The assumption early on was that they were going to have a design team design a game. I thought that was a fairly safe prediction, but it turned out to be wrong.Lago PARANOIA wrote:Looking back at 5E prediction threads on here that are older than a year, I'm surprised by and at how completely off our predictions are. Especially mine. I probably shouldn't have so much confidence in my ability to prognosticate D&D since pretty much every one of my pre-2012 predictions about 5E were totally wrong.
But let's be fair; I and almost no one else for that matter had no idea that the direction that they were going to take for 5E D&D was 'shitty 2E D&D retroclone with 4E bits stapled on it'.
What they actually did was to throw a bunch of half-assed ideas that couldn't possibly work together, and in many cases can't possibly work by themselves. Then they run from fire to fire issuing half-assed retractions as they realize that each idea isn't working. So they announced their new skill system - roll against the stat or auto-pass if your stat is high enough. That is an obviously shitty system. So they scaled back the auto-passes until they didn't matter at all for player characters in the ranges they were testing. But wait! That leaves characters making tests against raw stat bonuses on a d20, they fail at DC 10 all the fucking time!. So they give everyone an extra auto-pass at DC 10, which of course makes the problem worse, because it means that the lowest DC is 11, and people fail at that even more often.
It's predictable and funny to watch, but you can only predict the next flailage from the last flailage, because it's all reactive to the incomprehensible levels of failure going on over there. I'm really perplexed that no one over there seems to have given any thought to how many numbers there are on a d20.
-Username17