Let's Play Fighting Fantasy #16: Seas of Blood

Stories about games that you run and/or have played in.

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What book should I run next?

#3 The Forest of Doom
1
25%
#44 Spectral Stalkers
3
75%
 
Total votes: 4

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Corsair114
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Post by Corsair114 »

Let us sail East to Kurast the coast for some good-natured pillaging.
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Post by Starmaker »

Darth Rabbitt wrote:Add 4 days to your LOG.
Do we get to recover 4 stamina?
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Post by Darth Rabbitt »

(I assumed we only recovered STAMINA if we spent the day doing nothing else. If it's any day added to our LOG then healing is much easier in this book, and will gladly assume that instead if that is preferred. Does anyone else want to weigh in on this matter?)

You sail onwards, passing the bleak red dunes of the Eastern Rim's Sea of Fire - so named because of the intense coloring of the infertile earth. Roll three dice. (4,1,6=10; the result is less than Leeroy's CREW STRENGTH.) Add 5 days to your LOG. One evening, with the sun setting over the sea to the west, you notice a phosphorescent wreck in the water to the side of the Banshee. Heaving to, you drop anchor and dive overboard for a closer look. You see a merchant vessel, lying in shallow water, with two large holes smashed in its hull - one in the stern and the other in the bow. Which will you swim into, the hole in the stern or the bow?

Adventure Sheet
Captain Leeroy Jenkins
SKILL 12/12 (14/14 in personal combat)
STAMINA 11/19 (or possibly 19/19, see above)
LUCK 7/10
LOG 19/50
The Banshee
C. STRIKE 12/12
C. STRENGTH 16/16
Booty:
193 Gold Pieces
2 slaves
Gear: Abbot's Sword (+2 SKILL in personal combat)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

I think it's pretty clear that only days you specifically take off count for healing.
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Post by Darth Rabbitt »

(That's how I've always done it, too. I was just offering to do it differently if others wanted to, but honestly we probably wouldn't even need the healing since our SKILL in personal combat is fucking insane and large-scale combat doesn't hit our STAMINA. So I'll edit that shit back out.)
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Post by Korgan0 »

Stern.
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Post by Darth Rabbitt »

The hole leads into the captain's quarters, where you confront half a dozen Sea Sprites. These anxious little creatures dart nervously from side to side as you enter the vessel, then rush into the far corner of the room where they whisper together in high-pitched squeaks. Finally, one of them swims forward cautiously and says, "We are magical creatures, O brave adventurer from the world above. If you will help us to recover a treasure, we will speak on your behalf to our cousins, the Wind Sprites, who will surely make your ship the fastest on the seas." Will you help them or not?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Korgan0 »

hell yea we help them
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Corsair114
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Post by Corsair114 »

We must help them for luscious loots! Oh yeah, just or something, too....
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Post by Darth Rabbitt »

"A predatory Krell, which inhabits a cave under this vessel, has stolen the Skull of Salt," explains the Sprite. "This is our most precious relic, given to us by Father Sea, which, by its magic, keeps the salt and fresh waters of the world separate. We must have it back." The Sprites give you a magic potion which enables you to stay underwater without needing to breathe, and then show you to the Krell's cave beneath the wreck, The entrance tunnel descends vertically into the sea-bed. Swimming down, you notice that the walls are heavily pocked with wide, deep holes. Will you continue swimming down the cave or stop for a moment to look into one of the holes?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by OgreBattle »

Stop, look.
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Corsair114
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Post by Corsair114 »

Lets stop and see if there's any shiny bits in the holes.

We should *definitely* make sure to stick our arm in first and feel around before looking, though. Can't be too careful, wouldn't want to lose an eye.
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Post by Darth Rabbitt »

Reaching randomly into a hole, you disturb an enormous eel, which savages your arm. Lose 1 point of SKILL. Withdrawing quickly, you continue your descent into the cave.

The cave sprouts a large side-tunnel which disappears into murky darkness in front of you, while the main cavern continues straight down. Will you change your direction and take the side-passage or continue down?

Adventure Sheet
Captain Leeroy Jenkins
SKILL 11/12 (13/14 in personal combat)
STAMINA 11/19
LUCK 7/10
LOG 19/50
The Banshee
C. STRIKE 12/12
C. STRENGTH 16/16
Booty:
193 Gold Pieces
2 slaves
Gear: Abbot's Sword (+2 SKILL in personal combat)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Omegonthesane »

Change direction, because presumably they on't let us double back.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Post by Darth Rabbitt »

The side-tunnel winds for a long way into the sea-bed. In one stretch you notice that the walls, ceiling and floor of the passage are covered entirely with the skulls and other bones of a variety of creatures. Long-snouted skulls, thigh bones as big as your whole leg and other, more human remains are easily identifiable. One skull, which looks like a Unicorn's, stands out especially white and clean. Will you remove this from its place in the wall, or leave the skulls alone and continue along the tunnel?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Omegonthesane »

As Henderson did on Firetop Mountain, we shall loot that shit!
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by Darth Rabbitt »

Grasping the skull by its single horn, you pull with mighty force. Test your Luck. (5,2=7; just barely Lucky.)

The horn breaks free from the skull, which stays firmly embedded in the wall. A Unicorn's horn is a lucky find at any time, but here, in the ocean, it is doubly so. Restore 2 points to your LUCK. You continue along the tunnel.
Image
The tunnel ends quite suddenly in a large rocky chamber. Sitting on the irregular floor, its insanely complicated limbs folded about a spiked shell, is the Krell. Its stalked eyes consider you, while it toys with a boulder in its claws. "Food," it says. "Mmmm, food. Yes, food." With a kick of its legs, it attacks.

KRELL SKILL 8 STAMINA 12

Combat Log:
Krell 10, Leeroy 21. Krell is at 10.
Krell 13, Leeroy 19. Krell is at 8.
Krell 15, Leeroy 18. Krell is at 6.
Krell 15, Leeroy 19. Krell is at 4.
Krell 15, Leeroy 25. Krell is at 2.
Krell 13, Leeroy 19. Krell is dead.
(Even with his current SKILL penalty, Leeroy's amazing attack bonuses score him a Flawless.)

Having killed the Krell, you search its cave, until you find what you were looking for - the Skull of Salt. Returning to the Sea Sprites with their prize, you are rewarded with a blessing to make your journey a rapid one. Whenever you are instructed by the book to roll three dice against your CREW STRENGTH, you need only roll two dice. You surface, climb back on board the Banshee and set sail. Which way will you go, south towards Marad, or south-west out into the Inland Sea, towards the Shoals of Trysta?

Adventure Sheet
Captain Leeroy Jenkins
SKILL 11/12 (13/14 in personal combat)
STAMINA 11/19
LUCK 8/10
LOG 19/50
The Banshee
C. STRIKE 12/12
C. STRENGTH 16/16
Booty:
193 Gold Pieces
2 slaves
Gear: Abbot's Sword (+2 SKILL in personal combat)
Magic Blessings: Sea Sprites' Blessing (roll 2d6 for C. STRENGTH tests), Unicorn Horn
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Korgan0 »

South.
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Post by Darth Rabbitt »

You steer wide of the hostile city of Marad. Roll three two dice. (Regardless of what we roll, it will be less than our CREW STRENGTH.) Add 4 days to your LOG. As you get to within fifty leagues of the Channel of Goth, your look-out spies an island which is not indicated on any of your charts. Will you land on this island, continue towards the Channel of Goth, or head west, to pass south of Trysta on your way to the Roc?

Adventure Sheet
Captain Leeroy Jenkins
SKILL 11/12 (13/14 in personal combat)
STAMINA 11/19
LUCK 8/10
LOG 23/50
The Banshee
C. STRIKE 12/12
C. STRENGTH 16/16
Booty:
193 Gold Pieces
2 slaves
Gear: Abbot's Sword (+2 SKILL in personal combat)
Magic Blessings: Sea Sprites' Blessing (roll 2d6 for C. STRENGTH tests), Unicorn Horn
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Korgan0 »

as tempting as the channel of goth sounds (i'm guessing spiked chokers and eyeliner fetch a premium) i think we should try the island.
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Corsair114
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Post by Corsair114 »

Time for a little L&L* for us and crew.

*Landing and Looting.
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Post by Omegonthesane »

Seconding a nice spot of L&L.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by Darth Rabbitt »

The island is like an enormous smooth granite boulder, with neither beaches nor foliage. Lowering the ship,s boat, you go ashore with a few crew. Test your Luck. (4,2=6; Lucky.)

You wander around the island, completely circumnavigating it within a couple of hours. Not finding anything of any interest, you head back to the Banshee. Will you sail south, towards the Channel of Goth, or west, towards the Roc?

Adventure Sheet
Captain Leeroy Jenkins
SKILL 11/12 (13/14 in personal combat)
STAMINA 11/19
LUCK 7/10
LOG 23/50
The Banshee
C. STRIKE 12/12
C. STRENGTH 16/16
Booty:
193 Gold Pieces
2 slaves
Gear: Abbot's Sword (+2 SKILL in personal combat)
Magic Blessings: Sea Sprites' Blessing (roll 2d6 for C. STRENGTH tests), Unicorn Horn
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Corsair114 »

To Alcatraz, err, I mean the Roc.
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Post by Darth Rabbitt »

Sailing west, you pass between the garden island of Trysta to the north and the Isle of Volcanoes to the sough. Roll three two dice. (Regardless of what we roll, it will be less than our CREW STRENGTH.) Add 3 days to your LOG. (Leeroy's LOG is now an even number.)

As you pass the island of Trysta, a dark and sailless barge comes plowing through the sea towards the Banshee. Its decks are crowded with soldiers, and mighty ballistas are set fore and aft. This mysterious craft, propelled by magic, no doubt, is obviously intent on attacking your own vessel. As it nears, the ballistas let fly, sending missiles which tear down your rigging. There is no escape; you will have to fight.

BARGE STRIKE 10 STRENGTH 8

Combat Log:
Barge 16, Banshee 22. Barge is at 6.
Barge 16, Banshee 18. Barge is at 4.
Barge 12, Banshee 16. Barge is at 2.
Barge 20, Banshee 22. Barge is destroyed.
Having defeated the attacking craft, you waste no time in sacking it. However, being a simple assault barge, it carries no gold, so you settle for taking 5 of the survivors as slaves. You also take possession of the vessel's tiller which, you suspect, is behind its mysterious propulsion. This acquisition, while not working on the Banshee, has a beneficial influence on your crew's morale - restore 2 points to your LUCK. (Leeroy was heading towards the Roc.)

Add 2 days to your LOG. The Roc is an island formed by a single enormous mountain jutting out of the ocean. Its peak is almost continually shrouded in cloud, while the lower slopes are covered with dense forests. It is named after a species of gigantic bird which sometimes uses the higher slopes for nesting. Test your Luck. (5,2=7; Lucky.)

While you are sailing past the island, the ship suddenly falls into a very dark and sharply defined patch of shade. Looking up, you see an enormous bird, somewhat like a buzzard, only several hundred times bigger. It circles above the Banshee a couple of times, then descends in a steep dive to attack. Your crew take up weapons to defend themselves.

ROC STRIKE 10 STRENGTH 4

Combat Log:
Roc 17, Banshee 18. Roc is at 2.
Roc 19, Banshee 19. Tie.
Roc 15, Banshee 17. Roc is dead.
The bird crashes into the ocean and sinks from sight. Will you land on the island or continue on your way through the straits and into the Southern Sea?

Adventure Sheet
Captain Leeroy Jenkins
SKILL 11/12 (13/14 in personal combat)
STAMINA 11/19
LUCK 8/10
LOG 28/50
The Banshee
C. STRIKE 12/12
C. STRENGTH 16/16
Booty:
193 Gold Pieces
7 slaves
Gear: Abbot's Sword (+2 SKILL in personal combat)
Magic Blessings: Barge's Tiller, Sea Sprites' Blessing (roll 2d6 for C. STRENGTH tests), Unicorn Horn
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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