Revised Temporis 5 was ... slightly less terrible. Someone must have pointed out how much of a barrel of fail the discipline was compared to Celerity, because the revised 5th dot power was:Ancient History wrote:Naturally, when they later nerfed Temporis they made it an "advanced" version incompatible with Celerity - if you have Celerity and learn Temporis, all your Celerity points get automatically translated into Temporis.
- Spend 3 blood points.
- Roll ... I think Stamina + Occult or whatever.
- For a number of turns equal to your Temporis / 2 rounded up (so always at least 3 if you have this power at all), take extra actions as if you had activated Celerity of a rating equal to the number of successes you rolled.
- You can use Disciplines on your extra actions at the cost of one unsoakable health level of damage every time you do so.
It's more expensive than Celerity if you only expect to use it for a turn, and it's not reliable (though if you optimize for use of this power you can probably get yourself to average around 4-5 successes, there's always the chance that you fuck up and get nothing). But the ability to get multiple discipline uses in a turn when you really need to is pretty fvcking quality.