Haha, dammit you beat me to it!TiaC wrote:But how do you get the bears to work for you in the first place?Leress wrote:Fixed it for you.infected slut princess wrote:A DUDE WITH A GUN THAT FIRES BEARS
'The Apprentice : BEAR EDISHUNZ!'
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Haha, dammit you beat me to it!TiaC wrote:But how do you get the bears to work for you in the first place?Leress wrote:Fixed it for you.infected slut princess wrote:A DUDE WITH A GUN THAT FIRES BEARS
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
Hell, until I read your post, I assumed it was a real product. I thought the phrase "leave nothing to imagination" was a bit of an unaware self parody, but my opinion of 4E and Mearls is low enough that I took it seriously.Voss wrote:The sad thing is I actually felt the need to run a search for that. It is a joke (nonexistent) product, but I honestly wasn't actually sure, which says a lot about how I view 4e products.
It was the last line that made me search... it seemed a bit too droll.RobbyPants wrote:Hell, until I read your post, I assumed it was a real product. I thought the phrase "leave nothing to imagination" was a bit of an unaware self parody, but my opinion of 4E and Mearls is low enough that I took it seriously.Voss wrote:The sad thing is I actually felt the need to run a search for that. It is a joke (nonexistent) product, but I honestly wasn't actually sure, which says a lot about how I view 4e products.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
virgil wrote:Lovecraft didn't later add a love triangle between Dagon, Chtulhu, & the Colour-Out-of-Space; only to have it broken up through cyber-bullying by the King in Yellow.
FrankTrollman wrote:If your enemy is fucking Gravity, are you helping or hindering it by putting things on high shelves? I don't fucking know! That's not even a thing. Your enemy can't be Gravity, because that's stupid.
[url=http://paizo.com/threads/rzs2ia9k?New-Monk-BandAid-on-Sucking-Chest-Wound#2 wrote:Jason Bullman during PF beta[/url]]The monk, as I stated before, fills a different role than a fighter. They hit more like a rogue, with a different sort of damage potential. For some reason, and I am wondering why, there seems to be an opinion that the monk does not work, but the rogue, who is based off the same progression, does. The monk has access to some of the same bonuses as a rogue (to hit at any rate), but the monk has quite a bit more defenses (good saves, some immunities, and, in the right build, a better AC).
So, to help me understand the arguments being thrown about here. I am wondering. Where is the flaw with the monk? And, as a secondary question, why are these not the same problems with the rogue?
I have seen a large number of monks played over the past few years, and every one of them has been pretty solid at their role in the party. They are great at harrassing spellcasters (clerics, bards, wizards, and sorcerers) and other, equally classed, combatants (rogues and other monks). They do not stand up as well in a straight up fight with fighters, barbarians, and paladins. But this limitation is more about their niche than their shortcomings.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
virgil wrote:Lovecraft didn't later add a love triangle between Dagon, Chtulhu, & the Colour-Out-of-Space; only to have it broken up through cyber-bullying by the King in Yellow.
FrankTrollman wrote:If your enemy is fucking Gravity, are you helping or hindering it by putting things on high shelves? I don't fucking know! That's not even a thing. Your enemy can't be Gravity, because that's stupid.
virgil wrote:Lovecraft didn't later add a love triangle between Dagon, Chtulhu, & the Colour-Out-of-Space; only to have it broken up through cyber-bullying by the King in Yellow.
FrankTrollman wrote:If your enemy is fucking Gravity, are you helping or hindering it by putting things on high shelves? I don't fucking know! That's not even a thing. Your enemy can't be Gravity, because that's stupid.
No. There was no edition where monks actually worked. 1E had them, and they were horrible unless you houseruled the crap out of them. 2E didn't have them for a while, then introduced them as a variant subclass for CLERICS, so they were sort of okay, but you mostly did cleric things not kung-fu things (and your cleric stuff was worse than standard cleric stuff, because you got shitty spheres).OgreBattle wrote: Is there a prior edition of D&D where monks worked? Like AD&D or 2e or something.
Yeah, I like the 'monks are mage killers' shit particularly. First it means that one of the opponents has to actually be a mage (spellcaster with low AC and hp), and needs to be less than level 5, where it can cast 'fuckyou' (also spelled 'fly'). But either way, designing a class to go after a very specific type of enemy is a fucking terrible idea.OgreBattle wrote:Fuck, that monk thread actually gave me a headache.
No. People would get really excited about quivering palm, but it was a fairly shitty save or die at high level. The normal attack routine spawned a lot of really bad attacks.Is there a prior edition of D&D where monks worked? Like AD&D or 2e or something.
In my experience, people would get all excited over the idea of 4 attacks for 8-32 damage, but (a) that was before the phrase "flurry of misses" was invented and (b) people would overlook the fact that you needed to accumulate 3.25 million XP as a human punching bag before you reached that level.Voss wrote:People would get really excited about quivering palm, but it was a fairly shitty save or die at high level.
Well, that too, I suppose. But surviving to that point is really fucking hard- close to impossible in actual play.hogarth wrote:In my experience, people would get all excited over the idea of 4 attacks for 8-32 damage, but (a) that was before the phrase "flurry of misses" was invented and (b) people would overlook the fact that you needed to accumulate 3.25 million XP as a human punching bag before you reached that level.Voss wrote:People would get really excited about quivering palm, but it was a fairly shitty save or die at high level.
Dammit, I can't make a bear-firing gun. SNA/SM is not a targeted spell, so I can't use Conductive or a Spell Storing weapon.infected slut princess wrote:A DUDE WITH A GUN THAT SHOOTS BEARS
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
For what it's worth, the Words of Power effect word Servitor uses the Selected target word and thus is a targeted spell. Of course, that makes no sense whatsoever, and it makes even less sense when applied to Spell Storing.rasmuswagner wrote:Dammit, I can't make a bear-firing gun. SNA/SM is not a targeted spell, so I can't use Conductive or a Spell Storing weapon.infected slut princess wrote:A DUDE WITH A GUN THAT SHOOTS BEARS
There's a monk class in my Cyclopedia (well, it's called the Mystic, but it's a kung fu monk.)OgreBattle wrote:Is there a prior edition of D&D where monks worked? Like AD&D or 2e or something. Though I feel that monk is really what a high level fighter is, leaping and resisting magic and feats of athleticism and secret techniques are all things legendary european warriors could do too.
That's the conclusion I drew from many internet discussions: monks are great at killing wizards who don't cast spells. In other words, monks are great at killing commoners.Voss wrote:Yeah, I like the 'monks are mage killers' shit particularly. First it means that one of the opponents has to actually be a mage (spellcaster with low AC and hp), and needs to be less than level 5, where it can cast 'fuckyou' (also spelled 'fly').
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
Point buy is rarely talked about, and when it is, it's concerning the version that the majority of campaigns will use; which is what they suggested in the book.codeGlaze wrote:Point Buy is broken as well. I've yet to see a point buy system talked about on here that wasn't broken in half by dennizens.