Um.... yes. It really obviously is.MfA wrote:A specialized weapon being weaker in corner cases, or forcing you to be weaker when you lose it is not really a problem.
Basically, you're opened up the "monk problem" from the other end. Fundamentally, the assumption is that player characters have access to their gear as part and parcel of their power assessment. We take Pavel the Impaler with us on our raid because of how well he fights when he has his spear and armor, not for how he fights while naked in bed. When we assign "levels" to things, it is for them with sword in hand.
So now we introduce an edge case where the character performs noticeably better or worse than other characters. Let's say the "prison break scenario" where the characters have to use improvised equipment. And now we introduce two characters: the Monk and the Weapon Specialist. The Monk loses less when resorting to improvised equipment, and is thus at a relative advantage; while the Weapon Specialist loses more when resorting to improvised weaponry, and is thus at a relative disadvantage. This at least, seems intuitively obvious.
But how are these discrepancies to be paid for? The usual Monk plan is to make them noticeably weaker than the regular warrior generalists when everyone has access to their normal gear. And well, that obviously hasn't worked. And if you think about it for a moment, you realize that obviously it can't work, because the improvised weaponry prison break scenario, while reasonably classic, does not appear in every (or even most) campaigns. And similarly it won't work if you make the ranseur specialist better than a normal character when everyone has their kit.
Essentially then, the Ranseur Specialist is simply a shitty character. They are no better than a generalist warrior when everyone has access to their normal equipment, and they take it up the ass when for whatever reason they don't.
The player response to this is as obvious and simple as it is terrible for the game and the story: they simply limit their exposure to periods of time when they aren't using their specialist weapon. That's fucked. Hammer specialists in 4e don't carry bows. They don't even put them on their character sheet, because even if they are facing flying fire breathing enemies in dense muck, they are still better off just walking around and hitting shit with their hammers. And I reiterate: that is fucked.
-Username17