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Koumei
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Post by Koumei »

So, who here remembers the Ducktales game released for the NES in 1863? Everyone, right?

It's been remade for Steam, still sprite-based but at a higher resolution and very smooth. I'm tempted, but I didn't have a NES back in the day, so I only played it a few times when visiting cousins. So the nostalgia thing isn't really there.

Now that said...
PhoneLobster wrote: 1) No sexual violence, not even implied off screen.
It's actually beyond crazy with how strict they are. Porn isn't allowed to be in the same neighbourhood as violence. One porn thing was banned because it was about a Private Eye who was tracking down a kidnap victim. That was the set up and presumably it changed to "a story about a guy in an old PI jacket fucking various women just because" within one minute, but that was still too much.

Another one was banned because there was a newspaper article about a murder in one of the scenes. That article had nothing to do with the plot, it was probably just an actual newspaper that was lying around.

No pretend weapons of any kind, that's right out.
2) No under age sex, even consensual, even with all parties under age, even implied off screen.
The bolded bit is, to these people, even worse. The problem isn't the exploitation of minors (in their eyes), it's the fact that minors are having sex at all. So if it's consensual (let's sidestep the "At seventeen you're too stupid and confused to give real consent" debate) and they're both seventeen, that's more wrong (to these nutjobs) than what the local pastor does.
This of course was bat shit fucking crazy. Kids shows that included a violent bully (let alone an adult villain that so much as ever slapped a kid once) SHOULD have been banned.
Yeah, every show for kids involves some case of a violent bully, and how standing up to them is the right answer, even though historically that's been a pretty bad solution unless you stand up to them with enough force that they need to re-learn how to walk. The fact is, every show for kids violates it, but "whatever, that's not what we meant obviously..."
The entire basic premise of Law and Order SVU basically should have seen the show automatically banned on at least two or three counts before the end of the monologue in the opening credits.
I know you mention this later, but that would be wonderful. No more SVU.

The earliest case I remember for games being banned in Australia was Carmageddon, which is not exactly a realistic portrayal of violence. Pretty sure that came (shortly) before GTA, but the whole point of that one was "drive over pedestrians, gain points for it". With Mortal Kombat-esque blood splatters. It was stupid, and not even a good game, but it got banned for the gore/violence, not for being a shit game (otherwise the Call of Duty series wouldn't have made it here, oh snap!)
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Post by Whipstitch »

Yeah, the Simpsons remains the only show I can remember off the top of my head which featured a bully plot acknowledging the grim fact that many bullies have more experience fighting than more-easy going kids and are not particularly cowardly.
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Post by Leress »

Whipstitch wrote:Yeah, the Simpsons remains the only show I can remember off the top of my head which featured a bully plot acknowledging the grim fact that many bullies have more experience fighting than more-easy going kids and are not particularly cowardly.
The Boondocks episode "Shinin'" pretty much did the same thing.
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Post by Whipstitch »

I can believe that. That show never quite got its hooks into me but that certainly had nothing to do with a lack of healthy cynicism when it came to the treatment of posturing assholes.
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Post by hyzmarca »

PhoneLobster wrote: Mostly we're just waiting for the board to all retire/drop off and die so things can slowly improve. Though I wish they WOULD try and ban Law and Order SVU, because a) I hate that show, and b) if they took it on IT WOULD CRUSH THEM.
So what happens if something is refused classification and then publishers sell it anyway?
Koumei wrote:So, who here remembers the Ducktales game released for the NES in 1863? Everyone, right?

It's been remade for Steam, still sprite-based but at a higher resolution and very smooth. I'm tempted, but I didn't have a NES back in the day, so I only played it a few times when visiting cousins. So the nostalgia thing isn't really there.

Now that said...
Ducktales is an awesome game. That's not nostalgia, that's simply the honest truth. I've played the original recently and it still holds up.

It isn't huge but it has a good amount of exploration and secret areas, the controls are tight, the bosses are varied, and the platforming is challenging without being insane.
Last edited by hyzmarca on Mon Aug 19, 2013 4:34 am, edited 1 time in total.
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Post by Koumei »

So, Might and Magic Legacy X... is it looking like it's going to be any good? Or should I just give it a miss?
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Post by Avoraciopoctules »

I don't really want to support EA Games, but apparently they are donating their cut of the Humble Origin Bundle to charity. Now I just need to decide whether Mirror's Edge is worth 3 bucks.
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Post by name_here »

It is as long as you don't have to install Origin to download it.
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Post by TarkisFlux »

There's steam keys for it.
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Post by Koumei »

Skullgirls was released yesterday, so as the icon Sting would say, and as the battle announcer of the game would say...

IT'S SHOWTIME!
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Post by K »

TarkisFlux wrote:There's steam keys for it.
The only part of the basic bundle that doesn't have Steam keys is Deadspace 3.
Last edited by K on Sat Aug 24, 2013 4:26 am, edited 1 time in total.
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Post by K »

Avoraciopoctules wrote:Looks like there might be a new Might & Magic game next year.

http://www.pcauthority.com.au/Feature/3 ... egacy.aspx

http://www.rpgcodex.net/content.php?id=9110
It's a Steam Early Access Game right now, so you can play the buggy alpha right now if you have $29.99 to flush down the toilet.
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Post by Avoraciopoctules »

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Post by Parthenon »

I was just reading a game article and it was saying that:
Even though traditional houses like Electronic Arts bought into the Zynga-led ecosystem, the Facebook bubble has clearly since burst, validating a lot of those early concerns about the integrity and viability of that kind of game design.
Now I don't really use facebook at all, so I have no idea. But is it true to say that facebook gaming was a bubble and that it has burst?
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Post by hyzmarca »

Parthenon wrote:I was just reading a game article and it was saying that:
Even though traditional houses like Electronic Arts bought into the Zynga-led ecosystem, the Facebook bubble has clearly since burst, validating a lot of those early concerns about the integrity and viability of that kind of game design.
Now I don't really use facebook at all, so I have no idea. But is it true to say that facebook gaming was a bubble and that it has burst?
Well, no.

But that's because whomever wrote that doesn't understand what a fucking bubble is. A bubble is a self-perpetuating upward spiral of speculative investment created by unrealistic investor expectations which drives prices up and makes people rich until it bursts and then whomever is left holding the investments is suddenly not rich.

While Facebook gaming has become popular amongst shovelware designers, it hasn't driven the absurd amounts of over-investment and insane profit predictions needed to qualify as a bubble. That being said, Facebook itself is probably overvalued.

The decline of Facebook gaming is really due to a user platform migration more than anything else. Fewer people are accessing Facebook on PCs and more are doing so on mobile phones. But people with smartphones generally play games from their app store rather than integrated in their web browser, which is still pretty shitty compared to a PC.

There's also an eventual saturation effect in games using the pay-to-win model. People can only afford to spend hundreds of dollars on +12 katanas so often and buying a winning ensemble in one game obviously means not doing so in all the others, at least for most people. .
Last edited by hyzmarca on Mon Aug 26, 2013 12:56 am, edited 2 times in total.
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Post by Parthenon »

That makes sense.

So general games development and Hollywood are closer to being bubbles, in that more and more money and time is being invested in fewer varieties of genre and more sequels, while the profits needed and predicted are getting larger and larger?
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Post by DSMatticus »

Err... I don't think you're quite getting what a bubble is. You have a bunch of people who think X is going to increase in value. Because they believe X is going to increase in value, they want to invest in X now. This increases the demand for investment in X, which causes the price of investing in X to go up. This reaffirms the notion that X is increasing in value to other investors, and causes people to invest more in X. This increases demand for investment in X, which causes the price of investing in X to go up. This reaffirms the notion that X is increasing in value...

Do you get the idea? It's a self-perpetuating trend based on the expectation that future value will be higher plus the fact that spikes in demand (all else being equal) increase prices. Lots of narrowly clustered products isn't really a sign of a bubble. It just means those products sell well (and they do), so they get milked to death.

Videogames and Hollywood are not, as far as I know, in any such situation. They look a little funny market-wise, because they are hit-driven industries. Publishers spend tons of money looking for the next Call of Duty or Halo or Michael Bay, and in the process churn out tons of shit and tons of "sort of pays for itself," that never really makes it big. And when they find the next Michael Bay/Call of Duty, they use the fuck-off huge pile of money they make from turning that into a franchise to search for the next big thing (and in the process, churn out more shit). This is just how entertainment industries work. Edit: To be clear, it's more accurate to say the success lures in investors who fund the search for the next big thing and end up investing in both hits and misses (either because they lack future-seeing crystal balls, or because they invested in a publisher and therefore only really care about the net of the publisher). It's not literally the same money. That'd be silly.
Last edited by DSMatticus on Mon Aug 26, 2013 1:28 am, edited 2 times in total.
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Post by Shrapnel »

And why every thing they churn out is crap.
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Post by hyzmarca »

Parthenon wrote:That makes sense.

So general games development and Hollywood are closer to being bubbles, in that more and more money and time is being invested in fewer varieties of genre and more sequels, while the profits needed and predicted are getting larger and larger?
Well, no, because they're actually making those profits.

The key component of a bubble is that apparent profits are mostly the result of speculative investment rather than consumption. That is to say, the Dot Com bubble of the last 90s, for example, had a lot of internet startups valued in the millions of dollars when they had no or even negative profit because speculative investors wanted to be in on the next big thing and bought into the sizzle rather than the steak.

The Comic Book Bubble of the 90s is similar. Investors who didn't understand how scarcity worked bought up huge numbers of comics, especially gimmick variants, expecting them to become the next Action Comics #1. In response to this, more comics were printed, with more variant covers and more gimmicks. The speculative collectors, who assumed that they'd be worth thousands of dollars in a few years, bought them in droves. But the thing is, they'd never be worth that sort of money. Comic books are a terrible investment. And in many cases value actually went down over time. And when speculative collectors wised up or went broke (often the latter) all of those extra sells vanished. And suddenly neither Marvel nor DC were making nearly as much money as they were before.


The same thing happened with Pokemon cards ( I remember rare cards being sold for thousands of dollars each on the Shop at Home network) and Beanie Babies.

The Housing bubble was more of the same. Speculators bought houses intending to do minor repairs and resell for huge profit margins. It came to a point where houses where moving from reseller to reseller instead of reseller while driving up prices higher than consumers could afford.

Basically, bubbles happen when either price or trade volume falls out of line with actual value and demand.
Last edited by hyzmarca on Mon Aug 26, 2013 1:30 am, edited 1 time in total.
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Post by Surgo »

As someone who was a kid that collected Pokemon cards during the so-called "bubble", I'm pretty sure your recollection of that never actually happened.
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Post by Kaelik »

I also am going to dispute the pokemon thing.

My brother opened his very first pack and got a Shiny Charizard or whatever, that was worth more than any other card at the time. It did not sell for and never would sell for $1000.
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Post by Meikle641 »

Pretty sure shiny Charizard sold for about $200 in my day.
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Post by icyshadowlord »

Koumei wrote:Skullgirls was released yesterday, so as the icon Sting would say, and as the battle announcer of the game would say...

IT'S SHOWTIME!
I just wish the game didn't glitch out on me so much.

Twice now it's caused me a blue screen, and my achievement for clearing the Story Mode with all characters hasn't shown up on my Steam.
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Post by name_here »

I would argue that Facebook gaming was a bubble, but the investors who lost big were large enough that "losing big" on facebook games meant spending less than ten percent of their net profits. EA blew a few hundred million dollars buying out casual game studios they ended up shuttering without releasing a single new game.

Triple A gaming does seem to have been running up stairs two at a time and suddenly realized there isn't another step, since suddenly games need to move 5 million units and they're still usually only moving 1-2 million. What's weird is that every publisher seemed to have decided to go for 5 million simultaneously.
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