MfA wrote:For healing powers you just add a [non-escalation] qualifier
If you let players refresh healing on Escalation then you've got the dumb dumb dumb tactic where people delay the killing blow on the last Goblin so they can keep refreshing their Escalation heals. It's the
absolute worst method of limiting healing.
You have two options: literally infinite healing that refreshes on some combat timescale that is essentially irrelevant while resting. Or permanently limited healing that refreshes on whatever timescale you want an "adventuring day" to last. Personally I'm in favor of infinite healing out of combat, but forcing people to retreat and refresh heal powers if combat goes on too long (if healing refreshes while actively in combat, then already sloggy combats turn into horrific wars of attrition).
In 3.X God Sticks are so cost effective that actually casting Cure Light Wounds out of a
spell slot past level 5 is madness. Wands of Lesser Vigor are even more cost effective if you have the time to twiddle your thumbs with a 1hp/round fast healing rate. "out of combat" in this case isn't a different game state, it's "those times you can afford to sit and suck your thumb until your HP is full". The actual rate of healing from the individual actions being taken at this time are irrelevant.
In combat the absolute value of healing pales in importance to the
rate of healing. A wand of Lesser Vigor heals 550HP for 750GP, a Scroll of Heal does 130HP for a much less efficient 1650GP. If my 15th level character is at 2HP with a dragon bearing down on us and you pull out a fucking wand of Lesser Vigor I
will slap you.
... and you can allow escalation simply based on concentration.
I still don't like the Escalation thing, but I'm a big fan of letting people activate any ability at any time by concentrating.