hogarth wrote:sabs wrote:Except that Shadowrun, D&D, or any of the others do not suggest that one of the options for a success is: Elminster comes and anally rapes you for reasons..
I don't know about Dungeon World, but isn't Apocalypse World supposed to be a grimdark setting where bad stuff happens for no reason and you have to just suck on it?
Saying that Apocalypse World shouldn't have special rules for screwing over the PCs because they don't exist in D&D sounds like saying that Call of Cthulhu shouldn't give SAN loss for seeing monsters because that doesn't happen in Toon.
Its an interesting proposition. Just remember that the basic AW resolution is shared with a lot of other games, like Dungeon World (D&D theme), Tremulus (CoC theme), Monster of the Week (WoD/Hunters theme), Saga of the Icelanders (norse/medieval theme), etc.
So, if we consider your proposition right, it means the authors of those hacks didnt really get the AW system that well, and ended replicating a mechanic that didnt really fit their games premises.
Alternatively, we could consider that the intended effect of the mechanic is: 1) to put the power to control the narrative flow partially at the hands of the players ( through the "moves" structure); 2) offer a kind of "failing forward" resolution to make the game moving all the time and avoid stopping in its rails as the binary pass/fail resolutions tend to do; 3) make the players feel like the true responsible for the conseuqences of their actions ("fuck, if I handt failed this, that woudnt happened"), which meshes with the point 1 above.
(of course this later paragraph assume the group is making a conscious effort to play the game as instructed by the book, including following the game agenda, principles, GM moves, etc )
And, lastly, one could consider the mechanic is simply broken, like Frank and most people around here seem to do.
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen