I'll nitpick a little (on the whole, I agree):
Surgo wrote:
Your level has as much to do with your statistics as your other abilities.
For those who only know D&D4 and not SWSE.
Levels in SWSE doesnt determine all, like in D&D4.
There is still an BAB.
Surgo wrote:
Notable races include Humans (who are always awesome), Cereans (+2 overall to stats, but they're all mental and -2 physical; also they get to REROLL ANY INITIATIVE IF THEY FEEL LIKE IT), Duros (for sucking), Kel Dor (they get to REROLL ANY USE THE FORCE CHECK I THEY FEEL LIKE IT which also can apply to initiative), and...man, I'm bored, I'm just going to skip ahead to the next chapter.
Kel Dors reroll is very limited (as someone allready wrote in this thread).
And Duros are the fricking best race there is, if you want an Pilot.
(With speeder bikes or Zero-G-Stormtrooper Armor you can always use Vehicular Combat). I am still not shure if I count the description of Zero-G-Stormtrooper Armor as an bug or an feature...
Surgo wrote:
This class is basically one level long, three if you want the fear talents, or four if you want the fear talents and a bonus feat before leaving. Anything beyond that is stupid, but it's an unbeatable one-level dip.
Disagree, 5 Lvl. if you want to give others extra standard actions.
Surgo wrote:
* Soldier. You're the only class with Armor Proficiency to start (both light and medium), and you get all the Weapon Proficiencies aside from lightsabers.
[snip]
A good one-level dip before entering jedi, three if you want both armor talents.
Nitpicking about those Weapon Proficiencies, they dont get Heavy Weapons and Advanced Melee Weapons for free.
There are really other worthwile Talents in the Soldier-Trees, even if you are an Jedi. (even in the Core-Book only)
Devastating Attack (if you go Elite Trooper), Stunning Strike, Though as Nails (especially if you go into Officer)...
Surgo wrote:
Multiclassing notes:
* You only take one starting feat from the new class's list when you add a new class. So basically, take Soldier as your first class.
Only if you want Armor or need it for an PRC.
Otherwise I would recommend Scout (Same Weapon Prof., no Armor [=2 Feats], 2 more Skills (=2 Feats).
Surgo wrote:
Here's where things depart from the familiar embrace of Dungeons & Dragons. Here's what a skill check is:
1d20 + half your level + key ability mod + random other mods
In this case important is the Skill Focus Feat, which pushes the skills at low-level of the range (especially Use the Force).
A common
House rule is to limit the bonus from the feat to half level round up.
(At least we are playing with this one.)
Surgo wrote:
Chapter 5 - Feats
Most of these suffer from the same problem that feats in Dungeons & Dragons do (that is, they suck). However, in Saga, feats are the only way to get iterative attacks. Which means in practice that everyone ends up taking Double Attack and Triple Attack, and all jedi end up taking at least Dual Weapon Mastery I and II. Vehicular Combat is required by anyone who wants to be a pilot. Beyond that there are some gems, but most is crap that will be forgotten about as soon as more splatbooks come out.
That's really okay, though. Melee fighters don't depend on their feats to be competitive because casters don't exist in Star Wars, so the fact that most feats aren't all that good or isn't a problem at all.
I cant say I agree on this point.
Only very specific build can or should use Double and Triple attacks.
3 attacks at an -10 Malus, without the necessary Talents...
and you would need 5 x that Talent to negate the Malus.
There are many feats I would take instead.
Surgo wrote:
Chapter 6 - The Force
Chapter 12 - Prestige Classes
On the whole I agree. (But you forgot the Force tradition Talent trees)
It would have been more elegant if the Sith Apprentice and Jedi Knight where one PRC, and the Sith/Jedi specific Talent tree an Force Tradition Talent tree (the same for the Imperial Knight PRC from the Legacy Era Campaign Setting).
Surgo wrote:
Chapter 8 - Equipment
There is a very nice book "Scums & Villany" with rules for Equipment modifications.
Surgo wrote:
Also now we have that condition track and damage threshold (which is equal to your fortitude defense + your size modifier, if any). That's pretty scary at low levels and not so much at high levels when your fortitude defense goes up faster than damage does.
Note the right opponent can lower the DT for his attacks to DT-10 (need two Talents, one Soldier and on Elite Trooper)
Surgo wrote:
The only problem I can see right now is that missiles are still retardedly good,
Will edit somethin in, when I have the books with me...
But from memory I prefer advanced-quad-turbolasers.
Surgo wrote:
If you aren't playing a jedi, there's really no reason not to play a droid.
Fully agree! (And now there is an extra PRC for those Druids.)
Also you didnt mention it, but one (the?) loop in the reprogramming rules got closed with the Errata.
(before you could reprogramm the Talent slot with any other Talent, now you must qualify for it i.e. you must have the specific PRC to qualfiy for the PRC-Talent)
Voss wrote:
Bleach- do they really intend to release more stuff? Their products page doesn't really have anything indicating a future release of any sort.
Well al little late, but the answer was: Yes, they do.
Voss wrote:
Meh. Stupid errata. but still. They can brace their rifles and still autofire at a +2, so all they need is an 8+ to do half damage (6.75). Thats still pretty good for basic mooks, though granted they probably won't kill everyone in one round anymore.
RAW they can only brace autofire-only weapons.
Voss wrote:With force powers it goes from a 3+ to a 17+. Thats just fucked up. Most of them also don't scale in any meaningful way, so they become fairly useless as you go up in level.
How do you get that numbers? Defense scales +1 per Level, Skills +1 per two Levels.
So that should be a 3+ to 13+ or 7+ to 17+ (Yeah thats bad enough.)
CatharzGodfoot wrote:Scoundrels have one other use: +5 to any skill check for a whole encounter, at the cost of a standard action and a Force Point. Mid level force users are all over this.
Got Errated into (almost) uselessnes (it doesnt stack with Skill Focus anymore).