Sticks and Stones RPG

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codeGlaze
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Sticks and Stones RPG

Post by codeGlaze »

Have any of you heard of it?
If you have, have you rad through it?
Thoughts?

http://www.rpgnow.com/product/105177/St ... e-Free-RPG
Last edited by codeGlaze on Fri Aug 31, 2012 2:07 am, edited 1 time in total.
John Magnum
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Post by John Magnum »

Nightingale Publishing wrote: Sticks & Stones features an improve-as-you-go experience system. No more downtime leveling up characters or being restricted to a class system. Whatever your character spends the most time doing is where they'll improve. Races are fully customizable through a easy-to-follow point buy system that can create uncountable combinations. The common-sense combat rules include weapon speeds, simultaneous character and monster actions in given combat cycles, stamina system to account for wide usage of powerful abilities and fighting techniques. Magick is fully customizable with traits designed to put the affect and effect of each spell into the hands of the player and so much more. For Storytellers, everything is streamlined to allow for improvised monster, treasure, traps and other challenges without having too much down time.
This probably sounded like pretty hot shit like thirty years ago when Steve Jackson first proposed it.

Also, wait, hang on
Nightingale Publishing wrote:The common-sense combat rules include weapon speeds, simultaneous character and monster actions in given combat cycles
That's great.
-JM
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codeGlaze
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Post by codeGlaze »

:p
I recognize the similarities to GURPs... but I always walk away from GURPS unsatisfied.
Zaranthan
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Post by Zaranthan »

Nightingale Publishing wrote:Magick is fully customizable with traits designed to put the affect and effect of each spell into the hands of the player and so much more.
That's... not... what... *EYETWITCH* words... mean...
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erik
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Post by erik »

Zaranthan wrote:
Nightingale Publishing wrote:Magick is fully customizable with traits designed to put the affect and effect of each spell into the hands of the player and so much more.
That's... not... what... *EYETWITCH* words... mean...
Magick is fully customizable with traits designed to put the appearance and result of each spell into the hands of the player and so much more.

I think that's acceptable usage of the words. Your just being to picky.
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Darth Rabbitt
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Post by Darth Rabbitt »

codeGlaze wrote::p
I recognize the similarities to GURPs... but I always walk away from GURPS unsatisfied.
Well this seems like GURPS, only with a combat system worse than GURPS', and nothing that's really better than GURPS.

But I can't really be damned to look that ruleset over more, so I suppose you can take what I say with a grain of salt.
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codeGlaze
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Post by codeGlaze »

Darth Rabbitt wrote:
codeGlaze wrote::p
I recognize the similarities to GURPs... but I always walk away from GURPS unsatisfied.
Well this seems like GURPS, only with a combat system worse than GURPS', and nothing that's really better than GURPS.

But I can't really be damned to look that ruleset over more, so I suppose you can take what I say with a grain of salt.
Unfortunately I'm getting that feeling, too.
I think the guy's heart is in the right place but the execution...
MfA
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Post by MfA »

Does GURPS have simultaneous combat actions? (ie everyone decides their actions and the gm makes a cohesive whole out of the clusterfuck at the end.)
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Leress
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Post by Leress »

Disappointed that this isn't an RPG were you play as a caveman.
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Post by Username17 »

I think this might be the first GURPS-based fantasy heartbreaker I've heard of.

-Username17
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Post by ModelCitizen »

Leress wrote:Disappointed that this isn't an RPG were you play as a caveman.
Heh, I expected a playground-bullying simulator.
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Post by hyzmarca »

I expected a rules like system that used rocks and twigs instead of dice, somehow.
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codeGlaze
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Post by codeGlaze »

hyzmarca wrote:I expected a rules like system that used rocks and twigs instead of dice, somehow.
With how pissed off some nerds can get over in-game shenanigans... that could be deadly.
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