ubernoob wrote:Grek wrote:that one campaign when everyone ended up playing a bard.
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We had a grognardy GM who had been complaining about his other games "taking too long to get to the action" and being "full of munchkins." To solve this issue, he banned all full casters and declared that anyone taking more than 30 seconds to decide on their action in a turn would get a cow dropped on them.
We ended up having:
-A standard PHB swashbucklery bard played by the guy who hates splatbooks.
-A dragonfire inspiration kobold played by our resident dragons fanboy.
-A dragonacid* inspiration bard, played by me.
-A UA divine bard, played by the girl who would only play dwarven clerics named Urist.
-A sublime chord, played by the one dude who would always show up 2 hours late.
The DM was running a Tomb of Iuchiban inspired dungeon and it was pretty much exactly as much of a clusterfuck as you'd imagine a trap-heavy dungeon without a single rogue in the party would be. The kobold player (who was constantly bitching at me for stealing his idea) got the clever idea to "outrun the blades" on a whirling blade trap and got splattered when he rolled a 2 on the Reflex save to dodge the blades. The PHB guy, upon seeing this, declared that he could do better and rolled a 3. He also got splattered. Cue facepalms. The adventure only went downhill from there.
*I took some kind of black dragon ancestry feat that let you swap the fire for acid.