I'm here today to ask a question: which games do you consider simple? What is 'simple'?
- Easy to learn
- Fast to play
- No Toughness checks
Moderator: Moderators
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
Personal problems with Toughness checks, independent of the system.darkmaster wrote:Why are toughness checks on your list? define toughness check. I'd say M&M is pretty easy, but damage is all about rolling toughness vs DC.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
Not so easy, then. :/Avoraciopoctules wrote:http://www.oldschoolhack.net/
It's free, easy to learn, and easy to play. Large amounts of MTP, but the game makes a decent effort to channel it in a productive way.
Still has lots of problems, and though I like some stuff about the system it really begs for houseruling if you plan to run something that lasts more than a couple sessions.
A little out of our "area of confort".fectin wrote:Danger Patrol (http://www.dangerpatrol.com/)
No, playing like "ok, what you guys wanna do now? and i really mean it" doesn't works with my players: they only react, never act.Krakatoa wrote:Dungeon World (relatively fast next to D&D at least)
It's on development phase, it isn't?Krakatoa wrote:13th Age (Not exactly simple but less complicated than 3.X or 4E D&D)
Already try'ed, it's rules doesn't make sense so quick...Krakatoa wrote:I've heard praise of Warrior Rogue & Mage, though never had a chance to play it myself.
I'll give a look.Krakatoa wrote:Gamma World (the current edition) plays like a drastically simplified D&D
Please clarify, you want something with functional character advancement? How much difference do you want between starting and advanced characters?Atmo wrote:Not so easy, then. :/Avoraciopoctules wrote:http://www.oldschoolhack.net/
It's free, easy to learn, and easy to play. Large amounts of MTP, but the game makes a decent effort to channel it in a productive way.
Still has lots of problems, and though I like some stuff about the system it really begs for houseruling if you plan to run something that lasts more than a couple sessions.
You yourself said that a good amount of rework was needed, and that is what i want to avoid.Avoraciopoctules wrote:Please clarify, you want something with functional character advancement? How much difference do you want between starting and advanced characters?Atmo wrote:Not so easy, then. :/Avoraciopoctules wrote:http://www.oldschoolhack.net/
It's free, easy to learn, and easy to play. Large amounts of MTP, but the game makes a decent effort to channel it in a productive way.
Still has lots of problems, and though I like some stuff about the system it really begs for houseruling if you plan to run something that lasts more than a couple sessions.
http://www.basicfantasy.org/
This is a free AD&D hack, which cuts out some stupid stuff. Instead of thaco, you have a straightforward hit bonus. It should be simpler than 3.5 in several respects, and fighters might be more viable mid-term PCs.
-=-=-=-=-=-=-
Adventurer Conqueror King is basically similar from what I've heard and skimmed in PDFs, but it has better rules for Logistics and Dragons at higher levels.
[/b]Atmo wrote:
REFUSES TO COHERENTLY DEFINE WHAT HE WANTS
REJECTS ANY NUMBER OF GOOD SUGGESTIONS BY HELPFUL PEOPLE
HIDES BEHIND LANGUAGE BARRIER AND PEAVISHNESS
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
I wouldn't say "needed", depending on what kind of game you want to run. The attribute system only really becomes a problem if you start making up monsters that throw around save-or-lose effects, and characters can use their powers to do interesting things.Atmo wrote:You yourself said that a good amount of rework was needed, and that is what i want to avoid...
... as a group, 'classic' d20 has gotten old for us).
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
When 70% of the ideas where d20 games, then things get silly.Schwarzkopf wrote:This is the stupidest fucking thread.
I will look for that.Ancient History wrote:Kobolds Ate My Baby
[/b]Atmo wrote:
REFUSES TO COHERENTLY DEFINE WHAT HE WANTS
REJECTS ANY NUMBER OF GOOD SUGGESTIONS BY HELPFUL PEOPLE
HIDES BEHIND LANGUAGE BARRIER AND PEAVISHNESS
I can't GM futuristic games (mental block) and some modern scenarios (i get lost easy). "Classic d20" means exactly that: any game that tries to be another D&D hack, which we are kinda exhausted to roll.Avoraciopoctules wrote:I wouldn't say "needed", depending on what kind of game you want to run. The attribute system only really becomes a problem if you start making up monsters that throw around save-or-lose effects, and characters can use their powers to do interesting things.Atmo wrote:You yourself said that a good amount of rework was needed, and that is what i want to avoid...
... as a group, 'classic' d20 has gotten old for us).
But you're going to need to give us a better idea of what kind of game you want to run if you want productive suggestions. We aren't going to take your hidden veto factors into account otherwise.
You've objected to stuff that isn't fantasy, and you've also objected to "classic d20". What exactly do you want?
Fantasy. No reference with comics (which i mean: no M&M, Hero or variants). Easy to learn, in one day of reading. No Toughness checks (it takes TOO LONG to someone gets bruised ingame, but everyone gets annoyed fast when dice start trolling us).fectin wrote:Shennanigans. We got tricked into a game of Bring Me A Rock.
What are your actual requirements?
Amber was already quoted. Feng shui we don't know, maybe i'll call a friend to help us.Cynic wrote:Feng shui - fluid combat and mostly combat based.
Amber: Diceless and very easy to grasp.
Monopoly - You get to pretend to be inanimate objects and own properties. You don't have to think much. I think this works well for your players...
Deadlands is pretty easy as well if your players are willing to spend an entire session just making characters.
---
If none of these work then FUCK OFF.
fectin wrote:It really sounds like you just want 3.x DnD. Everyone already knows it (which is pretty close to "simple"), and it does all the things you asked for except encourage stunting in combat.
If you want to avoid 3.x's usual shenanigans, you might try FantasyCraft. It's is significantly less simple, but it's also just a tricked out OGL engine, so still pretty familiar. There are still shenanigans, but they're less obvious and less crazytown.
I hear good things about Weapons of the Gods, but I can't vouch for it.
You might also consider poaching the Exalted system, if your players are more familiar with Storyteller engines. I'd suggest just making everyone Dragonblooded, even if you reskin everything. Do not allow mixed parties.
A "smart" player of mine show that Exalted Kickstarter to his mom, and all that controversy about "rape ghosts" and things. She is a very reasonable woman and said that would give us a Ultimatum if we bring that to her house (that is where we play).Avoraciopoctules wrote:You know what, let's try this from another angle. I've been looking for a new RPG system, TGD.
All the Exalted remake talk lately has reminded me of a game I've been running in meatspace. The PCs are superpowered revenants created from the bodies of dead heroes, and they've been tasked with cleaning up their (semi) post-apocalyptic fantasy setting of some of the threats to humanity's continued existence. The game system for now is a hideous cross between After Sundown and Fate, but I'd like to strip it down to something much simpler. Let me summarize the upcoming scenario:
So, the PCs are traveling to a dungeon. Specifically, it's the source of the spring that supplies a nearby city with water. Something has poisoned the water, infusing it with shadowy energy that corrupts the land nearby, letting in demons from the Dark World and causing the dead to rise from their graves. If you actually drink the tainted water, you go crazy/lose your memories/fall into a catatonic slumber/gain spooky Void-element sorcerer powers. The last one's pretty rare.
The source of the corruption will turn out to come from a powerful serpent-demon, who is sealed up at the mountaintop chamber where the spring bubbles up and has been dripping its venom into the water. This fiend's magical venom has the power to corrupt and destroy memories, and only powerful protective or purifying magic can shield somebody from the effects. Earlier, the party retrieved a Macguffin artifact with the power to protect them in a nearby city, but elected to leave it in the hands of the Rebellion against the Evil Emperor, since taking it with them would deprive the city of its chief defense against the blighted water. Even though they are undead, the PCs will take lasting harm from the memory-venom without the artifact's protection.
However, they will be partially shielded, since they stopped to help out a sun priest who is trapped in a temple deep inside the blighted lands, about a day's travel from the caves leading up to the spring. By wiping out the undead hordes nearby, the priest can redirect his energy from powering the temple wards to creating protective charms that will absorb dark magic aimed at them for a while. The scenario starts with the PCs defending the temple, then segues into the journey up to the spring and a showdown with Styx Wyrm or whatever it ends up being called.
The PCs will face the following challenges:
- Hack their way through dozens of zombies, without taking much meaningful damage.
- Take out flying demons that air-drop more zombies and blast at the heroes with lasers.
- Navigate through an underground labyrinth broken up by streams of lava and poison that may require special capabilities to bypass..
- Negotiate with maddened cultists, who may know some secrets that make finding and beating the dungeon boss easier.
- Solve or bypass puzzle rooms set up by aforementioned crazy cultists.
- Battle a boss monster with like 5 different powers that affect the tactical map.
This is a fantasy game about busting into dungeons and stabbing demon dragons in the face, but I want combat rules to be simple.
I also want to encourage PCs to try pulling crazy kung-fu stunts in combat.
Some useful powers should be basically at will, others should be on some kind of recharge schedule.
Meaningful out-of-combat abilities should be available, and it should be clear what they can be used for (I don't want to deal with “Hey, it says 'fire magic +2' on my character sheet, can I use the fire magic to fill the enemies with hot-headed rage so they attack each other?”).
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
Well I'm sorry you're fucking retarded.I can't GM futuristic games (mental block) and some modern scenarios (i get lost easy).
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
Atmo, I did some l33t internet sleuthing and have ascertained that you're a fellow brazilian. What's wrong with 3d&t for your group? I never played it, but it's anime based and people keep telling me it's a simple game.Atmo wrote:Hello.
I'm here today to ask a question: which games do you consider simple? What is 'simple'?
So, thoughts?
- Easy to learn
- Fast to play
- No Toughness checks
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
Sorry if i can't meet your expectations, i'll try harder from here on!Schwarzkopf wrote:Well I'm sorry you're fucking retarded.I can't GM futuristic games (mental block) and some modern scenarios (i get lost easy).
Isn't that system with funny dice? Well, i'll talk with my players first, those dice can be hard to their heads...Cynic wrote:I've reskinned M&M to be a typical Urban fantasy kitchen sink setting.
Also it hasn't been suggested but Fate or Fudge?
Have you also considered actually buying one of these games from amazon or by having your flgs/book store order it for you. There are also ebooks available. And I'm sure the Swedish Party website isn't a bad place to look either if you want free ebooks.
Hello, fellow... fellow? Our 3D&T games are going well, but we need something new to "spice the relationship", and to create new things for the characters (get f*ucked) find.nockermensch wrote:Atmo, I did some l33t internet sleuthing and have ascertained that you're a fellow brazilian. What's wrong with 3d&t for your group? I never played it, but it's anime based and people keep telling me it's a simple game.Atmo wrote:Hello.
I'm here today to ask a question: which games do you consider simple? What is 'simple'?
So, thoughts?
- Easy to learn
- Fast to play
- No Toughness checks
Savage Worlds just got published here, and I keep hearing good things about it. "Simple" and "fun to run" among them.
Finally, there's Old Dragon. Those guys are doing a serious amount of noise in the local RPG scene, and I may have to check their work one of those days. Have you tried it?
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
Nope, from Hellcife.nockermensch wrote:After seeing your spoiler, the best possible advice is "get better players". Are you from Rio? I can try to put you in contact with other players from here.
EDIT: If you want to chat in huehuehue-speech, feel free to PM me.
silva wrote:Over the Edge.
atmo bichona. =P