[LP] The Way of the Tiger. (Complete)

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angelfromanotherpin
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Post by angelfromanotherpin »

The needle is on your tongue and hurtling towards the target in an instant. Your aim is perfect. It catches the guard behind the knee, where there is no armour. He twitches and falls dead in moments. The other guard turns in surprise and, unsure as to what has afflicted his comrade, kneels over him with his back to you. Instantly you leap forwards and deliver a crushing blow to the back of his neck, knocking him out. Hurriedly you don the armour and surcoat of one of the guards. You are now dressed as a swordsman of Vasch-Ro from the legion of the City of Aveneg.

Image

Unnoticed, you thread your way through the camp fires, among soldiers of many cities who are laughing and joking for the most part – it seems confidence is high. Then you come to a camp fire where a loud argument is raging between a woman warrior, whom you recognise as a follower of the goddess Fell-Kyrinla, the Man-Hater, from the city of Horngroth, and one of the men of the Legion of the Sword of Doom, from Doomover. An officer comes to intercede before the two antagonists come to blows. You can see there is no love lost between these allies.


You find yourself standing near a group of men discussing the strength of their allies. These men are from Honoric's own troops, the Legion of the Sword of Doom, from Doomover. They regard themselves as élite warriors, the best in the Manmarch – and you know this is probably true. They regard the women of Horngroth as sound fighters, but untrustworthy. Their discussion goes on to the men of the legions of Aveneg and the Spires: regular troops, not as good as themselves. The group then discusses the Doomover Levies, four thousand men, well-armed but of poor quality. They seem to have particularly strong contempt for these, the militia of their city.

You are mulling over the implication of what you have overheard when a loud voice sounds in your ear. An officer of the Doomover legion is addressing you.

'What are you, an Aveneg legionary, doing here among the camp fires of the Legion of the Sword of Doom?' he cries harshly. 'You know it is out of bounds for the likes of you!' some of the nearby soldiers look around with curious faces. You will have to talk your way out of this one.

What will you say?
• 'I am sorry, sir. I seem to have lost my way. I was looking for the camp quartermaster. We need more salt beef rations.'
• 'I have messages from the captain-general of the Aveneg legion for Lord Honoric, sir.'
• 'I am looking for a priest of Vasch-Ro to preside over a religious ceremony for my troop of the Aveneg legion.'
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Post by Korgan0 »

We want to see Honoric (if we get a chance to assassinate him this could be hella awesome)
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Darth Rabbitt
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Post by Darth Rabbitt »

Guy we killed and stripped wrote:I used to be alive like you. Then I took a Poison Needle in the knee.
Let's request an audience with Honoric, try to properly kill him this time, and by doing so hopefully cut off the head of an army that already has tensions among its ranks.
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Post by Omegonthesane »

How did the Blood of Nil not kill him the first time?

Yeah, let's see if we can't needle him, we've level-ground a bit since Yaemon.
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Post by Dr_Noface »

I wouldn't talk to Honoric, there's probably some kind of goddamn code word.
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Corsair114
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Post by Corsair114 »

We need to see the Quartermaster.

I'll betcha we'll get a chance to muck with their supplies.

[EDIT]

Oh yeah, don't forget Honoric has a giant magical sword of slaying.
Last edited by Corsair114 on Tue Sep 17, 2013 11:45 pm, edited 1 time in total.
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Ancient History
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Post by Ancient History »

Probably the blood of Nil did kill him and we're dealing with undead!Honoric.
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angelfromanotherpin
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Post by angelfromanotherpin »

Omegonthesane wrote:How did the Blood of Nil not kill him the first time?
He has an excellent Fortitude save.
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angelfromanotherpin
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Post by angelfromanotherpin »

The officer narrows his eyes suspiciously. 'Indeed – where then is the insignia of the Corps of Couriers? You are not dressed as a messenger. Show me these messages – or are you a spy?' The officer signals to his men and some of them rise up and approach you.

You turn tail and flee, but the alarm is raised. You run through the darkness using all your skills to avoid groups of blundering searchers. Then, directly ahead of you, a line of legionaries appears in the gloom. They are being marshalled in to order by several officers prior to beginning a systematic search.

• Run straight at them?
• Break off and cut to the left?
• Duck into the nearest tent?


(This continuity has been rewritten by... the Retconjurer.)
'Well, you're way off course, soldier,' he says. The quartermaster's stores are near Lord Honoric's tent, over there.' And he points away to the left. Thanking him, you press on in the indicated direction. You come to a large open area at the centre of which rests a massive red pavilion adorned with sword symbols of Vasch-Ro, obviously the tent of Honoric, for it is also surrounded by guards.

A curiously indeterminate figure in grey robes approaches the pavilion. As he is about to enter, you feel a strange itching in your eye socket where the green Orb seems to pulsate under the eye-patch. Quickly you lift the patch. The vision revealed is of something strange and inhuman entering the pavilion, but there is not enough time to determine exactly what. You are taking a terrible risk just standing near Honoric's pavilion, so you move on.


You have just decided that there is little more you can learn when you come across an open clearing to the rear of the camp. Three huge wooden boxes with slat-like windows tightly closed are resting side by side. The boxes are reinforced with thick bands of iron and their doors are bolted shut with great iron bars. Strange shufflings and other indeterminable sounds emanate from the boxes. The Orb is glowing in your socket, registering the presence of magic here.

• Examine the nearest box? √
• Decide the whole thing is too dangerous and return to your own army? X

You approach the nearest box. It is dark here, and no-one is about. The boxes seem unguarded save for a small unmarked tent nearby. Carefully, you climb the side of the box, slide back one of the small windows, and look inside.

Three things happen simultaneously. You gasp in surprise at what you see inside: a huge reptilian beast – a wyvern to be precise – a small patch of its iridescent scales glowing in the shaft of moonlight that streams in through the open window, lies asleep. The Orb seems to twitch as if some magic spell had been cast, and a great distant clanging fills the air – a magical alarm.

The wyvern awakes, threshes its huge barbed tail and growls menacingly as you jump to the ground. Looking around, you see the immediate vicinity coming alive, and a man in robes, obviously a magician, erupts from the nearby tent crying: 'The wyverns, someone is at the wyverns!' You have no choice but to try to escape. [/retcon]
Last edited by angelfromanotherpin on Thu Sep 19, 2013 7:14 pm, edited 1 time in total.
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Darth Rabbitt
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Post by Darth Rabbitt »

Running at them seems like suicide, and we have no idea what's in the tent. It is probably wisest to just run off to the left, but let's check out what's in the tent.
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Corsair114
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Post by Corsair114 »

Tent crash a-go-go, baby!
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Post by Korgan0 »

TENT
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angelfromanotherpin
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Post by angelfromanotherpin »

You burst into a tent. Inside, a soldier with a bowl of steaming broth in front of him gawps at you in astonishment. Quickly, you leave with a muttered apology. A long line of soldiers is moving towards you. Nearby, a cart loaded with weapons and other gear rests next to a large siege engine.

• Dart into the shadows of the engine?
• Run to the left as fast as you can?
• Run straight at the line of warriors?
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Corsair114
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Post by Corsair114 »

Let's run straight at the line of warriors!

Wait... this isn't Ninja Gaiden.

Lets hide in the shadows of the siege engine. Maybe we'll get to do something cool with it involving our acrobatics.
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Darth Rabbitt
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Post by Darth Rabbitt »

We hide in the siege engine, obviously.
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Ancient History
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Post by Ancient History »

It's really pushing the Left option. It's offered it twice.
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angelfromanotherpin
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Post by angelfromanotherpin »

You crouch hidden, your breathing as quiet as the grave and your body unmoving. The line of searchers passes by without finding you. You wait for the furore to die down, and you are just thinking it is safe to come out when a sound alerts you. Suddenly the Orb glows once more, indicating the use of magic.

(That's new.)

Then somebody nearby gasps in surprise and you realise a magician has used magic to find you. You leap up and a young sorceror, of Nemesis it would seem, stands before you, momentarily surprised. You must silence him before he gives the alarm, so you drive an Iron Fist punch at his face. His Defence is 7.

(4, failure)
The mage stubles back in horror – luckily for him, as this causes you to miss him. Then he cries out at the top of his voice for aid, fear all over his face. You despatch him quickly, but the searchers have returned within moments. This time there is no escape and soon you are overwhelmed and slain.

Image
(Okay, since we're <rewind noise>-ing anyway, we can try a different tack, or just savescum the punch until it connects.)

• Punch successfully?
• Run to the left as fast as you can?
• Run straight at the line of warriors?
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Darth Rabbitt
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Post by Darth Rabbitt »

I'd rather punch this guy in the face again; on an average roll we should succeed.
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Post by Korgan0 »

I'm thinking left, actually.
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Post by Omegonthesane »

Must be a reason it's saying left twice. Left.
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angelfromanotherpin
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Post by angelfromanotherpin »

(To be fair, it also offered running straight at them twice...)

You sprint away, avoiding all areas of illumination. You make it to the edge of the camp, but suddenly a large misshapen creature looms up in front of you. It is an ogre, grotesquely garbed as a soldier of Doomover. It growls menacingly as you approach.

(Avenger has the skill of Acrobatics.)

Without changing your stride, you dive forwards and somersault high over the ogre's head. You are up and running into the night before it even has time to grunt in surprise. There is pursuit, but your mastery of ninjitsu enables you to avoid it with ease, and soon you are running back to the safety of your own forces.


You find your army encamped near the village you passed when you first came up the valley. This is where the battle will be fought on the morrow. You go to your tent immediately to catch what sleep you can before dawn, when you will meet your commanders and advisors to decide a strategy.


Dawn breaks. Examine the map.
Image
Currently, your army is encamped along the Greenridge and Tallhill. As the sun rises, you can see a stream of village refugees hurrying over the Old Bridge and down the road. The reason is obvious.

Sprawled around the Manor House is the army of Honoric, the leader of the Legion of the Sword of Doom, their lines stretching from Sawdon Freeman's Farm to Squire's Hill. Your scouts, Glaivas' Rangers, are out at the stream, as are the scouts of the Legion. Soon they will return with news. You begin issuing orders to bring all your commanders together for a council on this portentous day.

(Avenger's allies are the warriors of Beatan and Dama from Serakub and Aveneg.)

A large trestle table has been erected. You sit at its head, the Sceptre in one hand. Around the table sit Force-Lady Gwyneth, Doré le Jeune, the White Mage, Antocidas the One-Eyed, Swordsmistress Hivitala, commander of the women of Serakub, Obuda Varhegyan, commander of the men of Beatan from Serakub, the High Priest Ba'al, commander of the men of Beatan from Aveneg, Gliftel, captain of the Elves of Sundial, Glaivas, and Hengist, the Grandmaster of Kwon.


Gwyneth stands and says, 'First, let us hear the reports of our scouts,' and she indicated Glaivas. Glaivas says, 'This is what we can determine of Honoric's forces,' and reads out a report. He then hands it to you.
Legion of the Sword of Doom
5,000 swordsmen
2,000 crossbowmen, the Rain of Doom
500 cavalry (cataphracts), the Bringers of Doom
• Legion of Aveneg
1,000 swordsmen
• Legion of the Spires
1,000 swordsmen
• Women of Horngroth
1,000 swordswomen
500 cavalry
• Men of Mortavalon
1,000 spearmen of Moraine
• Monks of the Scarlet Mantis
200
• Doomover Levies
4,000

A total of some 16,200 troops
'We can field about 10,000 men, heavily outnumbered. And the Legion of the Sword of Doom are reckoned to be the best in all the Manmarch,' adds Glaivas.
(There isn't such a direct accounting of your own forces, but it can be pieced together from the text so far, so I did.)
• Forces of Irsmuncast
1,000 shieldmaidens of Dama
800 cavalry of Dama (well-armoured)
1,000 mercenaries under Antocidas
• Forces of Serakub
2,500 foot (shieldmaidens and reverencers of Beatan)
500 cavalry
• Forces of Aveneg
1,400 foot (shieldmaidens and reverencers of Beatan)
600 cavalry, the Cavalry of Myriad Possibility.
• Rangers of Tor
20
• Elves of Sundial
200 archers

(Yeah, it really looks more like 8,000 guys for us, so Glaivas is rounding up to make us feel better; implying that the odds are closer to 3:2 rather than 2:1.)
You invite suggestions from your commanders. Gwyneth suggests a defensive formation with a refused left flank. 'The right flank should rest on the Wickerwood, with Gliftel's Elves in the wood itself. Four hundred warriors of Beatan should occupy the Old Farm, with some cavalry positioned on Colwyn's Mound, and then a line of units stretching to the Greenridge, with the centre resting in Hartwig Fell's Farm. Antocidas and his mercenaries should be held in reserve on Tallhill, where the Overlord Avenger's command post should be. Finally, I would suggest Glaivas and his Rangers should wait in ambush at the Old Bridge, to hold it for as long as possible should any try to cross it.'
Image
(These deployment illustrations are from after you've actually selected and have seen the enemy deployments as well, but I thought they'd be useful here, so I just redacted the enemy locations.)
'No, I disagree,' says Obuda Varhegyen, his voice heavily accented. 'We should use the terrain to our best advantage in setting up a defensible position. Swordsmistress Hivatala should march now to hold Ruric's Bridge with her cavalry close behind to plug any gaps should the enemy show signs of breaking through and to provide an attack capability. My troops should hold the ford, while Gliftel's bowmen occupy Woodnugget Wood. Gwyneth's troops and those of Antocidas can hold the ditch from Woodnugget Wood to the Wickerwood, with her cavalry close behind Colwyn's Mound. A thousand men could be held in reserve along with Glaivas' Rangers, who can be used to plug any gaps. Finally, I would suggest that the Overlord Avenger sets up his command post on the Greenridge. That is my counsel. Thank you.'
Image
Then Hivatala stands and speaks, her accent outlandish and strange. You are barely able to understand her. She suggests refusing the right flank, with Gwyneth's swordswomen holding Ruric's Bridge. Her own troops would hold the ford, with all the cavalry of Dama on their right up to Hartwig Fell's Farm. Antocidas' mercenaries would hold the farm, with the rest of the troops in a line to Tallhill, which would be occupied by a thousand men. Four hundred men of Beatan could be held in reserve, with the Elves occupying the Crossway Copse. Your command post would be on the Greenridge.
Image
Antocidas and the White Mage favor Hivatala's counsel. Glaivas and Gliftel come out in favour of Gwyneth's advice. Ba'al and Doré le Jeune favor the counsel of Obuda Varhegyen.

What orders will you issue?
• Take up the position advocated by Gwyneth?
• Take up the position advocated by Obuda Varhegyen?
• Take up the position advocated by Hivatala?
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hogarth
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Post by hogarth »

Gwyneth, Glaivas and Gliftel agree? Sounds like a slam dunk. I vote for Team 3G.
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Post by Korgan0 »

Gwyneth. We're outnumbered, so we should make the frontage of our forces as small as possible and prevent ourselves from being outflanked, and Obuda's plan makes it far too easy for that to happen given the extended line and lack of natural defenses, while Hivatala's allows for us to be flanked through the marshes or the bridge.
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Darth Rabbitt
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Post by Darth Rabbitt »

Joining the go with Glaivas bandwagon.
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angelfromanotherpin
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Post by angelfromanotherpin »

Gwyneth smiles. 'Victory may yet be ours, Overlord,' she says, and she rides away to organise the disposition of the troops.

Doré le Jeune and the White Mage decide to stay with you on Tallhill, to await events before committing themselves. So do Hengist and his two comrades. As your men move into position, so Honoric reacts. His dispositions are shown on the map.
Image
(Avenger did [retcon]not discover the contents of three large boxes in Honoric's camp.)

Before the council breaks up, you tell them of the wyverns that Honoric will be using in battle. Everyone looks crestfallen until the White Mage says, 'I shall deal with these creatures myself, and with he who controls them, or die trying, Overlord. As soon as battle commences, I will seek them out and keep them at bay, using all the arcane arts I know, no doubt.' Gravely, you thank him, marvelling at the strength and determination of your friends and allies.[/retcon]

Your army is in position. So is that of Honoric's. Everything is quiet – the lull before the storm. Suddenly a trumpet blast sounds from the serried ranks. Your foe and a lone rider gallop out and shout, 'Honoric, Lord of the Legion of the Sword of Doom, challenges Avenger, so-called Overlord of Irsmuncast, to an honourable duel on open ground between the opposing armies. Come forth and fight or forever be dishonoured.'

Doré le Jeune says: 'You must go, Overlord.' But Glaivas says: 'Don't be ridiculous, Avenger – a senseless risk.'

• Accept Honoric's challenge?
• Not?
Last edited by angelfromanotherpin on Thu Sep 19, 2013 7:17 pm, edited 1 time in total.
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