and IN settings is where they should stay. while Greyhawk was pretty much the default for AD&D since all the named spells are from those characters and Oerth is pretty much just Earth with D&D shit thrown in during medieval times, it was pretty setting neutral in 2nd. Thus the reason people would always ask why it says deity on the char sheet when none are listed. none were in the PHB because that is setting specific material and should NOT be present, jsut like ALL forms of cosmology should NOT be present int he core.deaddmwalking wrote:You do realize that 'D&D' includes like a dozen or more supported settings and they do need religions and many of them feature planes quite prominently?
OD&D had no deities to speak of.
BD&D, no deities.
1E, roughly Great Wheel concept in PHB as an appendix, all of which are either explaining concepts or options junk. thus why MotP came about to detail the planes, it even says so in the fucking book, and that it IS a book for those actually wanting to travel the planes, but not for everyone.
thus why 2md left out the planes except in MM/MCs where the info was copied from previous monster stats; thus why Planescape was created for those people WANTING to travel the planes. the fact that EVERYONE doesn't want to is why those were added.
7th level priest spell: 14th level, & 18 or up WIS requiredTheFlatline wrote:I could have sworn Gate was a 2nd ed spell. My 2nd ed handbook is in storage so I have no idea but I recall games where it made an appearance.
9th level wizard spell: 18th level required
any setting could have had items to the effect, but those were settings, same for adventures. meaning they were NOT the core of D&D. thus planar travel isn't the core of D&D really, since the planes are just obscure ideas for core of D&D that requires either mountains of DM work to create or a setting that allows crossover, or playing a setting that is only about the planes (Plansecape). plenty of people play without planar travel being a part of the game, and they should be allowed to be free of it as that is something that belongs in one of DDN's "modular design" books, not the core.
Note: I misspelled it, his name is actually John Bigboote, but glad at least two people know who i was talking about, and one of them knew the joke surrounding Christopher Lloyds characters name. the thing is it remains the same for D&D as in that movie as well, that being on another plane is an unforgiving experience, which dos not automatically mean "fun" for everyone, just because it seems harder. Also an idea that I have though of about planar travel being how Whorfin did not manifest except in the body of Lizardo which kind of breaks D&D planar travel if such a thing would happen to D&D characters, which breaks my SoD just thinking about planar travel. or as someone else said, it allows tech to exist en masse in D&D world, which break D&D at every level of imagination. the physics engine of D&D doesn't mesh that well with tech (see Expedition to Barrier Peaks).