The way you pass a Same Game Test as a spellcaster is to go into those encounters with spells that will let you win those encounters. That means you need shit to keep you alive in addition to spells that blow up the opposition. So as a Wizard you get stuff like flight, wall of force, wall of stone, and acid fog to avoid getting hit by enemies in addition to things that let you sucker punch enemies to death (or at least defeat) with every saving throw type and no-save shenanigans like cloud kill.Virgil wrote:Show me how it's done. Because I obviously svck at this and haven't been able to do one fvcking thing right at anything I've done or created on this board in years; possibly ever.
Yes, as a Wizard you can do completely abusive crap like charm a bunch of soldiers and then scry out the enemies and send your army in to go fight them for you (thereby winning - or at least not losing - every encounter without even taking off your footy pajamas), but that is "bullshit". The point of the Same Game Test is not whether you can avoid having the encounter in the first place, but whether you win a good chunk of them assuming those encounters actually happen.
The Summoner actually has some decent spells to cast. They have an abysmally terrible casting system. Those points are not in dispute, at least I don't think they are. Although I must point out that while you get stuff like Glitterdust and Black Tentacles - those specific spells have been really severely nerfed in Pathfinder. Black Tentacles, for example, is basically useless in Pathfinder - a 15th level caster's Tentacles will successfully grab a Dire Bear 75% of the time, and then that Dire Bear needs to roll a fucking eleven to escape each round. And that's against a creature eight levels lower, if you cast it on a real 15th level monster you literally roll a d20 and add 20 and fail if your total is less than forty two.
The Summoner has some battlefield control that does work in Pathfinder: obsidian flow is pretty brutal in its own weird way (a Strength Check with a DC equal to the save DC can be a pretty good "go fuck yourself" at high levels), and all of the things that summon swarms are just as weapon-immune when used by a Summoner as they are when used by a class that gets them several levels earlier.
But really, if opponents can fly or teleport (or are a demon and can do both), I really don't see what a Summoner could have on their list that would keep enemies from just walking over and eviscerating them. I can't be fucked to go through their "evolution pool" to figure out whether they can get their Eidolon to meat shield for them in some kind of effective way - but if they can't, the class is basically toast in a high level environment. Tar Pool is a pretty impressive ground-based obstacle, but ground based obstacles don't really mean all that much at 15th level.
-Username17