Mearls' "to-do list" for D&D 5e

General questions, debates, and rants about RPGs

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Cyberzombie
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Post by Cyberzombie »

infected slut princess wrote: And one of those systems that the completely different design team will be working on is THE UNDERLYING MATH OF THE GAME.

WHAT[/i]
Once again, Mearl's laziness manages to astound me.

On the plus side, outsourcing the math of the game to someone that is not Mearls can only improve the final product.
Voss
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Post by Voss »

Unless it comes after and separate from the final product as a supplement, which seems to be the implication here.
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Maxus
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Post by Maxus »

"D&D Next Core Books:

Player's Handbook
Dungeon Master's Manual
Monster Manual
Big Stinky Book of Ugly Numbers That You Don't Really Need, Except You Do."
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Lago PARANOIA
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Post by Lago PARANOIA »

Well, the 4.5E design team already did release the Rules Compendium along with 100+ pages of online errata plus (a) huge unfinished revision(s) to the Magic Item System and Skill Challenges.

So while you guys may be doing some hardcore snarking, there's already precedent for it.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Voss
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Post by Voss »

True, but generally speaking you don't tell people up front that the engine doesn't work and isn't going in until after you buy the lemon, or that you'll have to buy it separately.

Even though the marketing for 4e was pretty terrible, they didn't tell people up front that they'd be buying unfinished shit done the Iron Heroes way, even if that ultimately turned out to be true.
Last edited by Voss on Mon Sep 30, 2013 3:20 am, edited 1 time in total.
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shadzar
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Post by shadzar »

this just in from Mearls:
2e PHB wrote:Each player must select a group for his character, then a specific class within that group.

Warrior Wizard Priest Rogue

Copyright 1999 TSR Inc.

. http://www.wizards.com/DnD/Article.aspx ... l/20130930 .
We've decided on four basic categories of classes. They are tentatively called warriors, mages, priests, and tricksters.
:bash: "tricksters" :roll:

i dont care how fucking tentative this is, its just stupid and trying in the slightest way of pointing out you are going back to a second edition idea with 4th edition rules.

guess what, MOST people DO like the ideas in 2nd edition, but most people do NOT like the rules of 4th.

trying to bread the two for an average ( (4+2)/2=3 ) for DDN, doesnt give you a new 3 numbered edition for people to get excited about! the mean of 2nd edition and 4th edition is NOT 3rd edition and will not game PF players back, nor will it retain 4th players, or get the 2nd players that have been gone from WotC for 14 years!

it is nice you took a math class since last weeks article and learned how to average two numbers, but the editions are not equal to their enumeration.

Mearls, please take a note from Socrates as say "I drank what?"

EDIT: fixed link
Last edited by shadzar on Mon Sep 30, 2013 8:19 am, edited 1 time in total.
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Corsair114
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Post by Corsair114 »

Last edited by Corsair114 on Mon Sep 30, 2013 9:58 am, edited 1 time in total.
The rules are the game, without them you're just playing cowboys and indians with a side of craps. Image
Username17
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Post by Username17 »

Corsair114 wrote:Shadzar, your link has a period at the end it doesn't need.

This one goes to the article being talked about in the post above.
Wow. So his takeaway from all previous editions of D&D was that there were simply too many things a Magic User couldn't do?

I like how he noticed that when he explained class groups, people fucking hated it because it is a shit idea. And then he explains how he's going to put lipstick on the pig and do it anyway because fuck you people.

-Username17
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wotmaniac
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Post by wotmaniac »

I'm really sick of seeing the word "playtest" being used to describe what DDN has done so far -- the entire past year-and-a-half has simply been an extended focus group; i.e, market research.
There has been no playtesting to date -- you have to have something resembling an actual product before you can playtest it. All WotC has done thus far is compile research (seriously, look at what has actually been done); and now they're going in to the actual development stage. Their actual playtest is still going to be inadequate, because it will just include family and friends -- which isn't going to give enough of a range of people to test what an actual playtest is supposed to accomplish, nor have they demonstrated that they know what "playtest" actually is.

Based on their actual stage of development, I don't know if anything really useful can be determined about the upcoming edition.


/2¢
Last edited by wotmaniac on Mon Sep 30, 2013 9:27 am, edited 1 time in total.
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Parthenon
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Post by Parthenon »

What.

The argument for using it is that it was done in 2nd edition? And then everything that a warrior gets is to be slightly tougher? And they are so limited in thinking that they only worry about whether a monk is more like a rogue or more like a fighter?

Urgh.
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Post by Username17 »

It's better than that. Because even within the context of 2nd edition, the game largely gave up on giving a shit about the class groupings. I mean, there was a complete Priests handbook, but the complete Psionicist just straight up said it wasn't going to be in any of the groupings and there were five now. And the Warriors... well...

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...they didn't even pretend you gave a shit about the "warrior" class group.

-Username17
ishy
Duke
Posts: 2404
Joined: Fri Aug 05, 2011 2:59 pm

Post by ishy »

I'll be honest, I don't even understand the article.
It makes expanding the game easier, since we can create one list of spells for those classes.
Right underneath that wrote:In working on the sorcerer and warlock, it's unlikely that we want to give those classes blanket access to all mage spells.
So wtf are the class groupings even supposed to do?
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Post by Voss »

ishy wrote:I'll be honest, I don't even understand the article.
It makes expanding the game easier, since we can create one list of spells for those classes.
Right underneath that wrote:In working on the sorcerer and warlock, it's unlikely that we want to give those classes blanket access to all mage spells.
So wtf are the class groupings even supposed to do?
The primary problem with the article is it starts with what they didn't do, then kicks into what they're maybe kinda sorta gonna do, at some time in the nebulous future before getting shit out to the printers.

Basically... the class groupings are supposed to make things easier. 'Staff of the Magi can only be used by mages,' easier, however, so whatever.
Mostly it looks like it will set hit dice, limit spell availability, who can use what magic items and the presence or absence of the 'expert bonus.' Excepting the latter (though bards and rogues got the rough equivalent anyway), mostly the same thing it has always done in every edition of D&D. I'm not sure why he's calling out 2nd edition specifically, because 1st had the exact same groupings, and 3rd is easily organized on the exact same lines, with the possible exception of the monk existing in the 5th group, 'total suck,' on the line between warriors and rogues.


'The priests are equal to tricksters' line is pretty damning, however, since it straight up suggests priests and tricksters are not equal to warriors or mages in some capacity. Some group or groups are less or more equal in this equation. Though the assumption that they can make priests and rogues equal is pretty laughable full stop.

But
[We were originally going to do a merge with arcane classes, but...] Having worked through the classes and looked at feedback, we're now adopting a different approach
So... yeah. If it didn't escape anyone else's notice, but whatever they were going to do, it didn't make it to the public playtest. Sorcerers and warlocks appeared very briefly early on, had radically different mechanics and were dropped entirely. So whatever fucking feedback they got, it wasn't from people. Or at least not from anyone outside their bubble.


But it is increasingly irrelevant anyway. The rules version of 5e apparently is going to have so little relation to the playtest versions that we can just delete 11 sets of playtest documents, as they are completely unrelated to the game being produced.
Last edited by Voss on Mon Sep 30, 2013 2:53 pm, edited 3 times in total.
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Post by shadzar »

FrankTrollman wrote:It's better than that. Because even within the context of 2nd edition, the game largely gave up on giving a shit about the class groupings.

-Username17
more attempts to put viruses and shit into TGD or hack it with using mime-types.

look since you are stupid, this is how you put images into a forum such as phpBB:

[ img ] http :// subdomain . domain . TLD / image.fil [ /img ]

now remind me exactly what affect these books had on the PHB itself?

you still mistake the bloat and accessories as the edition. you really need to learn to stop doin g that. EVERY edition they add shit. this isnt 4th edition you are talking about that has "everything as core" to fucking confuse people, this is second, where "core" still meant just PHB, DMG, MM. WotC fucked up the meaning of "core" the minute they took over and added all the PHBRs to a software package and name IT "core rules".
TSR version had it right in 1996, thought the program was a big joke except for the dwarf dying to a lightning bolt while the thief chick watched.. but it had 5 books:

PHB
DMG
MM
ToM
A&E

THAT is the "core rules"
CR2.0 made by WotC fucked it up and had the following books added:

PHBRs:
Bard
Dwarves
Elves
Gnomes/Halflings
Druid
Fighter
Paladin
Priest
Ranger
Thief
Wizard

and also for "Player's Option" character creation:
HLC
C&T
S&P
S&M

then later added the DMGR:
Necromancers

do you not understand how NONE of the PHBR or DMGR books changed the actual rules to 2nd? this isnt 3.5 where they rewrote the game based on whatever splatbook that they made for 3.0 or whatever. 2nd dint change. in order to play 2.5 (POs) you needed the CORE of 2nd.

did it change the game at your table to use those books? yes, did it change the books and how everyone else had to play that weren't using those books? NO. this was 2nd not 4th edition.

you and Mearls have a lot of stupidity and lack of understanding of D&D in common.

sadly, you jsut wont learn the simple fact, that being in the GIANT envelop of products for the edition does not equate to the concept of "everything is core" that 4th tried.

what does this mean to DDN? nothing really, except that neither you or Mearls know what the fuck you are talking about, and make up your own definitions for shit, so both suck equally at doing anything RPG related.

for the sake of both of you i will try to phrase it a 2000th time so maybe your English translator will accept it into whatever language you speak and you can finally understand it.

Being a "part" of an edition, does not make it THE edition itself.

and we are talking about T$R here, where LW didn't give two shits about anything game related, she jsut wanted money and people to masturbate over Buck Rogers. so splats away and let the money roll in, was all she gave a damn about. so bitch about how overpowered the book of elves was or wasn't, but it was your choice to use it or not, it wasnt made as a part of the PHB, it was the same as 3.x with its Complete series or money-grabbing-bloatbooks.
Play the game, not the rules.
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good read (Note to self Maxus sucks a barrel of cocks.)
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Post by deaddmwalking »

shadzar wrote:
now remind me exactly what affect these books had on the PHB itself?
Since I'm the only one who reads your posts, I'll point out that his point was that, instead of issuing a 'Warrior's Handbook' that provided options for all the 'Warrior' classes, they instead released a book for each individual 'warrior class'. That is to say, they abandoned the 'grouping' Mearls is now claiming is somehow so important that they're going to include it despite widespread and vociferous objection.

As for the weird diatribe you went on about how 2nd edition was perfect in 1996 before the release of all the splat books, The Complete Fighter's Handbook was published by TSR in 1989.

While the splat books didn't change the core rules, neither did any splat releases in 3.x. There were certainly optional expansions (like Psionics), but that's also true of 2nd edition under TSR.

Your hate-bonor for WotC would make more sense if you could honestly attribute the books you hate to them, instead of TSR (who actually is responsible for them).
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Post by nockermensch »

shadzar wrote:more attempts to put viruses and shit into TGD or hack it with using mime-types.
DAMN SHADZAR, NOW MY COMPUTER IS FULL OF MIME TYPES AND I NEED TO FORMAT MY INTERNET. THANK YOU.
@ @ Nockermensch
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Post by flare22 »

If I ever go insane and start to talk about wanting to buy 5e someone please send me a link to this post and punch me in the face thank you.
Last edited by flare22 on Mon Sep 30, 2013 11:00 pm, edited 1 time in total.
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Post by shadzar »

deaddmwalking wrote:
shadzar wrote:
now remind me exactly what affect these books had on the PHB itself?
Since I'm the only one who reads your posts, I'll point out that his point was that, instead of issuing a 'Warrior's Handbook' that provided options for all the 'Warrior' classes, they instead released a book for each individual 'warrior class'. That is to say, they abandoned the 'grouping' Mearls is now claiming is somehow so important that they're going to include it despite widespread and vociferous objection.

As for the weird diatribe you went on about how 2nd edition was perfect in 1996 before the release of all the splat books, The Complete Fighter's Handbook was published by TSR in 1989.

While the splat books didn't change the core rules, neither did any splat releases in 3.x. There were certainly optional expansions (like Psionics), but that's also true of 2nd edition under TSR.

Your hate-bonor for WotC would make more sense if you could honestly attribute the books you hate to them, instead of TSR (who actually is responsible for them).
obviously you dont read...

. http://rpggeek.com/rpgitem/125953/add-cd-rom-core-rules .
Image
Year Published 1996

WotC bought T$R in 1997

AD&D Core Rules CD-ROM was published in early 1996 by T$R
. http://rpggeek.com/rpgitem/130515/add-c ... -rules-2-0 .
Image
Year Published 1998

WotC bought T$R in 1997

AD&D Core Rules CD-ROM 2.0 was published in 1998 by WotC
ergo what i am talking about is the mass usage of the term "core rules" as applied to these pieces of software and also screwed up with 4th edition

WotC changed the meaning that had been used by MANY people to the keyword "core rules" it still uses today, back in 1998 right after they took over. Probably because that is what Adkinson used for "core rules" and being the owner of WotC at the time, what he said goes, but didn't mean shit to the players then, nor does his views mean shit to the players now.


2nd edition came up with the "class groups" for the PHB.... FOR THE PHB. they sold books and other things based on just about any single class or race because that is what people asked for in correspondence and Dragon/Dungeon magazines.

the PLAYERS wanted these other books. it didnt mean there was ever going to be a Warrior Handbook. it wasnt abandoned because those groups were printed in 1989 in the PHB, and again in 1995 in the revised PHB. though paladin XP was changed....so in effect its group changed i guess?

and you better check again, bcause SOME splatbook did in fat affect changes to 3.0 when it went to 3.5, because i had to hear complaints about the changes to core on a daily basis form one girl. jsut don't ask me what book or changes, because while i listened politely i was paying attention because... meh 3rd...

WotC gets the hate because THEY took the shit and trash that i hated that was PO and ran with it and put it into everything they have EVER created for D&D since 1998, except for the non-PO material of 2nd edition. 3rd.. expanded PO, 4th, SUPER-PO... DDN, PO+GURPS gone wild!
Play the game, not the rules.
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good read (Note to self Maxus sucks a barrel of cocks.)
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Post by darkmaster »

You know, every time I see a shadzar post, I wonder, "Is it worth it to click that link?" Then I remember there's a reason I haven't bothered to figure out how to unblock someone, even though it's probably easy.

Anyway, I'll probably check out 5e, if only to see to see how the final product compares to what we've seen.
Kaelik wrote:
darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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Post by Corsair114 »

darkmaster wrote:You know, every time I see a shadzar post, I wonder, "Is it worth it to click that link?" Then I remember there's a reason I haven't bothered to figure out how to unblock someone, even though it's probably easy.

Anyway, I'll probably check out 5e, if only to see to see how the final product compares to what we've seen.
It'll probably compare something like apples to owlbears.
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Post by darkmaster »

Yeah, but I mean, might be good for a laugh.
Kaelik wrote:
darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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Post by fectin »

You must have missed the part where he cussed at Frank for embedding instead of hotlinking.
It's like swearing at someone for insufficient public flatulence.
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Post by Previn »

nockermensch wrote:
shadzar wrote:more attempts to put viruses and shit into TGD or hack it with using mime-types.
DAMN SHADZAR, NOW MY COMPUTER IS FULL OF MIME TYPES AND I NEED TO FORMAT MY INTERNET. THANK YOU.

Wha... what is this? Did he read this somewhere and just have it latch on to his most base luddite fears?

You don't hotlink images. It steals bandwidth. You don't have control over what the links actually show, nor can you keep a link active. The chances of a hotlinked file being changed to serve up a MIME exploit are higher than Frank posting pretty much random images will ever post one by accident, and he's too smart to even bother with such a worthless and generally completely ineffective 'attack.'

The MIME filetype exploit is easily fixable with a couple lines of code, and is such a bad way to carry out an exploit to begin with that it's almost a non-issue. On top of all of that the chances of pulling an image file at random, posting it, and then having it have a MIME exploit are vanishingly small. That's not even taking into account that posting such an image in no way links back to let someone know a corrupted image has been posted to then exploit.

If he's worried about his browser downloading and running a MIME file exploit, he should have patched his damned computer, upgraded IE past 7, turned off “Open files based on content, not extension” option in IE or stopped using IE as it's a bad browser.
Last edited by Previn on Tue Oct 01, 2013 1:20 am, edited 1 time in total.
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Post by Voss »

shadzar wrote: 2nd edition came up with the "class groups" for the PHB.... FOR THE PHB.
No, it didn't. They copied them straight out of the first edition, with the obvious exception of the assassin and monk (which were dropped) and the addition of the bard as a normal class instead of the weird ball of dual classing fuckery that involved 4 separate classes.

And ignored the cavalier co-opting the paladin as one of its subclasses, rather than a fighter subclass. But they generally ignored Gary's Unearthed Arcana bullshit anyway, except for the blatantly obvious addition of giving fighters some sort of useful ability in the form of specialization.



Your list of of 'core books' for 2nd edition is really surprising, actually. It is certainly a larger list than anything I've ever seen before. I'd guess A&E is Arms and Equipment, though I have no idea why it would be considered 'core' to D&D, and have no idea what ToM even is. Certainly not something I'm familiar with from playing 2nd edition back during high school or college, or even at Cons.
Previn wrote: Wha... what is this? Did he read this somewhere and just have it latch on to his most base luddite fears?
Eeyup. It isn't even the first time, but it doesn't become less baffling with repetition.
Last edited by Voss on Tue Oct 01, 2013 1:42 am, edited 1 time in total.
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Post by Corsair114 »

darkmaster wrote:Yeah, but I mean, might be good for a laugh.
Me too.

Have you ever seen what happens when you throw an apple into the middle of a crowd of hobbits with a hungry owlbear nearby?
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