Annoying Game Questions You Want Answered

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wotmaniac
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Post by wotmaniac »

Aryxbez wrote:What should a Social Contract for RPGing be detailed with exactly? Is this question too broad, and warrant a thread of its own?
Are you talking about something like THIS?
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ishy
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Post by ishy »

Why does D&D have touch armour class?
Why doesn't it just use reflex saves for those attacks? Touch armour class doesn't seem to work in any way at all?
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Post by Schleiermacher »

It's "Wizard AC". The main reason it doesn't work is that because the AC of most creatures is completely arbitrary, very few creatures have meaningful touch ACs at higher levels.

Fixing that somehow would pretty much solve the problem, I think.
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Post by zugschef »

ishy wrote:Why does D&D have touch armour class?
Why doesn't it just use reflex saves for those attacks? Touch armour class doesn't seem to work in any way at all?
That's what I like about defenses instead of saves. Reflex defense substitutes touch AC.
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Post by infected slut princess »

Wy eight item limit. Why not more or fewer items
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RadiantPhoenix
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Post by RadiantPhoenix »

Well, a sword-and-bow dude needs 7 items:
  • Sword
  • Bow
  • Armor
  • Cloak of resistance
  • CON Booster
  • STR Booster
  • Movement item
So 8 is a nice even number that lets them have all that and a happy meal.
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Post by sabs »

where is his shield?
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Post by RadiantPhoenix »

I guess you can't go below 8 then, can you?
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Post by Avoraciopoctules »

I'm building a level 5 druid for an OSRIC game.
Stat generation is 4d6, drop lowest, assign to stats in the order you like.
Character starting wealth has yet to be decided.

Any advice?
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Post by Foxwarrior »

Surely you should roll before asking for advice.
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Post by Koumei »

Roll big dice. Big dice generate big numbers, that's a fact*. Preferably the kind of dice that double as seats. As a bonus, if you roll well, there is no way the MC can possibly claim to have not been able to see the roll.

Anyway, what's OSRIC? I was about to give some vague D&D3.5 advice when I realised OSRIC might stand for some weird side-edition or something that invalidates it.

*You might want to verify this on Wikipedia first.
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Post by Blasted »

1st Ed AD&D, collated and with a _few_ error fixes

Edit: As with all editions of D&D, spellcasters are the go to. Illusionist, depending on DM muppetry, magic user or cleric are all good.
Last edited by Blasted on Mon Sep 09, 2013 4:24 am, edited 1 time in total.
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Post by Koumei »

In that case I'm pretty sure it's "tell the MC you totally rolled all those eighteens, honest!"
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Post by Avoraciopoctules »

I rolled 5 sets on Invisible Castle and saved the one I liked. 4 16s, a 13, and a 7.

Summon Insects is basically "You die, no save"

Animal Friendship starts you off with some burly and loyal minions in addition to your hired henchmen.

What's good for level 2? Charm? Cure Light Wounds? Heat Metal?
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Blasted
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Post by Blasted »

Charm is save or die. Heat metal is die, no save if they have appreciable armour. CLW if the party demands it. Your choice!
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Post by shadzar »

Aryxbez wrote:What should a Social Contract for RPGing be detailed with exactly?
nothing. it is already detailed the same for all social interactions. if you are getting along and enjoying the time spent and thing being done with others you continue doing it. if one or more parties ceases to have interest in the thing or the people, then they remove themselves from it.

it applies to all things and all people as simply as that.
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Post by hyzmarca »

Is it possible, through some sort of convoluted rules abuse to multiclass in a single class. Is there some painfully strained loop that might, for example, allow a person to play a Bard3/Bard3 instead of a Bard6?
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Post by shadzar »

well in 2nd there is a list. if you throw out the racial allowances, then it is conceivable you could have someone double up on the same class, except for
A multi-class character improves in two or more classes simultaneously.

Copyright 1999 TSR Inc.
bard and bard is not two classes, so not eligible for multiclassing.

now in other systems where there may be tons of other classes, there isnt anything to stop from fighterA/fighterB multi-clasing or clericA/clericB unless the system specifies a list of available combination options.

any time you start discarding things, you could create that backdoor or loophole to such a problem. when in doubt, assume it is in the game for a reason, and unless you are willing to take the risk or it is really hurting your game, leave such restrictions in.
Last edited by shadzar on Tue Sep 17, 2013 3:10 am, edited 1 time in total.
Play the game, not the rules.
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Post by Kaelik »

Shadazar: Providing 2e rules quotes to 3e rules questions since the advent of 4e.
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Post by Koumei »

I'm pretty sure it even specifies that variants of the same class ("Elf Generalist", "Wizard of Night and Day", "Dedicated Specialist" etc) are still the same class and can't multiclass with it, so I very much doubt you're allowed to.

Why would you want to, anyway? Thinking of taking "Fighter 1" multiple times for a massive Fort Save and all the shitty feats you could ever want?
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Post by Grek »

You could take Rogue/Rogue/Rogue/Rogue/Rogue/Rogue in order to trade out Evasion for an unreasonable sneak attack, I suppose.
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Post by Koumei »

With a Base Attack Bonus of zero!
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Post by Grek »

Convince your DM to let you use fractional BaB.
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Post by Koumei »

So assuming the Book of Gears/AwesomeTome pdf rules on armour, what would be an acceptible statline for magic obsidian armour?

I figure it would be Heavy, as you're basically covering yourself in glass that's thick enough to not just crack and shatter. Presumably has more ACP than SCP, something like Armour +7, Max Dex +3 or 4?

And something along the lines of:
BAB +1: you are wearing really hard glass. You gain DR 5/Bludgeoning.
BAB +5: the armour is razor sharp, and can be used as though it had Armour Spikes, except the damage is Slashing and it has a Threat Range of 18-20. This weapon has any enhancement bonus the armour has.
BAB +10: the damage reduction from the armour improves to equal your BAB, and you gain an equal amount of Fire Resistance.
BAB +15: ???

Chuck on an arbitrary price tag of 2-3K and it seems about right. But should the abilities be changed around a bit, "has sharp edges that cut other people but not you" be a standard part of the armour, different base numbers?
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Post by TiaC »

Maybe you could let it reflect rays?
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