Notes:
Clumsy sentence: 'That doesn't even mean that lethal traps can be in places that unauthorized residents aren't allowed (like the master's bedchamber) – that's going to end up beheading servants and guests.' ... Does this mean that deadly traps can or can't be where?
...I was thinking, however, that Polymorph should be split into two axis - look like anything and be anything, and be able to be specific and be unable to be specific.
For instance, there shouldn't really be more than one spell to be disguised as a humanoid, be it orc or elf; and a different spell to be stuck with the physical abilities of an orc or an elf -> Though the latter requires a definition of what is and isn't physical; but remaking the character sheet (heavily) while you're stuck an orc or a pig is annoying. There's no reason the pig can't still have your Fighter feats... Or BAB. Anyhow:
- Polymorph methods wanted:
- Look like a class of critter
- Be a class of critter
- Add/subtract ability to target
(one of a specified list such as wings/fins, gills, claws/fangs, venom) - Look like anything
- Make two critters into one critter
- Be anything
- Change target into something inspecific
(CR doesn't change) - Change target into something more specific
(Choose to add/subtract CR from target) - Add Type to target
(Humanoid, Fire, Fiend) - Multiply target into n lesser copies of itself
(Mitosis, Flocking, Swarm)
You also didn't explain how the attack progressions should be chosen, either in the poly section or the character section. Examples, please?
Also missing are the other types of unarmored fighter from the classic D&D - Ranger, Archer, Scout, Pirate. Heavily armored was also missing.
-Crissa