Sticks and Stones RPG
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Sticks and Stones RPG
Have any of you heard of it?
If you have, have you rad through it?
Thoughts?
http://www.rpgnow.com/product/105177/St ... e-Free-RPG
If you have, have you rad through it?
Thoughts?
http://www.rpgnow.com/product/105177/St ... e-Free-RPG
Last edited by codeGlaze on Fri Aug 31, 2012 2:07 am, edited 1 time in total.
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This probably sounded like pretty hot shit like thirty years ago when Steve Jackson first proposed it.Nightingale Publishing wrote: Sticks & Stones features an improve-as-you-go experience system. No more downtime leveling up characters or being restricted to a class system. Whatever your character spends the most time doing is where they'll improve. Races are fully customizable through a easy-to-follow point buy system that can create uncountable combinations. The common-sense combat rules include weapon speeds, simultaneous character and monster actions in given combat cycles, stamina system to account for wide usage of powerful abilities and fighting techniques. Magick is fully customizable with traits designed to put the affect and effect of each spell into the hands of the player and so much more. For Storytellers, everything is streamlined to allow for improvised monster, treasure, traps and other challenges without having too much down time.
Also, wait, hang on
That's great.Nightingale Publishing wrote:The common-sense combat rules include weapon speeds, simultaneous character and monster actions in given combat cycles
-JM
I recognize the similarities to GURPs... but I always walk away from GURPS unsatisfied.
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
Magick is fully customizable with traits designed to put the appearance and result of each spell into the hands of the player and so much more.Zaranthan wrote:That's... not... what... *EYETWITCH* words... mean...Nightingale Publishing wrote:Magick is fully customizable with traits designed to put the affect and effect of each spell into the hands of the player and so much more.
I think that's acceptable usage of the words. Your just being to picky.
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Well this seems like GURPS, only with a combat system worse than GURPS', and nothing that's really better than GURPS.codeGlaze wrote:
I recognize the similarities to GURPs... but I always walk away from GURPS unsatisfied.
But I can't really be damned to look that ruleset over more, so I suppose you can take what I say with a grain of salt.
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Unfortunately I'm getting that feeling, too.Darth Rabbitt wrote:Well this seems like GURPS, only with a combat system worse than GURPS', and nothing that's really better than GURPS.codeGlaze wrote:
I recognize the similarities to GURPs... but I always walk away from GURPS unsatisfied.
But I can't really be damned to look that ruleset over more, so I suppose you can take what I say with a grain of salt.
I think the guy's heart is in the right place but the execution...
Disappointed that this isn't an RPG were you play as a caveman.
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Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
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