If the Scout is like the Assassin, except that the Scout is better in the wilderness while the Assassin is better in the city, then the two classes are different. If, furthermore, the Assassin is better at killing attacks and the Scout is better at bluffing/coordinating attacks with the other characters, that's two differences.
But that's not enough to provide the scout with a protected role, because the Assassin can flank the enemy, shoot a bunch of arrows from concealment and make a bluff check to seem like eight guys. In fact, you'd tend to expect that the Assassin would be level-proportionally super-good at doing all of those things. The fact that the scout is numerically somewhat better at it is not what I thought you meant by "protected role".
The D&D wiki is a pain to find stuff in - the Soldier class doesn't appear to be in any of the Tomes here (?). Now, I happen to like the mechanics you came up with quite a bit.
So do you think - Assassin, Champion, Hero, Rogue - is a workable division of purely mundane skills or no?
More importantly - can the Assassin, Champion, Hero and Rogue be made competitive with a 3e wizard equivalent? For starters, I'd take the Tome classes and make gestalts out of them:
Assassin = Assassin + Thief Acrobat
Hero = Fighter + Soldier
Champion = Knight + Samurai + ... didn't you have a Warlord somewhere?
Rogue = ???
but even doubling-up on these schticks doesn't give the high level characters enough wuxia type stuff to compete with spellcasters, imo. It's a start, though.
FrankTrollman wrote:I don't think that a game has to have 13 flavors of warrior classes, only that it could (I guess it could also support a Scout, Samurai, Buccaneer, and Soulborn, so limiting yourself to 13 isn't even necessary). Making classes out of these things isn't even difficult:
Something like this.DRP wrote:So the Soldier is a Knight... who is poor? Who is embittered and cynical?
Ex-Soldier is practically synonymous with "Hero from civilized country" so I don't see how this washes either.
The point is that there really aren't "Cleric Aspects" and "Warrior Aspects" that you mix together to make a Paladin. Your Paladin class stands alone in things it does, and if it doesn't you should either scrap it or rethink it. But I have a great deal of faith in the ability to rethink things until you find a thing for a class to do. This is of course trivial for magic users, since if you divide magic into 2 flavors or 32 flavors it's precisely as arbitrary and even getting some magic from column A and other magic from column B is totally plausible. But for non-casters or secondary casters it still isn't terribly difficult.
Can you imagine things a Scout can be better at than an Assassin? Absolutely. But you fix down your starting class list, which will be between 7 and 50 classes long, and then you divide up shticks.
-Username17