Makes me a sad panda. Most of it is just inane crap like "if you put tokens all over the battle map, you can visually represent stuff on the battle map." Duh. But there's some actual information they have in here:
The human fighter (on the left and using the purple disks) marks the left-hand ghost, while the dwarf paladin uses his divine challenge to mark (with the light blue disks) the right-hand ghost from afar.
Marked is a new condition that defenders and some soldier monsters can apply to their enemies. By itself, it gives a penalty to your target if it attacks anyone but you, which helps defenders and soldiers fulfill their role on the battle grid. Often, though, there are other effects that serve as riders on the marked condition. For instance the paladin's divine challenge -- that class's signature marking ability -- does some amount of radiant damage once a turn when the target of divine challenge attacks someone other than the paladin who marked him. Of course, the fighter (the other Player's Handbook defender) features a different effect, dissuading her mark from taking the battle elsewhere. Oh, and this is really important to remember -- a creature can be marked by only one opponent at a time and new marks supersede old marks.
Similar to the Knight that K and I made, although there's something not right about it. It's hard to put my finger on, but I think it has something to do with that being a really clumsy DoT mechanic. Maybe it has to do with the Marked Condition causing attack penalties on enemies under the specific circumstances shown. I mean, the ghost marked by the Dwarf is actually closer to the Fighter and could easily move to a place where both the other ghost and the fighter were between it and the Paladin. So it just seems "off" in this instance.
Basically it seems like they are really struggling to try to fit an ability to "get hate" into the Fighter when they should really be making classes which actually do something.
-Username17