5' less move means they can't catch you and attack, as far as I can find only Orcs can charge (while I and everyone else seems to take it as a general case, charging sucks vs a Moradin Cleric anyway). With cover, like a table or door, their melee attack is over cover, for disadvantage, you carry the table further away or back to the next door on your turn and shoot past it fine as a ready action. Haw haw.FrankTrollman wrote:What the fuck are you talking about? This isn't 3e or 4e. There's no battlefield control at all. If you want to move through an occupied space, you just do. You can't block the corridor. 5' of Caltrops just makes them take 5 extra feet of movement. You don't move at half speed for the whole turn, you move half speed for that five foot square.Against huge bunches you just have to kite them. Move back and ready attacks, missiles until they can close, freeze to lockup the corridor and slow their advance. Use a corner to hide the Thief for extra fun. If I was to carry caltrops, burning oil, and mobile cover like a table, it'd be a joke XP farm.
And no, occupied by enemies there's no rule for moving through, so you just can't. Occupied by frozen friends is difficult terrain, -5 move, thus no move and attack. Obviously I need a proper full front line across the doorway or corridor, but there's corridors everywhere and everyone's always free to move back to them.
I assumed frozen people are difficult terrain, how could they be otherwise? Narrow gaps obviously force your enemy to form a conga-line, because MTP FTW. It's easy to create such narrow gaps.Movement in 5e is so generous that you might as well not play with a mat. If you freeze one enemy in place, the other enemies can just move through the square. They don't even have to slow down. There are no threatened areas, no opportunity attacks. The closest thing to area control in the game is to dump out a bag of ball bearings: that covers a 10' square with DC 11 or fall down.
I agree, but I can't follow the actual rules because they disagree with each other all over the place, it's like believing in the literal truth of the bible, there is no possibility of any such thing, you cannot play this game by the rules. However, as I tried to let the rules do the things that the character sheets seemed to describe, like Rogues being stealthy and hiding behind dorfs, I could easily find ways to let that happen, by ignoring the bits that forbid it.Basically, sounds like you were making unwarranted assumptions based on how D&D is really obviously supposed to work rather than going by what 5e actually says.
There is rolls. Hobbit 16-26, Orc 0-19. Not a lot of overlap, usually only one will spot you if any do, so you kill one that didn't, usually true even if you can't tell. Maybe there's never surprise at all because one saw them, maybe we can have arguments about how people were totally aware of things they can't see. Maybe stealth doesn't work, but fuck that, I'm sick of stealth not working.Wow. That is a huge assumption. You changed it from "Your enemies are automatically aware of you if you attack and you need to take an action to hide again in a point where they can't be 'looking at you'" to "your stealth automatically succeeds without a roll if your move takes you behind a solid object after your attack each round".My only assumption is the monsters can't really be aware of you when you're around the corner, because otherwise the players are all going to be "I'm aware of all the things I can't see too!" and shit. Better to let the hobbit hide, assuming I'm supposed to let it work despite the rules as much as anything.
Like, I know there's a stupid-ass rule says that ability doesn't work. But I'm pretty sure they put it there so that it would. It makes more sense to duck around a corner than it does to "take an action" when you're hiding behind a dorf anyway.