K->
Thanks

. I must admit, we were always scared of the power of Lanka even when you were essentially down to your capital.
I had actually originally planned to attack your capital several times (hence the constant stream of suicide scouts) but I kept putting it off after you gradually improved your capabilities.
I knew you had an Air 6 caster who would probably do Fog Warriors or Mists, which I was ready for. But when I spotted the Earth 4 caster who can do Earthquake I decided to put it off, since most of my army was wolves (I got the Soulstone, which was why my army graph was soaring). Halved defense due to darkness + no protection = Lots and lots of dead wolves in that setup. Not to mention it would wreak havoc among my human mages.
So my revised setup was to send in a big troll army, backed up by an Elemental Air Queen and a Water Queen, plus a Golem casting Solar Brillance.
Unfortunately, your assassin then killed my Golem. So rather than risk an attack without this key component I decided to put it off and reassess. And during the reassessment I realized that there were now four non-forted VP provinces in the hands of people who I had no NAP with (1 in Lanka, 3 in Sauro), and I might never get a chance like this again.
So I decided "Meh, let's go for the Big Solution. If it fails we surrender to Abysia soon. The MA draft game is starting anyway". What I sent out was essentially my entire strategic reserve: Three Tartarians, two Elemental Royalty, three Troll Kings, and two armies (one Flying Ship'd, the other Gate Stone'd).
We still had a Water Queen and four Tarts on top of all that, but the four were Monstrums or Spirits with no real gear yet.
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Re: Lanka's war
We were actually extremely worried about your assassination capabilities, which was why we had something like 10+ chaff commanders (mainly scouts) which escorted the main army. This was why we had a supply of guys to send to your capital for suicide scouting. As you found out, your assassins were very effective, with me losing a fully kitted Golem to a barely kitted assassin.
I think you were just unlucky with the Mind Hunts though. The reason they were so effective was because I got
lucky and nabbed the Shadow Seer site (S3 Ethereal & Stealthy). I then equipped these guys with Rune Smashers, Eye of the Void, and (sometimes) spell focus, which brought our MR piercing bonus to as high as +5, or enough to kill a lot of your commanders reliably. I don't think many other nations will be able to do that, as Rune Smashers are expensive without a 50% off forge bonus.
Also, we can now reveal that yes, Ulm was the one who assassinated Frank's Pretender. We didn't admit it at the time because we were about to go to war with Lanka, and we didn't want to reveal that we had that capability.
The only people who knew at the time were the Pangaeans, because they provided us with the targetting information and a bounty of Nature gems for the hit.
Also, because we were kinda complicit in a grand alliance led by TC; with the general terms being TC & Abysia vs Sauro, and Hinnom & Ulm vs Lanka.
(I must note though - given the controversy over the Hinnom-Lanka NAP or lack thereof - that I _asked_ Hinnom well before the start of hostilities if they had a NAP with Lanka, and Hinnom told us that they didn't. We would
never ask anyone to break a NAP.)
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If people are interested, I can also write up the details of what happened on the diplo front. It was a very busy diplo game for me. I was talking to basically everyone.