I don't know if there's a threshold of exposure needed for Old-School Sourcebook Reviews, and I as I write this I haven't cracked a one of these books in years so however much I suspect it will qualify, this doesn't really qualify for Anatomy of a Failed Design. It's not a Drunk Review because I drank all my whiskey last night on an unrelated matter.
The premise as I recall it is that you play members of a team of disposable, genetically engineered animal people who are owned by mega-corporations, colloquially known as a "Beta". Your job is to go to newly discovered planets and set them up for colonization. This includes setting up equipment that makes it easier to get to the planet, setting up a safe and secure location to operate off of, away from dangerous terrain, flora and fauna, and investigating for exploitable resources (Which includes sentient life forms and remains of deceased civilizations). You do this, getting paid a pittance, hoping to earn enough to buy your freedom out of this corporate-owned slavery.
Here is the cover, spoiler'd for courtesy's sake.

The cover declares that it was written by a single person with a single name, "Gideon", who also did all the art. Note that there is a furry artist who goes by "Gideon" but I doubt they are the same person as their styles aren't terribly similar and there's not nearly enough macro-muscle beefcake in this game. I suspect that this having to do with the evangelical organization that plants bibles in hotels is equally unlikely. The inside cover says that it was "Co-Written by James Perham", but the credits say that it was designed, written and illustrated by Gideon, with James Perhan(sic) writing the timeline, and editing done by Michele M. Baidas (Aside: Good one Michele. You already got one of the staff members' name spelled differently on two pages.) There's also a Production Assistant and someone listed as "Inspiration" which judging from the dedication on the next page is probably Gideon's wife. I'mma just leave that there.
There's an Introduction that looks like an Author's Forward but is mostly "What is a Role-Playing Game?" section. Bonus points for this, since the Introduction is only a page long in total so it doesn't waste much time on this. Most of those points are withdrawn though when I get to the penultimate paragraph of the introduction:
Classy. Still, this particular thing was written in 1990, so Gygaxian passive-aggressive bullshit was still considered legitimate.Gideon wrote:Keep in mind that this is a game and should be fun for all concerned. Hostile, argumentative or obnoxious played should have their characters suffer sudden severe accidents. Remember, as GM you are court of last appeal.
Background
Next we get a bunch of setting info. in the late 20th century and early 21st century, world economies were destroyed by a long string of small petty wars. Governments were bailed out by corporations, and eventually the corporations formed a megacorp called The Terran Trade Alliance, or TTA for short. Governments that remained became figureheads beholden to the TTA. Curiously, there's no mention of space travel in any capacity until after the TTA is introduced. Specifically after the TTA is formed comes the advent of TransMatt, the game's particular method of FTL travel, which is described in detail later. Humanity spreads to the stars and apparently the TTA gives up all pretense of being a governing agency rather than a profit-driven organization managing subsidies. At this point the center ceases to hold and colonies begin breaking away from TTA, but instead of forming governments, they create their own corporations. There was a short conflict to stop this, but TTA quickly decided that there was no profit on maintaining their outposts, I guess? Instead, they decide to distroy all Transmatt technology sites off-earth, with the killing or kidnapping of anyone who could help rebuild this. The TTA then rebranded itself "Terran TransMatt Specialists, Inc." refocusing themselves as the only people who know how to do FTL even though later we'll find that TTMS doesn't send people along to build TransMatt pads on mission to protect their IP, meaning anyone who cared could probably reverse-engineer the technology. Because that works. Whatever.
Oh, they're also a bank too. They created a form of currency to be a universal money and refuse to take anything else. This is... probably stupid as their suggested grip on their technology probably shouldn't be as tight as it is, but it's a handy excuse for the game to use a single currency so let's roll with it. TTMS, having apparently taken the universal economy by the balls, has decided to play Stern Parent to all other companies. The game's kinda vague on what TTMS does aside from manufacture FTL devices and run the economy. I guess that's enough, but they're also suggested to be absolutely huge on an order of magnitude above even the five megacorps the game assumes you work for.
Next is a list of those megacorps. Tau Ceti Prime, which deals in natural and artificial foodstuffs(And is 150 years old, being the first colony to break away from the TTA. Good for them!); Enclave, Ltd, which started out in prefab structures and now does... everything, I guess? United Industries, a weapons concern; STPD Engineering, whose entry says nothing about what they do except that they got totally spanked last time the Corps got together for a cockslapping contest; and B'Hazard Mining whose purpose is probably obvious. There's also a write up of TTMS which helpfully notes that noone knows for sure how TTMS maintains its FTL monopoly, as their methods are "Shrouded in Secrecy". They suggest that they probably maintain a network of spies and assassins to keep people in line. Well, as long as you guys acknowledge that it's stupid, too.
Then there's a bit on the Galaxy Worker Alliance, the union which is said to have almost as much clout as a megacorp in its own right. How the crimson fuck this works in a world where there are no civilian governments, where corporations openly maintain military forces, and where corporations have access to genetic manipulation and cloning is beyond me, but it lets the setting function by giving you a reason as to why you're not a slave for life. But you probably are anyway; more on that in a bit.
The game then goes on to explain the history of TransMatt and how it works. Basically it converts matter to Phlebotium waves and shoots it across space at twelve times the speed of light. You usually need a receiving station to catch the ship and make sure it doesn't accidentally fuse with anything when it arrives. Also, it can only go for six light years before the energy starts to disperse. Fortunately the universe is apparently thick with earth-like planets. Apparently the Standard Operating procedure is to send a ship into orbit around a planet the corp wants and have the crew land it. The ship contains a build-it-yourself Transmatt pad as well as the weapons and equipment necessary to begin explore the planet looking for dangers and exploitable resources. This is referred to commonly in-setting as "Justification and Pacification". That's where the party comes in.
Now the game explains what a "Beta" is. Basically, to be able to have a disposable workforce in dangerous unknown areas, corporate scientist began experimenting with combining human and animal DNA. The first result were "Alphas", who were... not particularly sophisticated. They were actually used by corporations, and a few of them are still alive owing to the fact that they were mostly used during a time where blind-beaming wasn't considered feasible and Justifier teams were mostly sent on sleeper ships. The process was refined until they developed "Betas", which are a pretty seamless meld of human and animal, creating things right out of your favorite furry art, though there's no bare boobage in this book. They also mention that for some reason, Betas are interbreedable. The rules are pretty sparse for how to handle this, probably so they could release The Hybrid Handbook later. I may review that later as a proper OSSR if this is received well.
While Betas at first were slaves, and now are really little better than slaves, the Galaxy Worker Alliance has stepped in and taken up the cause of Beta Rights, earning them the right to "Buy themselves back" from the corporation. This bit involving the Union at least makes sense. More people to pay union dues, of course. This is also the section that first proposes that the reason for so many habitable aliens is due to some sort of progenitor race's empire that rose and fell.
The last part of this section is a timeline. I will not bore you with it.
Next up, we get to character creation. I did this part by doing a color commentary as I read, but I want to get to understanding this system before I continue so the next one might be a day or two.