@Napoleon vs Pascal. You can't do either of those guys with the 3e skill system. There is no "military strategy" roll, nor "invent new math" roll, nor any way to set DCs, nor any suggested results that might happen. So, no.
@Disable Device: Objections fair, if you have a +15 custom item that puts the DCs in range, for 22,500gp (!, wand of summon monster x30), and the DM lets you find and disable them without being effected first (given that most serious ones have a fair radius and are triggered by you just being there). Assuming you don't have a spare Zombie to throw at it.
@Hide: read the monster manual. Nearly everything has Darkvision to 60'. You cannot hide inside the radius of Darkvision. Things without Darkvision use lights, and you can't hide near them either. Cover is the only thing that works at all, and the DM has to provide you with some to hide behind, which may as well be full cover when you duck and then this skill roll doesn't even happen.
A mid level Rogue can't even steal an egg from a hen house, y'all saw that thread?
Hogarth wrote:* Climb
* Jump
* Swim
If you want to model people who never get much better than real people, while performing nothing at all like real people, and wearing comedy fall-down armour. But people really do put points in those things and then complain that crappy 1st and 2nd level spells do it better, and
so the spells get nerfed! Crappy spells originally. Nerfing bad spells to worse.
Game design poison.
@Diplomancy bans: I think people object not to telling some Orcs to fuck off at 10th level, but that the same roll makes a Great Wyrm Red your best friend, no save. That is
obviously going to be banned. No one actually gets to
play a diplomancer because the mini-game doesn't exist for it. It is not at all like casting forcecage a couple times a day, it's like you have a forcecage of domination at will hidden in your otherwise crappy skill system.
And it causes people to want charm person banned too. Which is about as iconic a magic effect as there can possibly be in a fantasy game. Poison.
@DrPraetor: Thank you for the time spent.
[*]Gather Information: I use it too, but in games without it the players have to get all the same information some other way. It's a fine game effect, like making casters use some divination because I can't be arsed placing enough clues, it's just not a justification for having a skill system. Side argument, I guess.
[*]Intimidate: Yes, people outside combat yield, and then a little bit later they fucking hate you and come back to kill your ass. RTFM. In combat uses are worse than aid another, without serious boosts from elsewhere.
[*]Search: I have to agree, I mostly hate it for the "you must be this high" nature of the DCs when it allows take-20. It does mostly work and the DCs support skill purchase, except for finding spells that kill you when you get near them or look at them. "I prepared Explosive Runes this morning". Really high DCs are just your DM helping you justify your skill point expenditure, in a game without skills you'd still find all that stuff. Side argument again.
Anyhoo. The point I was intending to make before losing out to nerdrage.
- When people have to fiddle with their character building and get fuck all out of it they become offended when any easier-to-acquire mechanic, like a 1st level spell, does that thing better in every way.
- These common complaints have made recent designers of D&D remove vast swathes of awesome (and fairly mundane) effects from the game, to preserve this illusion of variable utility. That is unquestionable to me, but feel free to try.
- Aside, if skills were vastly easier to gain and use, even easier than 4e and scaled with level-appropriate effects that didn't likewise offend everyone, that would help future complaints.
- Can't we just give the Rogues Invisibility? And Improved Invis later on? That's what they [bneed[/b]. It doesn't have to be a fussy mechanic.
@Star Wars: Yes, in a game with no awesome at all, it matters not that your skills are also a pile of used tissue, they're still the best thing on your character sheet. It's only game design poison in a game where we want characters to become something more than Olympic athletes with shiny trinkets. More than 4e ever let them be.
NB: 4e is heavily based on the success of their Star Wars RPG. Where the spells, feats, and many class abilities function through the skill system. Take all that out and it's just poison again.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.