I haven't played in a game with it, but it's clearly stupid. If you spend your whole round on a single attack (with a penalty) and IF that attack is a critical hit, then you get a lame extra effect. That's just awful.Ted the Flayer wrote:In play, how does the called shot mechanic play out?
As I noted on the Paizo boards, successfully shooting someone in the hand has maybe a 5%-10% chance of making them drop an item (since it has to be a critical hit, and you have to succeed at a disarm check). That's just wrong. Shooting someone in the hand to make them drop stuff is Called Shots 101.