CHICKENS ARE NOT SUPPOSED TO DO COCAINE, SILKY HEN
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
That wouldn't work if you wanted some hot nucleus on nucleus fusion action going. I think Craft (relativity) would work, since that covers both mass and energy.
It is actually intentional that there is only one Craft skill - it's called "Craft".
So the whole idea of having skills like "Craft: My Ass" or "Craft Disturbing Mental Image" is pretty dumb. The Craft skill should be monolithic, like the Diplomacy skill.
FrankTrollman at [unixtime wrote:1170626945[/unixtime]]It is actually intentional that there is only one Craft skill - it's called "Craft".
So the whole idea of having skills like "Craft: My Ass" or "Craft Disturbing Mental Image" is pretty dumb. The Craft skill should be monolithic, like the Diplomacy skill.
-Username17
That's a relief. It also gives a reson for skills like Knowledge (architecture & engineering).
Well, that's always something that I've thought was annoying and I'd try to get around anyway by taking very general crafting skill types.
Also, I just realized that languages only cost 1 skill pts each now. Meaning players will probably pick up languages that they think are cool; opening up new role-playing possibilities.
It's fvcking hilarious to think that someone who is fixing what can be classified as the 'gamist' problems with the system also fixes the 'narrative' problems in one fell swoop.
What kind of doctor were you planning on becoming anyway Frank?
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
Ok, something which has been bothering me since I learned about the Sniper exploit:
Fighter 17 can be a dead level.
I don't have any great solutions. One option is switching it out for 'Improved Problem Solver,' which lets a fighter take two feats. Of course, as a 17th level fighter you've already got a frackload of feats, so that would probably be a bad ability. I'm trying to come up with something which isn't already handled as a feat, and wouldn't be better handled as one.
Essence at [unixtime wrote:1170883123[/unixtime]]Bah. Let them stack and make it a 90' total Foil.
Then it would read a bit weird, but that would make sense. Improved foil action: The fighter increases the range of her Foil Action by 30', normally to 60', but this increase will stack in the most advantageous manner possible (for example, a fighter with the Sniper feat will first have the range of her Foil doubled to 60', and then increased to 90').
Essence at [unixtime wrote:1170947056[/unixtime]]Technically, the "most advantageous" manner of stacking would result in a 120' foil. I'm not sure how much you want that, though...
No it wouldn't. Sniper only benefits abilities which work out to 30,' and it makes those abilities work out to 60' (no specifc operation given). So, if you increase the range before adding the Sniper feat, you get no increase.
I just noticed that every humanoid warrior in the MM is listed as having the base stat array 13 11 12 10 9 8. For some creatures using this may give more balanced results than the 'elite flattening' method.
The non-stacking of keen edge in 3.5 is bullshit, so yeah it should stack fine. Remember that in D&D land a doubled double is actually only a triple.
The thing abvout multiplying crit chances over and over again is that it's actually provably balanced. It's one of the few things in D&D that is. That is to say that if you add +3 damage to a scimitar you add an average of 3.45 damage and if you add it to a keen scimitar you add an average of 3.9 damage. But crit multipliers don't have that shit. When you add keen or improved crit to those 3 points of scimitar damage you are adding an average of .45 damage. But if you add both you do an baverage of 4.35 damage - which means that both bonuses are still only adding .45.
Andy Collins has said in print that he nerfed crit multiplier stacking because he didn't like the flavor of crit-focused characters. Fvck that noise. If you don't like them, don't play them.
Catharz wrote:Critical hits don't really have a flavor.
+1 to attack doesn't, either.
Regardless, according to Frank, that's not what Mr. Collins said. Mr. Collins didn't like crit-focused characters. That's as uncreative and crappy as if I said something like "I don't like the flavor of high fort save characters."