whoa, whoa, whoa, whoa, whoa.... what?Lord of Death, Tyrant, Monster Rancher, Bureaucrat and Army of Demons ended up
I not only have never heard about these, ever, but I didn't even realize that these feats were meant to exist
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whoa, whoa, whoa, whoa, whoa.... what?Lord of Death, Tyrant, Monster Rancher, Bureaucrat and Army of Demons ended up
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
http://tgdmb.com/viewtopic.php?t=50544Judging__Eagle wrote:whoa, whoa, whoa, whoa, whoa.... what?Lord of Death, Tyrant, Monster Rancher, Bureaucrat and Army of Demons ended up
I not only have never heard about these, ever, but I didn't even realize that these feats were meant to exist
According to the rules in It's Cold Outside, frostburn causes fatigue and a -2 Dexterity penalty if it causes any damage.Surgo wrote:Frostburn is an overall terrible spell -- it seems like a waste of an action for a giant-sized soulmeld. I mean, at least dessicate fatigues whoever you cast it on.
Also... I read and replied to that thread the day it was posted. >_> I'm the 4th response.Aktariel wrote:Sure, but that post is dated a day after J_E said he had never heard of or seen them.
Are those nonstandard DC's typos or correct?FrankTrollman wrote:
- Bolt of Agony: As a standard action, the Soulborn can shoot bolts of soulfire at things within 60'. It's a ranged touch attack that inflicts a d10 of Force damage and forces the target to make a Fortitude Save (DC 8 + 1/2 level + Charisma Modifier) or be dazed for 1 round.
... snip ...- Startling Power: Once per turn, the Soulborn can force a target they have just struck for damage with a melee weapon to make a Fortitude Save (DC 9 + 1/2 level + Charisma Modifier) or become dazed for one turn.
Those are correct. It's a Save DC with a penalty because it's a pretty vicious and cheap stunlock.Korwin wrote:Are those nonstandard DC's typos or correct?FrankTrollman wrote:
- Bolt of Agony: As a standard action, the Soulborn can shoot bolts of soulfire at things within 60'. It's a ranged touch attack that inflicts a d10 of Force damage and forces the target to make a Fortitude Save (DC 8 + 1/2 level + Charisma Modifier) or be dazed for 1 round.
... snip ...- Startling Power: Once per turn, the Soulborn can force a target they have just struck for damage with a melee weapon to make a Fortitude Save (DC 9 + 1/2 level + Charisma Modifier) or become dazed for one turn.
4+int skills, charisma as a core stat means he's probably your party face. On top of that:RadiantPhoenix wrote:So, I have a question: What does a soulborn in single-digit levels do outside combat if they don't take the outsider-summoning soulmeld at level 9?
You can take off one of your combat soulmelds to access the following effects as long as you think you'll have the minute to change before and after.It takes 1 minute of meditation to change which Soulmelds are available
This may not seem like a lot, but it will make the soulborn good at face skills when they put on their face soulmelds as well as spellcraft for arcane sight.Enhancement Bonus to a Skill other than Use Magic Device (Level + 2)
I'm sure you can find some silly things to do with these.Levitation: The character can hover in the air as per the effects of the spell levitate.
Wall Walking: The Soulborn can be attracted to any surface as if to the ground, allowing them to walk or run on walls and ceilings.
AKA mundane trapfinding.Animal Summoning: Once per day per Charisma modifier, the Soulborn can summon an animal with a CR half their own or less as a Standard Action. The summoned creature lasts 10 rounds.
Stealth.Silence: The Soulborn can cast silence on themselves at will. Each silence effect lasts until they dismiss it or the Soulmeld is swapped out, but they may only have one silence effect active at one time.
AKA magical trapfinding.Arcane Sight (Su): At 3rd level, a Soulborn benefits at all times from Arcane Sight.
I don't need to explain that this is useful.Winged Flight: The Soulborn is held aloft on energy wings or something, and gains a Flight speed equal to twice their land speed with Average Maneuverability.
Stealth.Invisibility: The Soulborn can become invisible as per the spell invisibility as a Swift Action at will.
More trapfinding.X-Ray Vision: The Soulborn can see through things like they had a Ring of X-Ray Vision.
See through illusions.Blind Sight: The character has Blindsight out to 60'