Crissa at [unixtime wrote:1199767678[/unixtime]]
CatharzGodfoot at [unixtime wrote:1199765703[/unixtime]]So where's the advantage in using items with higher minimum strengths?
The advantage seems that the 8 strength Cleric isn't using inappropriate gear.
I didn't make the initial suggestion, but that was it, right there: So that gear would be appropriate to the strength of the character. Want to use a telephone pole? Gotta meet a minimum strength.
-Crissa
Great, but what does wearing heavier armor
do in those circumstances, aside from weigh more?
Neeek at [unixtime wrote:1199770500[/unixtime]]Is there any particular reason that I'm missing that you couldn't do both min and max strength? Or min strength for armor, max strength for weapons (possibly min and max strength for some heavier weapons)?
There's no reason you can't. Added complexity is a reason you might not
want to. That and, as I said above, what is the benefit of using an item with a higher min strength?
Neeek at [unixtime wrote:1199770500[/unixtime]]Also, I do like Crissa's "shatter point" idea. Hitting someone so hard you break your weapon provides a cool mental image.
It sucks when the fighter's sword is sundered, he disarms the enemy wizard, and stabs him back with the magic dagger (whoops, down two magic weapons).
It also doesn't make sense when you're dealing with, say, and adamantium dagger.