Enworld wrote:Fly Wizard Utility 16
'You leap into the air and don't look back.'
Daily * Arcane
Standard Action Personal
Effect: You gain a speed of fly 8 until the end of your next turn.
Sustain Minor: You can sustain this power until the end of the encounter or for 5 minutes. If you don't sustain it, you float to the ground without taking falling damage.
Your Wizard 16th level daily power of flight allows you to fly for 5 minutes or the encounter, and it eats up your minor action every round.
This makes me wonder what happens to all of the 3e weaker flying mount monsters. Hippogriffs, Griffons, Pegasus, Giant Eagles, Giant Owls, Spider Eaters, Animated Objects, Dragonnes, Lammasus, Nightmares, Sphinx, Wyverns. If they view flight as such an important ability that it is a 16th level wizard daily power, then that either means that the wizard is getting screwed over on opportunity cost, or that you cannot get a flying mount until after 16th level.
If you can't get any of those dozen low level flying mounts (only counting the MM1), how do the rules enforce this? Are all of these monsters like level 20-25+? Are all classes with mounts/animal companions/ familiars/summons/etc. not allowed flying creatures? Are all enchantments so nerfed that you cannot even get a low intelligence creature to carry you somewhere? Are the training/rearing rules so gimped you cannot raise the clutch of baby Griffons you rescued?
These questions make me wonder if they are seriously damaging gameworld verisimilitude, so that you are unable to get a flying creature to ferry you around. And this is just one spell...Thoughts?