Equipment for a troll creature.

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Mr. GC
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Equipment for a troll creature.

Post by Mr. GC »

I'm drawing a blank here. I can't think of anything to give him except mass consumables... which I'd prefer to avoid.

19.5kish, and this is for a melee brute that has no opposable thumbs in its standard form but can assume a form that has them. I could just say screw it and throw on some basic stat boosting items and call it a day but I'd prefer something more imaginative than that. I'm just drawing a blank on what non stat boosting items are actually useful.
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Post by Seerow »

I'm personally a fan of a lot of the random x/day items in the Magic Item Compendium. They tend to be on the cheap side and give decent effects for the level you can afford them.
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Post by CatharzGodfoot »

The first problem is that the encounter is completely blank.
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Post by Whipstitch »

Yeah, I tend to make do with an anklet of translocation or steadfast boots for ridiculously long periods of time. Anklets are generally better but the steadfast boots can be pretty satisfying if you pack a two hander. Hardly overwhelming items, but since you can get them for the D&D equivalent of beer money it works out alright.
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Post by Ikeren »

Also, Chronocharm of the Horizon Walker for hilarious shens, only 500gp per. "Wait, did he just full attack after moving?"

I love the magic item compendium.

Add in a couple of those those "Damage boost for 1 round items" and try to oneshot someone in the opening round. (I'm thinking Belt of One Might blow: 3 charges gets you +3d6 or +3d8 or something for one blow), and Bracers of Quickstrike (give you extra haste-styled attack for 1 round).
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Post by Whipstitch »

Yeah, it's just too bad that there's so damn many good items slap fighting over the throat slot. Obviously it was a table specific issue, but my last DM was offended both by combined items AND people loading up chains like Mr. T, so it was kind of a bummer all around.
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Post by K »

If you hate PCs enough to use trolls, just go the whole way and hand them magic full plate and some way to be proficient in it.

Hating PCs enough to stock a monster with consumables is probably too much hate.

If you don't hate PCs, toss on some fun item and make the encounter around it. For example, a Ring of Water Walking is super cheap and would be fun to have the troll use in a swamp environment where it ran around with some javelins or something while it regenned and the PCs splashed around trying to get to it.
Last edited by K on Tue Sep 18, 2012 3:28 am, edited 1 time in total.
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Post by virgil »

Combined potions (+50% per potion after the most expensive), so you can get a tonne of buffs with a single action :P

I do like the encounter-designed magic item as K suggested. I personally feel that too many of the constant-use magic items are way too expensive, such as the cloak of the bat, but unless you start house-ruling, I'm not sure what you can do about that.
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Post by Grek »

Pipes of Pain plus a Necklace of Loudballs VII (as Necklace of Fireballs VII, except sonic damage).
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Post by Mr. GC »

K wrote:If you hate PCs enough to use trolls, just go the whole way and hand them magic full plate and some way to be proficient in it.

Hating PCs enough to stock a monster with consumables is probably too much hate.

If you don't hate PCs, toss on some fun item and make the encounter around it. For example, a Ring of Water Walking is super cheap and would be fun to have the troll use in a swamp environment where it ran around with some javelins or something while it regenned and the PCs splashed around trying to get to it.
Troll = function of monster, not species of monster. You also seem mad for some reason.

Still looking for ideas.
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Post by Mistborn »

Mr. GC wrote:
Troll = function of monster, not species of monster. You also seem mad for some reason.

Still looking for ideas.
For trolling players non-associated class levels if a must. Nothing is funnier than the look on your players faces when a troll or some other brute monsters starts casting wizard spells

I also recommend looking into illusions if the party isn't expecting them... well the mosters is their DM now and he's got a session of hurt and pain prepared.

For more generalized tactics battelfield control tactics like Solid Fog are great of trolling melee characters. Templates that grant SLAs based on HD are great for things that have high HD relative to their CR I recommend the Phrenic Creature for maximum trolling

As for consumable items just pick up scrolls or potions of good spells especially buffs, good potions include Blink, Displacement, and Heart of Water or any other good buffs Scrolls with maximum trolling potential are Summon Monster Solid Fog,Wall of X, or any spell without a saving throw or major dependency on caster level.

If your going to start giving mosters consumables than I suggest you up the amount of treasure you're handing out in general, especially in the form of consumables given to the PC.

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Post by Mr. GC »

In before K has some sort of nerd meltdown. Good ideas. I can't say how many of those I will use or already have used as the people I'm going to use it on read this board.

Strictly speaking I don't need any and likely won't end up actually using any but I would like to see what is possible.
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Post by Soyweiser »

Trolls? Why not give them nasty virulent flesh eating diseases or molds. The regeneration should save them. But they will be a menace to deal with. As putting the regenerating remains of the troll on fire means you now have to deal with horrible diseases and other dangerous stuff.
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Post by Mr. GC »

Soyweiser wrote:Trolls? Why not give them nasty virulent flesh eating diseases or molds. The regeneration should save them. But they will be a menace to deal with. As putting the regenerating remains of the troll on fire means you now have to deal with horrible diseases and other dangerous stuff.
As I said, troll describes the function and not the species of the creature. It isn't a literal troll.

Status effects are a good idea though.
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Post by ishy »

I'm not really sure on the definition of trolling, isn't it just acting really really stupid and then saying you were just trolling?

Regardless, since we don't know the creature, nor the situation it will be in. I'd say, look at where it is, where it'll be fighting, and who it'll be fighting.
Perhaps give it some access to divination spells and equipment tailor made to screw with the party? Or just give it dust of choking and sneezing I guess.
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Post by Soyweiser »

Missed that. Guess, the whole idea of diseased trolls got the better of me.

Edit: well all cursed items are basically made for trolling. Bags of holding that are actually creatures that eat your stuff.

Potions that are labelled wrong. The potion of water breathing is actually a potion of fire breathing.

Wands/staves that contain the wrong command words written on them.

There is probably an item that makes you able to breathe underwater while also stopping your ability to breathe air. Give this to a creature that doesn't need to breathe normally.
Last edited by Soyweiser on Tue Sep 18, 2012 5:45 pm, edited 1 time in total.
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Re: Equipment for a troll creature.

Post by hyzmarca »

Mr. GC wrote:I'm drawing a blank here. I can't think of anything to give him except mass consumables... which I'd prefer to avoid.

19.5kish, and this is for a melee brute that has no imposable thumbs in its standard form but can assume a form that has them. I could just say screw it and throw on some basic stat boosting items and call it a day but I'd prefer something more imaginative than that. I'm just drawing a blank on what non stat boosting items are actually useful.
If you really want to troll your players, give your shapeshifting monster a continuous item of Silent Image in the form of a photograph of a twelve-year-old boy and the uniform of a local constabulary or town guard. And perhaps another item to make him appear as a human if he can't do that already.

The melee-oriented shapeshifter, who will appear as an blonde law enforcement officer of average build with a crew cut and protruding ears, begins the encounter by presenting the photograph to the PCs, asking "Have you seen this boy?"
Last edited by hyzmarca on Tue Sep 18, 2012 6:13 pm, edited 3 times in total.
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Post by Mr. GC »

ishy wrote:I'm not really sure on the definition of trolling, isn't it just acting really really stupid and then saying you were just trolling?

Regardless, since we don't know the creature, nor the situation it will be in. I'd say, look at where it is, where it'll be fighting, and who it'll be fighting.
Perhaps give it some access to divination spells and equipment tailor made to screw with the party? Or just give it dust of choking and sneezing I guess.
In this case, trolling means messing with the party. Things that while potentially dangerous or even deadly mostly just make them really mad.
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Post by Soyweiser »

Mr. GC wrote:
ishy wrote:I'm not really sure on the definition of trolling, isn't it just acting really really stupid and then saying you were just trolling?

Regardless, since we don't know the creature, nor the situation it will be in. I'd say, look at where it is, where it'll be fighting, and who it'll be fighting.
Perhaps give it some access to divination spells and equipment tailor made to screw with the party? Or just give it dust of choking and sneezing I guess.
In this case, trolling means messing with the party. Things that while potentially dangerous or even deadly mostly just make them really mad.
Curse the players, everybody randomly gets items from the player to their right.

Coins that are actually gold eating creatures. (iirc the second adnd edition had these kinds of crazy monsters).
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Post by ishy »

Give the players some kind of magical bonus, that they have to look up on weapon vs armour tables etc.
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Post by Soyweiser »

ishy wrote:Give the players some kind of magical bonus, that they have to look up on weapon vs armour tables etc.
A item that has a nested random table for effects. Some results taking forever to resolve.

Stuff like the goblins comic shield of wonder:
http://goblinscomic.com/the-shield-of-w ... ming-soon/
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Post by hyzmarca »

The Shoe of Texas Holdem.

The Shoe of Texas Holdem is a small box, about the size of a deck of cards. In fact, it contains 54 cards (Two Decks of Many Things).


When activated, the Shoe magically creates a wooden felt-top table and designates anyone with 20 feet, starting with a closest and up to a maximum of 24, as "players."

Each player is dealt 2 cards face down. These cards take effect immediately. Then five "community cards" are dealt, also face down, and every "player" looses XP (the blind). This may cause level loss. Players who cannot afford the to pay have all of their XP drained into the pot and their souls are instantly destroyed. They can only be revived by two Wish spells or a Wish and a True Resurrection.

If the person who activated the shoe, referred to as the "Dealer", is not killed within one round then the flop occurs. Three community cards are turned over and their effects are applied simultaneously to all players. Multiple cards of the same type stack. Any player alive after the flop must pay at least 5000 XP to continue playing. Players may call or raise this amount, only other player must match the higher bidder.

When the next round is over 1 community card is flipped (the turn)and applied to all players. All surviving players must pay at least 10,000 XP into the pot but may raise.

The next round the final community card is flipped (the river)and players must pay at least 50,000 XP into the pot.
The surviving player with the best poker hand after this round wins the entire pot, minus the -10% table fee, and the game is over. If two or more players tie 90% of the pot is split evenly between them.

If the dealer is killed at end time before the river, the game immediately ends, and 90% of the pot is split evenly between all surviving players.
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Post by Mistborn »

Since this is what I'm good at (sort of)

LM Presents Monster to troll your party with Part 1: show me on the doll where the monster grappled you

The Grapple rules are sort of a clusterfuck and it's easy for monster to have absurd grapple mods making them just the thing to troll your party with. Also fun fact, if a monster has Improved grab and Constrict the deal their Constrict damage on a successful improved grab in addition to their weapon damage. Like all monsters with lower mobility and superior melee attacks grapple monsters are best place where the PC won't notice them until they are in charge range.

Bugs why'd it have to be Bugs.
So vermin are some of the biggest things for their CR and that gives the large grapple mods. The Gargantuan Monstrous Centipede has a grapple check of +27 at CR 6 I put those numbers into my calculator and they make a smiley face. Consider adding extra HD to your bugs as 4 hd adds +1 to CR and +3 to bab/grapple. the odds of killing anyone are slim to none but someone is going to spend the entire encounter getting molested by a giant bug.

Tentacles? I've seen enough hentai to know where this is going.
For bad touching parties nothing is quite like tentacles in terms of hilarity. For maximum tentacle rape to CR I recommend an Advanced Squid.
Advanced Squid (Large Animal) (CR 2)
Str 22 Dex 15 Con 14 Int 2 Wis 12 Cha 2
HD 7 (46 hp) Swim 60ft AC 16 (FF 14 touch 11)
Bab/Gpl +5/+19 space/reach 10ft/10ft
Attack Arms +11 (0) Bite +9 1d8+4
Special: Improved Grab, Jet
Feats Multiattack, Improved Unarmed Strike, Improved Grapple

Behirs ate my party.
Anyone who's played through Red Hand of Doom and had to cut someone out of Varanthian's belly knows that Behirs are serious business. The have improved grab, constrict, a grapple check that while not as overwhelming as the other examples is still unreasonable for it's level for added grapple fun consider swapping the Behir's Track and Alertness feats for Improved Unarmed Strike and Improved Grapple (giving the Behir a grapple mod of +29) Also Behirs can be advanced to gargantuan for only +2 CR.
A note on grappling Behirs. Behirs have Improved grab, Constrict, and Swallow Whole and gain a special benefit from the Cleave feat be sure to keep all this in mind. So tactic for a Behir are like so, surprise round: Bite a PC and Improved Garb them dealing Constrict damage Round 1: swallow the grabbed PC dealing Constrict damage and Bite damage Cleave activates, Bite another PC. Round 2+ repeat round 1 until there are no PC's in biting distance.
Advanded Behir (Gargantuan Magical Beast) (CR 10)
Str 34 Dex 13 Con 25 Int 7 Wis 14 Cha 12
HD 15 (188 hp) Spd 40ft Climb AC 22 (FF 21 touch 6)
Bab/Gpl +15/+43space/reach 20ft/20ft
Attack Bite +23 melee 2d6+18
Special: Breath Weapon, Improved Grab, Constrict 3d8+18 Rake +23 1d6+6 Swallow Whole
Feats Power Attack, Cleave, Improved Unarmed Strike, Improved Grapple, Combat Reflexes, Improved Initiative

Wait how did you get killed by something with no central nervous system.
The regular Assassin vine is great for trolling low level parties but an advanced Assassin Vine is almost guaranteed to kill at least one PC if the stumble into it blind. For best results park one around a blind corner or above the ceiling and have it ready an action to grab anyone who comes within it's reach. Assassin vines can be considered the pinnacle of closet trolling so use them in situations when the PCs have very limited mobility
here's a stat block
Advanced Assassin Vine (Gargantuan Plant) (CR 7)
Str 36 Dex 8 Con 24 Int- Wis 13 Cha 9
HD 20 (230 hp) Spd 5ft AC 18 (FF 18 touch 5)
Bab/Gpl +15/+40space/reach 20ft/20ft(30ft with vines)
Attack Slam +24 melee 2d6+19
Special: Blindsight 30ft, Entangle, Constrict 2d6+19
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Post by K »

Mr. GC wrote:In before K has some sort of nerd meltdown. Good ideas. I can't say how many of those I will use or already have used as the people I'm going to use it on read this board.
Have you considered being polite to people who are trying to help you? Maybe not make assumptions about them?

That being said, my point was twofold:

1. Consumables cheat PCs out of treasure, thus making the encounters feel less satisfying even if you add extra treasure to make it up.

2. Consumables boost monster power well outside of the range of other magic items, making monsters unfairly hard in most situations. They don't make monsters more interesting and screw with CR calculations you were using as a benchmark for encounter challenge and rewards for the encounter. All of that is bad.

This leaves the question at this: are you trying to make more enjoyable encounters for players, or are you just trying to kill them or mess with them without appearing to want to do that?
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Post by Mistborn »

K wrote:This leaves the question at this: are you trying to make more enjoyable encounters for players, or are you just trying to kill them or mess with them without appearing to want to do that?
I assume he wants to troll his players ^_^
Last edited by Mistborn on Tue Sep 18, 2012 10:51 pm, edited 1 time in total.
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