to save space and jsut number repleis in order...
1. now there is a question.. how many blacksmiths exist, and what are they doing? does a weaponsmith exist in towns or are they already in the employ of the local baron/noble/king to keep weapons out of the hands of the peasants to prevent revolt? how many smiths can each town/village/city support?
2. moot point. in a world where you have magic items you dont want, it isnt that important who made them as you have them now. the question is then where do you get rid of them? discard them? find someone to buy them? trick someone into taking them? just because someone made a magic item doesnt mean they wished to do so. nor does it mean they are willing to make more or want the ones the previous made. who makes magic items? a wizard? what use does a wizard have with half of the magic weapons that can exist? he is a wizard, he uses spells, not magic maces and hammers, or worse.. magic armor.
![Eek :eek:](./images/smilies/eekyellow.gif)
find other adventurers? has TTRPGs turned in MMOs? if there were other adventurers, wouldnt the system fit better if they werent twinked by passersby? if twinking is constant, then what chance does the PC adventuring party have against these low level munchkin NPC adventurers?
3. what happens when then those peasant villages run from the attacking hordes the PCs were meant to fight off and take refuge in that city, now overpopulated? the peasant village plays as much a part of the adventure economy as the big cities. handwaving them away doesnt work as they will always exist... those on the outskirts of civilization, those that might band together against annexation, etc. if the villages or cities jsut always have enough you are leaving TTRPG realm to make a video game where Bob the Blacksmith always has infinite swords to sell because the mass number of adventurers always are in need of buying them. and then it gets worse for the economy as it gets bad for the world as well, as then why isnt EVERYTHING so prominent that it can be bought anywhere, and you again have the low level munchkin problem with adventurers running around twinked which changes the dynamic of the game, that the system must be rewritten to allow the PCs to be able to work into it. basically making a totally new game than what you were going to play in the first place.
4. where do the peasant get things they need if they wish to trade their farmed goods? that bigger city. well the adventurers jsut came and took all the X the city had to offer, and there is none left for the peasants, so they dont trade with this city and take their wares elsewhere, now the wrench has been thrown into the economic cogs. this peasant village is now raided by the city for the wares it needs? the adventurers must be called it pro bono to help the peasants, lest they look less like heros and more like senseless mercenaries? taking up arms against the city they just fought does what for future trade and such with that city? economies are more fragile than you would lead to believe. otherwise you are looking at Bob the Blacksmith again with infinite items to sell to anyone from his video game shop.
5. true, but what is the loot that was stolen from you? art, jewelry? food? coins? desperate city-folk that couldnt get grain as they had nothing to give to the peasant village in exchange for it have now become the highwaymen, just trying to survive.
6. now THIS is excellent. why is it you hardly hear of furs and other hunted items as the "treasure" adventurers bring into town? because then what would you spend all the dragons gold on right? another problem found in the economy system of adventurers.
7. and we are back to just HOW does an adventure economy work? what are the adventurers bringing in to town? why is it always and only money and coins that it is simplified to? because James Wyatt doesnt like "talking to the little people"? (see 4E preview book)
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as long as the questions are ready to be answered when the time comes...it all sort of seems to work out somehow. just a broader idea of economy is needed beyond straight coin spending and magic item vending.