Parthenon wrote:If by jumping across you have made more enemies appear, then the fight is harder than it would have been without those enemies, but you've only outright failed if the fight is now as hard or harder than if you hadn't jumped at all.
Please reread this sentence. You are saying:
[*]A = B.
[*]If A = B then A = C.
[*]We don't know if A = C.
Maybe I should have worded it better, but the intention of that result was that you trying to help made the task a lot harder because you got a weak-success. That the weak-success was specifically a failure.
You probably should have worded it better. As should I - what I was trying to say was:
[*]A + B > A (difficulty of challenge with or without magically appearing mooks)
[*]C + D > C (capability of you + friend vs. capability of friend alone)
[*]If (A+B) - (C+D) > A - C (-> B > D) then you have unambiguously failed, if not, then not
[*]We don't have enough information to deduce B > D
FrankTrollman wrote:Omegon wrote:Besides which, if you're killing people with a roll that isn't Trade Harm For Harm, the MC is probably in violation of the rules.
Killing someone with a middling result on an act under fire test better not be against the rules, because that's
literally the primary example in the fucking rules. You sneak, you get a middling result, you kill a kid.
...On this count, I stand corrected. I must have only been counting statted entities as people.
FrankTrollman wrote:Apocalypse World wrote:Keeler the gunlugger’s taken off her shoes and she’s sneaking into Dremmer’s camp, armed as they say to the upper teeth. If they hear her, she’s fucked. (On a 7–9, maybe I give her an ugly choice between alerting the camp and murdering an innocent teenage sentry.)
Now leaving aside the fact that the "ugly choice" presented is in fact
total fucking failure, the results do in fact involve a dude getting killed.
Justify this please. "Total fucking failure" would be "fuck you, the alarms sound and everyone in the base knows where you are and you have to get out under those circumstances" - as I said before, clearly if you have time to murder a sentry and thus prevent the alarms from sounding, you haven't failed as hard as if you don't have that time.
FrankTrollman wrote:As a player, you make your choice and it doesn't fucking matter because the result is going to be the first thing that pops out of the MC's ass no matter what. Then you roll some dice and it also doesn't fucking matter because you only get three options: Miss, Weak Hit, and Strong Hit, and all three of them can be read as conventional success or failure at the actual fucking task at hand and it is up to the MC to asspull that distinction after the dice are rolled. And that's it. All the "game mechanics" are a sham. The game elements are all shams. It's not a fucking game.
-Username17
It's only trying to be marginally better than MTP, I'll give you that, but I am reminded of something that was said about the CR system - about how it in no way prevented MC dickery, but at least allowed you to be able to tell the difference between MC dickery and sheer bad luck. If you get a consistent pattern of "success" being interpreted as "catastrophic failure" or vice versa, the problem exists between table and chair, not in the text, even if the text fails to address the problem.
I'm kind of done defending it though - the only experience I've had was Monster of the Week, and in retrospect it could have been a fuckton more of a railroad if the GM had had a coherent plan and wasn't quite eager to implement player suggestions.