and wipe using (magic) leaves:tussock wrote:They probably shit rainbows.
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DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Fair point about Beorn, but what spells do Thorin's company cast?angelfromanotherpin wrote:TheFlatline wrote:*We* would call all that "magic" if that transplanted into our world, but in my book magic has always needed to break the rules of the reality that it's based in.Even if I grant your premise, which is a stupid redefinition of a term until it agrees with you, you are wrong. Beorn turns into a giant bear. The dwarves of Thorin's company are explicitly described as casting spells. If you're going to argue with the omniscient third-person narrator when he describes things as magical (like hobbit stealth and dwarven crafts) then our only recourse is to point and laugh at you.TheFlatline wrote:I mean low magic in that there are two groups that can use "magic". First, there's the Valar, aka the wizards....Second is Sauron and his old master.
Zero credibility reached.
Again, we've listed all the people who have access to magic. You couldn't fill up a Denny's diner with them all.K wrote:LotR is low-level, not low magic.
So while everyone and their brother has magic, it's always shitty.
That definition is stupid. By that "logic", Mistborn contains no magic because the rules of the reality of the setting permit Allomancy and the other Metallic Arts. And that goes for all other settings as well. The rules of reality DnD operates under permit wizard spellcasting or it would be impossible for wizards to cast spells.*We* would call all that "magic" if that transplanted into our world, but in my book magic has always needed to break the rules of the reality that it's based in.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
I appreciate what you're saying, but I have to ask generally, how *do* you define magic other than "it breaks the laws of reality"? The whole point of magic is that it's "supernatural", beyond nature.Starmaker wrote:TheFlatline, your definition of magic as something that breaks the laws of reality is completely nonsensical, but I have a feeling I should agree with whatever you're trying to say.
See now we're into a paradox, especially in D&D. What you're saying is that there's no such thing as supernatural. If it exists, it's natural. Which means anything that's considered supernatural (like magic in D&D) actually isn't. And thus isn't magic.name_here wrote:That definition is stupid. By that "logic", Mistborn contains no magic because the rules of the reality of the setting permit Allomancy and the other Metallic Arts. And that goes for all other settings as well. The rules of reality DnD operates under permit wizard spellcasting or it would be impossible for wizards to cast spells.*We* would call all that "magic" if that transplanted into our world, but in my book magic has always needed to break the rules of the reality that it's based in.
Lots of races in LotR's are created by magic, use magic, or have magic items as common equipment. That being said, I think I could fill up a Denny's diner with the undead army, all the elves, the ents, and maybe the orc cross-breeds and dwarves.TheFlatline wrote:Again, we've listed all the people who have access to magic. You couldn't fill up a Denny's diner with them all.K wrote:LotR is low-level, not low magic.
So while everyone and their brother has magic, it's always shitty.
That's hardly "everyone". It's mainly the characters of the story, who of course are exceptional.
So chipped flint rocks are magic?My rule of thumb for magic is that if nobody engages in it, the results don't occur naturally in the setting. That's all.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Depends a great deal on the setting, but certainly not 'breaks the laws of reality.' It certainly breaks the laws of real-world physics, but I've yet to see a fantasy setting that doesn't have either a specific set rules for magic that allow it to work in that setting, or just a general handwaved implication that such rules exist, even if they aren't explained to the audience.TheFlatline wrote:I appreciate what you're saying, but I have to ask generally, how *do* you define magic other than "it breaks the laws of reality"? The whole point of magic is that it's "supernatural", beyond nature.Starmaker wrote:TheFlatline, your definition of magic as something that breaks the laws of reality is completely nonsensical, but I have a feeling I should agree with whatever you're trying to say.
So please. Someone tell me the definition of magic. I'd love to know.
How about the fucking dictionary?TheFlatline wrote:So please. Someone tell me the definition of magic. I'd love to know.
So are Ex abilities in dnd 3,5 magic?TheFlatline wrote:I appreciate what you're saying, but I have to ask generally, how *do* you define magic other than "it breaks the laws of reality"? The whole point of magic is that it's "supernatural", beyond nature.
Extraordinary Abilities (Ex)
Extraordinary abilities are nonmagical, though they may break the laws of physics.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
What, one rock has never fallen on another rock and chipped/sparked?name_here wrote:So chipped flint rocks are magic?My rule of thumb for magic is that if nobody engages in it, the results don't occur naturally in the setting. That's all.
And yes, by my definition magic cannot exist in the real world. But the Lord Of The Rings is about things that do not exist in the real world.
Talk about a vague nonsensical definition yourself. By that definition, animal husbandry, agriculture, stormwalls and my air conditioner in my office are magic. You need a better definition.angelfromanotherpin wrote:How about the fucking dictionary?TheFlatline wrote:So please. Someone tell me the definition of magic. I'd love to know.
'2. the art of producing a desired effect or result through the use of incantation or various other techniques that presumably assure human control of supernatural agencies or the forces of nature.'
Emphasis mine. Just to extra refute your nonsense.
(For the record, definition #1 is about stage magic, and the rest reference this entry.)
I'll take that. There is a fair amount of 'magic' that PROBABLY exists, but isn't definitive. But there's enough definitely there that it doesn't qualify as low-magic. I don't buy that Ents have to be a magical race (or that other races were necessarily created by magic). Claiming orcs were made by bad mojo isn't that much different than claiming the first man and woman sprang full formed from the tears of the first god.K wrote:LotR is low-level, not low magic.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
Not to mention that "there's lots of magic, but the heroes get jack shit" is the same as "low magic" from the heroes' point of view. At the very least, if the GM described a game as "high magic" and then said "here, enjoy your goddamn +1 dagger", I'd consider that a bait and switch.fectin wrote:Arguing about whether a setting's backstory is low magic is completely different from arguing over whether a setting is low magic. Everyone would think I was loony if I asserted "shadowrun is low magic, because it's set on Earth, which has no magic right now". Likewise, arguing that LotR is/is not low magic based on someone forging rings in the backstory simply does not make sense.
So D&D doesn't contain magic, because magic is a part of the reality of the default D&D world?TheFlatline wrote:I appreciate what you're saying, but I have to ask generally, how *do* you define magic other than "it breaks the laws of reality"? The whole point of magic is that it's "supernatural", beyond nature.Starmaker wrote:TheFlatline, your definition of magic as something that breaks the laws of reality is completely nonsensical, but I have a feeling I should agree with whatever you're trying to say.
So please. Someone tell me the definition of magic. I'd love to know.
I don't deny they are magic items. What I mean is that this shit is not being made any longer, it's not powerful and most importantly does not have an impact on the plot. Even the ring of invisibility is seriously just a bonus to hiding, no one goes on a stealing/killing/eavesdropping spree with it. Galadriel has a magic mirror that shows the future. Does anyone see anything useful in it? Fuck no!name_here wrote:What the hell?
Artifacts are magic items. Therefore, any setting which has artifacts contains magic. Thus, if fantasy is defined by containing magic, then the One Ring by itself is sufficient for inclusion.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
Because all the One Ring did was turn people invisible. It didn't have any corrupting power that tugged on the people around Frodo, and certainly didn't turn Frodo to Sauron's side at the mouth of Mt. Doom.Starmaker wrote:I don't deny they are magic items. What I mean is that this shit is not being made any longer, it's not powerful and most importantly does not have an impact on the plot. Even the ring of invisibility is seriously just a bonus to hiding, no one goes on a stealing/killing/eavesdropping spree with it. Galadriel has a magic mirror that shows the future. Does anyone see anything useful in it? Fuck no!name_here wrote:What the hell?
Artifacts are magic items. Therefore, any setting which has artifacts contains magic. Thus, if fantasy is defined by containing magic, then the One Ring by itself is sufficient for inclusion.