysis of Dungeons & Dragons and distressingly credible threats of oral rape.
DSM wrote:Apparently, The GM's Going To Punch You in Your Goddamned Face edition of D&D is getting more traction than I expected. Well, it beats playing 4th. Probably 5th, too.
Frank Trollman wrote:Giving someone a mouth full of cock is a standard action.
PoliteNewb wrote:If size means anything, it's what position you have to get in to give a BJ.

One would assume that someone designing a class explicitly intended to gain abilities for short term periods would have wording such as "You count as having any one Combat Feat you meet the prerequisites for, chosen when this Trick is gained, as long as you know this trick."GhostRock wrote:One would assume that since the ability itself granted the feat when the ability ended, so would the feat. The feat would take the place of the ability while the ability was active as a type of proxy.
But, they didn't, and as "gaining" an ability doesn't provide any reference to losing it at any point, that's not how it works.
Simplified Tome Armor.
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire